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Bomy Weapons
Ok I see alot of people asking how to amke bomy weapons, well Stefan didnt put the code in the scripting text yet, it is a hidden script instead of having weaponfired just put bomyweaponfired here is a example, the is the Bow Script for bomys
if (bomyweaponfired && playerdarts>0) { freezeplayer 0.3; setani shoot,wbow1.gif; timeout = 0.25; } if (timeout) { shootarrow playerdir; playerdarts = playerdarts-1; } |
Bomyweaponfired and Bomyweaponfiredw aren't hidden commands. Inside the bomy code, this is what they do:
NPC Code: callweapon is very usefull if you have a script that calls the command 'disabledefmovement', because 'weaponfired' doesn't work when 'disabledefmovement' has been called. |
never understanded that command
I never really understanded that script, never understood the fucntion command that well either...
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for some reason, whenever i script a race, the callweapon part never quite works right
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