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-   -   Layer Potential (https://forums.graalonline.com/forums/showthread.php?t=87858)

DustyPorViva 09-11-2009 06:30 PM

Layer Potential
 
1 Attachment(s)
Just one of the small benefits of layers, and why Stefan should try to give it just a little more support... like adding it to the editor! And adding other important things like player.layerlevel or something!
Attachment 49327
Look at that! There are NO NPCs or custom tiles in there!

Actually, this doesn't show off exactly what I wanted to because Graal only supports 8bit PNGs, and my original tileset for layers used alpha blending and such for shadows(Which is why there are no shadows).

Feel free to post whatever benefits you think there are to layers. I know Zero has done some fancy stuff with them like having full backgrounds behind the level(which I have done as well, but don't have the files anymore). Pictures only better the cause!

A little more info. This level wasn't constructed easily. Even though the level itself is simply and pretty ugly. It took me about 45minutes-1hour to construct it out of 3 levels(correctly), and then copy/paste the text data of the 3 separate levels into one level. Opening this level in the editor and saving will delete all the layers. It's actually so annoying to mess with, that I can't even be bothered to fix minor tile errors and such that I missed originally.

Tigairius 09-11-2009 07:23 PM

I am tired of posting this, but yes, I would love more support for tile layers, it could revolutionize level editing if it were implemented correctly.

DustyPorViva 09-11-2009 07:32 PM

Quote:

Originally Posted by Tigairius (Post 1522365)
I am tired of posting this, but yes, I would love more support for tile layers, it could revolutionize level editing if it were implemented correctly.

There are worries for such a thing. Even implementing layers in the offline editor would mean more support in other areas. For example, predefined objects would have to be able to support the data of multiple layers as well. My house, for example, consists of tiles from two layers, therefor the predefined NPC would have to store the tiles for both of those.

My path consists of two layers as well. The dirt and grass as a layer, and the path transitions themselves as a layer above them. It'd be nice if editor scripts could somehow manipulate layers as well for things like the path editor to be compatible(which is actually just a GS1 script...).

Stefan has also posted that it'd be quite easy to have layers drawn over players and such... so ya, support for that would double the potential!

Soala 09-11-2009 09:57 PM

*dreams*

DustyPorViva 09-16-2009 04:08 AM

1 Attachment(s)
<3 Fry and co.
Attachment 49358

Luda 09-16-2009 04:28 AM

How 2 obtain

Codein 09-16-2009 10:41 AM

Quote:

Originally Posted by DustyPorViva (Post 1523383)
<3 Fry and co.
Attachment 49358

Holy ****. That's awesome.

zokemon 09-17-2009 12:58 AM

Quote:

Originally Posted by DustyPorViva (Post 1522366)
Stefan has also posted that it'd be quite easy to have layers drawn over players and such... so ya, support for that would double the potential!

10x potential!

SwimChao 09-17-2009 04:16 AM

Support, isn't it obvious why?

Crono1508 09-17-2009 05:02 AM

This would expand variety to the max for level editors.


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