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-   -   Graal 2.05 (https://forums.graalonline.com/forums/showthread.php?t=8868)

Zulithe 08-04-2001 11:06 AM

Graal 2.05
 
It is out, run your setup.exe now :)

IceHawk 08-04-2001 11:09 AM

It's been out for a couple of hours

psihunter 08-04-2001 11:11 AM

What does it do?

Zulithe 08-04-2001 11:20 AM

Well some of the more notable features:

no use for graalx.exe now since Graal can edit/save in .nw now :)

if you switch servers and there is a sound, like water running on your current server, the sound will stop THANK YOU!!!!!

Shayde 08-04-2001 11:36 AM

God, I hated that bug.

WingDrgn 08-04-2001 11:49 AM

Quote:

Originally posted by IceHawk
It's been out for a couple of hours
SMARTYMANS!

Shayde 08-04-2001 12:00 PM

How big is todays new version? P.S. I wub my sig=) LIKE IT OR BE SPECTAL FURORED!!!

wetferret1 08-04-2001 12:59 PM

Website dose not have it..

Jerom 08-04-2001 01:56 PM

Thats why you use the setup.exe to get an update of the current Graal version =)

MoonAngel 08-04-2001 02:09 PM

GLITCHES GLITCHES AND... GLITCHESSSSSS!!!!!!!!! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAA

Try connecting to another PW with it o_O on G2K1 it worked fine, i switch to Fah, no npcs, my pms arent sent when i click send, it says Graal: Offline!!

weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

Archeon 08-04-2001 03:26 PM

yay ill have to get it when i get back or whatever i dont play with sound anyway

Admins 08-04-2001 08:17 PM

Also the bug with memory error 2.2 is fixed

habek 08-04-2001 10:43 PM

Yay! 2.05! :D

Archeon 08-04-2001 10:44 PM

stefan why havent you implemented the Jinn is Dictator coding yet?

Shayde 08-05-2001 01:06 AM

Yay Stefan! Stefan for world dictator! Wait..President! It's not like he can do any worse than americas current president o.O

enishi-2001 08-05-2001 06:32 AM

lolz i got it as soon as i saw stefan say somthing about it when it was first relesed and i downloaded it and the map didnt work then a few hours later i found that it wanted to downlaod somthing else that it didnt have before now the map works.

Enishi

CrazedMerlin 08-05-2001 06:35 AM

LOLZ.

Poogle 08-05-2001 10:25 AM

When a server goes offline is says : Offline and when you play a server it says the server name like Lost Islands: Online

CrazedMerlin 08-05-2001 10:35 AM

Quote:

Originally posted by Poogle
When a server goes offline is says : Offline and when you play a server it says the server name like Lost Islands: (will never be)Online

Tyhm 08-05-2001 12:10 PM

Doesn't use the spiffy new pics1.png I sent in (with the ice castle), doesn't fix the for-next loop bug (0 to playerscount doesn't catch, like, ANY players...), and if(compuscount<2) seems to do weird things online

Admins 08-05-2001 12:39 PM

The playerscount and players[] stuff is working without
problems, you might need to consider that it also
counts showcharacter npcs as player objects

Yes Tyhm forgot the ice tiles again, may be remember me
next time :-(

08-05-2001 12:45 PM

I want transparencies fixed :mad:
Everything else on graal I got to work Spiffo Matic!

Archeon 08-05-2001 03:57 PM

Quote:

Originally posted by Gspeed2000
No its not that...
I created a (this.i=0;this.i<playerscount;this.i++) loop and inside things like if (players[this.i].x<40) etc... and it didn't work.. its really odd


OH NOT YOUR Z OSCILATOR IS WRONG AND WERE ALL GONNA DIE!!!

BruceLee2000 08-05-2001 04:02 PM

OH GOD NOT THE Z OSCILATOR :(

Archeon 08-05-2001 04:05 PM

Quote:

Originally posted by BruceLee2000
OH GOD NOT THE Z OSCILATOR :(
THAT BASTARD CURSE HIM FOR SCEWING UP THE Z OSCILATOR!!!

I HAVE 6 WIVES and 29 KIDS FOR GODS SAKE!!

BruceLee2000 08-05-2001 04:10 PM

WHAT KIND OF IDIOT SCREWS THE Z OSCILATOR UP!?

