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-   -   Guild houses (https://forums.graalonline.com/forums/showthread.php?t=86872)

mistral_007 07-13-2009 04:35 PM

Guild houses
 
Will the guild buildings be saved and restored in the new classic?

Lots of people made an effort into making them, why not use a little time to transfer them?

DustyPorViva 07-13-2009 04:47 PM

Same can be said about most playerhouses, actually. I guess it all depends on how they intend to implement guilds on the server. I don't think they're going to not allow guild houses, so I can't imagine why they'd just toss them away. Though I suspect if they're going to do anything, they might end up moving them somewhere else on the overworld or maybe turn them less into bases and more as hangouts like any other playerhouse(again, depending on how far they implement guild support into the server), or make guilds resubmit them.

mistral_007 07-13-2009 04:53 PM

Quote:

Originally Posted by DustyPorViva (Post 1506659)
Same can be said about most playerhouses, actually. I guess it all depends on how they intend to implement guilds on the server. I don't think they're going to not allow guild houses, so I can't imagine why they'd just toss them away. Though I suspect if they're going to do anything, they might end up moving them somewhere else on the overworld or maybe turn them less into bases and more as hangouts like any other playerhouse(again, depending on how far they implement guild support into the server), or make guilds resubmit them.

Perhaps, but a guild house is more important into making a living guild climate again. Some of the guild buildings is not that old either if you compare to other houses. Some playerhouses that's worth having should be kept, and the center of classic.

DustyPorViva 07-13-2009 04:55 PM

Quote:

Originally Posted by mistral_007 (Post 1506661)
Perhaps, but a guild house is more important into making a living guild climate again. Some of the guild buildings is not that old either if you compare to other houses. Some playerhouses that's worth having should be kept, and the center of classic.

Like I said, it all depends on how they implement guilds. They might make guild houses more of a trophy hangout, while adding non-specific bases to conquer. Or they might make the guild houses themselves able to be overtaken by other guilds. Who knows, really. I don't expect them to just throw them away, and if they do I'm sure you can just resubmit them... then again who even knows how they'll handle player-submitted content.

Bell 07-13-2009 05:00 PM

We haven't discussed guild content specifically but its unlikely that it will be trashed. Modifications or moves are likely but guilds are still a core part of Classic's gameplay.

maximus_asinus 07-13-2009 05:00 PM

I'd much rather they scrap it all, if you want your guildhouse on the new server take a minute and modify the scripts and resubmit the levels when it comes out of UC. Main focus for staff right now should be playable content for everyone (in the form of quests).

Rufus 07-13-2009 05:11 PM

Quote:

Originally Posted by maximus_asinus (Post 1506666)
I'd much rather they scrap it all, if you want your guildhouse on the new server take a minute and modify the scripts and resubmit the levels when it comes out of UC. Main focus for staff right now should be playable content for everyone (in the form of quests).

I agree, especially since there was a decline in any form of regulation. On Classic before it went down most of the guild content on the server was for inactive guilds, some spread over several different locations, dead guilds having mini-worlds, etc.

mistral_007 07-13-2009 07:09 PM

Quote:

Originally Posted by maximus_asinus (Post 1506666)
I'd much rather they scrap it all, if you want your guildhouse on the new server take a minute and modify the scripts and resubmit the levels when it comes out of UC. Main focus for staff right now should be playable content for everyone (in the form of quests).

No one says it should take focus of the dev team until they finish millions of otehr stuff, unless some great idea is implanted on how to make guilds more fun and bringing something to do. Maybe part a of quests who knows.

MysticX2X 07-13-2009 07:16 PM

Guilds are sort of dead on a global scale though.

BlackSolider 07-13-2009 07:19 PM

The guildhouses should probably be kept (well, only those that plan on returning and staying active,) though many will need to be moved, especially if the server is downsized. A few guildhouses were placed way the hell out in no where near destiny (you know who you are) which was kind of pointless.

Although guilds and guildhouses shouldn't be a top priority yet, they are definately important to a server.

DarkCloud_PK 07-13-2009 09:09 PM

I would keep the levels, adjust the scripts if need be, and then perhaps work off that for a basic guild competition system(Ventrue being able to capture US's base for points that result in a weekly top scores or other incentives).

mistral_007 07-13-2009 10:07 PM

Quote:

Originally Posted by DarkCloud_PK (Post 1506765)
I would keep the levels, adjust the scripts if need be, and then perhaps work off that for a basic guild competition system(Ventrue being able to capture US's base for points that result in a weekly top scores or other incentives).

Rufus ftw

fa12 07-14-2009 12:57 PM

Rufus FTL


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