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Community Names/Account Names OFFICIAL Ideas thread
Instead of everyone makeing multiple threads for all their ideas, i decided to post a thread where everyone can post theirs.
My Idea: We make a limit of 3 Account names per IP Adress. If you upgrade the account to gold, you get another. So you can only have 3 trial accounts at once. And after an x amount of time being inactive, you can delete the accounts. Oh and you should be able to have the option of reseting the account globally (for a fee) and for an x amount of gelats you can reset them on ceartin servers (Zone for example) Past Ideas (Last 100 Days) http://forums.graalonline.com/forums...ad.php?t=86734 http://forums.graalonline.com/forums...ad.php?t=86946 Post away! |
Good idea actually.....Meh, but its not a major change.
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Treat community names like accounts used to be. Have a player create a community name on account creation. Don't let them change this(however, if, by a rarity this must be done, it will be easier!) and somehow incorporate them in such a seamless way that NO ONE, not scripters, not players, not admins, will ever be able to tell the difference between community names and account names.
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Well we kind of need to know about the two if they're going to exist.
I.e: Systems that save stats and such depending on account name. If it gets changed they lose their progress. I still believe it's a choice of, go back to the old account system or keep this one. |
Rechange it, i suck with my graal acct
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I'm sure if they really tried hard, they could implement community names in a way that will make them seem just like old account names did. |
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Which is being able to change your "variable account name" so you can have a * in front of your nickname, so you can't plan systems based on community names always being the same. If they change the system so that they can't be changed, then they might as well admit defeat and go back to the normal account creation. Quote:
Also it's just easier to plan your systems to use player.account, then having to write something to make it feel seamless, not to mention player.communityname looks ridiculous compared to using player.account in scripts. |
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Account name have always been able to be changed. It's only a matter of frequency and ease. If it happens often, then either scripters are screwed or users are screwed. But, as far as I know, it doesn't happen often and it could be fairly easy to seamlessly integrate community names. For instance, there are plenty of online utilities that assign user IDs for use with maintenance tools or background tools, but display usernames for all human-powered functions. The same principal can easily apply here. To see an example, just open up the source code of any popular web application, e.g. phpBB. |
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- player.account is the user id. - player.communityname is the name displayed. |
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change it back to the old why
I'd buy more acct + gold THATS MORE MONEY 4 YOU |
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