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Incorporating pictures into NPCs, experts read.
Ok, I was wondering how people can make an npc like... say you made a horse NPC, but for the horse there's more than one pose stored in the one graphic file. Well how do you seperate the poses when you script? I don't get that. Like if you wanted the horse to go up all the poses around the up pose won't show even though they're all stored in one graphic. Please help.
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Re: Incorporating pictures into NPCs, experts read.
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yes u find the coords u need for the certain part and use them in setimgpart
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Ahh... I got help
Thanks anyways, Konidias helped me.
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u could also use ganis and seperate it in the gani maker...
kind of like the horse does... |
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setani ride,;
=/, very easy and comfortable =) |
I hate how in the gani's, when I make the defthing something.gif, it never appears on Graal, only the default movements, not the picture I made, anyone know why?:confused:
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mavurik just make a gani out of it
and tada ur horse is done..... |
actually, in a horse gif, you use: puthorse image,x,y; and it automaticaly seperates the parts and does the gani's and everything for you.
---Shifter |
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Jeff: Hate to break it to ya, but that makes a standard horse...not a new one that someone might script k? |
doesnt matter it always takes 1 way :o
way 1 : gani's (including the gif though) way 2 : Just make a gif of a horse and put puthorse in the script and then rescript it tough ;) |
I am with ganis because it takes less work on my part...
or puthorse. |
make a sprite system, with all the stuff you want in it, then either use setgifpart or use ganis
i prefer the latter |
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