WingDrgn 08-05-2001 04:11 PM

Quote:

Originally posted by Tyhm
Doesn't use the spiffy new pics1.png I sent in (with the ice castle), doesn't fix the for-next loop bug (0 to playerscount doesn't catch, like, ANY players...), and if(compuscount<2) seems to do weird things online
TYHM, send me the pics1, I want to use it IN MY GRAAL CLIENT BC

Archeon 08-05-2001 04:12 PM

Quote:

Originally posted by BruceLee2000
WHAT KIND OF IDIOT SCREWS THE Z OSCILATOR UP!?
UMM THAT IS HARD TO SAY

MAYBE IT WAS NOT AN ACCIDENT AND HE IS ANTI SCHMR

WingDrgn 08-05-2001 04:13 PM

Quote:

Originally posted by Stefan
The playerscount and players[] stuff is working without
problems, you might need to consider that it also
counts showcharacter npcs as player objects

Yes Tyhm forgot the ice tiles again, may be remember me
next time :-(

Stefan, why not just release a small update having the new pics1 using setup.exe?

BruceLee2000 08-05-2001 04:14 PM

Quote:

Originally posted by Archeon


UMM THAT IS HARD TO SAY

MAYBE IT WAS NOT AN ACCIDENT AND HE IS ANTI SCHMR

i knew it all along!

Archeon 08-05-2001 04:19 PM

Quote:

Originally posted by BruceLee2000


i knew it all along!

the SCHMR MUST RISE UP TO DO BATTLE WITH THIS EVIL FORCE

MoonAngel 08-05-2001 05:16 PM

With 2.05, Faheria's npc server f***ed up again and when switching PW, it always says Graal: Offline and no players are moving. I have to restart Graal each time. It's highly annoying.

Tyhm 08-06-2001 12:09 PM

Wow, I thought noone saw me whining about players[] indexes...Stefan listened to me, I'm so glad! ^_^
It really doesn't work though. I can't imagine why. It's like players[index].x isn't even readable anymore, or something. Simplest possible example, try the weapon Morpher (available in cchouse7.graal for 500 gelats) on an NPC, then on a player. It has no code that would otherwise distinguish them...same is true for Leapfrog, it has refused to function since 2.04, but it worked fine before. Mace and Hammer and Bruges Bird (Boomerang) all have the exact same problem, Trident probably does too. Some showcharacter NPCs with the usual Hunt subroutine fail as well.
I woulda reminded you about the ice castle tiles, but I didn't know you were making a new version. Oh well.

wetferret1 08-06-2001 01:18 PM

I was kicked outta my house :*(

WingDrgn 08-06-2001 02:49 PM

Quote:

Originally posted by Tyhm
Wow, I thought noone saw me whining about players[] indexes...Stefan listened to me, I'm so glad! ^_^
It really doesn't work though. I can't imagine why. It's like players[index].x isn't even readable anymore, or something. Simplest possible example, try the weapon Morpher (available in cchouse7.graal for 500 gelats) on an NPC, then on a player. It has no code that would otherwise distinguish them...same is true for Leapfrog, it has refused to function since 2.04, but it worked fine before. Mace and Hammer and Bruges Bird (Boomerang) all have the exact same problem, Trident probably does too. Some showcharacter NPCs with the usual Hunt subroutine fail as well.
I woulda reminded you about the ice castle tiles, but I didn't know you were making a new version. Oh well.

Can you give us the Ice Tiles now? :D

wetferret1 08-06-2001 02:51 PM

Ice tiles? Dont't we have them

WingDrgn 08-06-2001 02:51 PM

Quote:

Originally posted by wetferret1
Ice tiles? Dont't we have them
*COUGHNEWONESCOUGH*

MoonAngel 08-06-2001 02:52 PM

Quote:

Originally posted by wetferret1
Ice tiles? Dont't we have them
new tiles, god read ALL of the posts in a thread (except if its 20 pages long)

wetferret1 08-06-2001 02:54 PM

Okay Moon angle for now on, I will post Usefull stuff and make my mind work :-)

WingDrgn 08-06-2001 02:57 PM

Quote:

Originally posted by MoonAngel


new tiles, god read ALL of the posts in a thread (except if its 20 pages long)

I BEET SIVAR WOOOOOOOOOOOOOOOOOOOOOOO


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