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i built a minigame, would like feedback.
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before i forget, Tigairius gave me permission to post this and told me to post it here.
i built a minigame for the offline editor that i think turned out fairly good, but i would like more then just me and my friends opinions. so feedback would be appreciated. :) in this game you start off in a completely destructible house (it's just a 1 room building but it works,) and you can call in a helicopter to drop you ammo, grenades, and guns as you hold off the waves of zombies that are attacking you. every wave the zombies get faster, they get more health, and more of them come. you very slowly start getting overrun, one wave you lose a wall or 2, the next you lose 3-4 more walls, and it keeps getting worse until you eventually die or make a big mistake that causes you to die instantly. *** i did not make any of the images, sounds, or music for this game, i only did the script and the level, so credit for that goes to the people who made made them. most if the images i used where from Graal Kingdoms, Zone, and Zodiac, sorry i have no clue where i got the sounds/music from enemies, there's only 4 enemies but besides a ranged zombie there isn't much else that could be added. (you have 100 health) 1. Zombie, image from Graal Kingdoms speed normal,starting much slower then you. damage 30 health average 2. Zombie Termites, (wave 5) image from Graal Kingdoms speed normal, starting slower then you damage 1 only attacks walls, and takes them down very fast if left unnoticed. health very low 3. Bomy Zombie, (wave 10) image from Graal Kingdoms speed fast, starting faster then you damage 10 health low 4. Dragon Zombie, (wave20) image from Zodiac speed slow, starting slower then you. damage 70 health very high since it's a forum rule that you can't attach .exe files the Graal Editor is not in the zip folder, you will have to copy and paste yours into the folder after you un-zip it. i did a quick test to make sure that it would work if you copied a new Graal Editor into the folder and ran into a small problem, any file that wasn't in the main folder wasn't being read so i had to move all the files into the main folder, sorry about the mess. to find the graal editor just click in the folder and type in graaleditor and it will jump to the editor. to play the game open up the level "start" and click play, yes it's a blank level but it sets the correct animations and background stuff, it will put you into the game after a second. the game is best played in full screen mode, and make sure caps lock is off. :) feel free to post what you think, any glitches you find (there shouldn't be any but you never know,) and what the highest wave you got to was :D |
Sounds like Left 4 Dead mixed with CoD: WaW. Pretty interesting, I'll check it out when I get the chance.
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Neat, but the game feels like it progress a little slowly at the start. It'd be nice if the health GUI stayed in the top right corner of the screen.
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but the GUI doesn't stay in the top right corner? i don't know how it's supposed to be done, but i scripted it to set it's x and y value to where the corner should be based on where the player is, and it stays in the corner for me. although now that i think about it, i can see almost the entire level on my screen so maybe that's the problem? i have my screen resolution set to 1024 by 786 pixels, if i'm guessing the problem correctly setting your screen resolution to that and playing in full screen should make it stay in the corner, and you would be able to see more. or you could tell me your screen resolution and i can see if i can fix it to work with that, and post the level here. :) |
Well since you're using GS1 here's an example of how to place things on the screen.
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i did fix the script to work with computers using 800 by 600 pixels (i think that's the default) it's attached to this post, so anyone who has that screen resolution download this level and replace the one in the folder with it. it should fix the problem. |
Pretty neat. This should keep me amused for at least a little while.
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omg give me cheats! I cant afford any guns (well just the first one) or bullets and the zombies take away like a third of ur hp bar after a while >=O
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Oh, quite a good game , inspiring aswell :O!
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thanks for the positive feedback everyone :)
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but i don't think it's that hard to get the first gun... mele all the zombies in wave 1 and that will get you the first handgun, or mele all the zombies in wave 1 and 2 to get enough points to get the chaingun early, although that's a bit risky, you can hit the zombies once before they hit you, but you can't always hit them twice before they hit you so going in for mele has some risk for every wave but wave 1, and isn't probably isn't the best idea past wave 4 :D and if ammo is a problem be careful on how much you use, use up all of the ammo in your gun (or at least most of it) before dropping it for a new one, and if you're using the automatic guns holding down the button isn't the best idea, just tap the button a few times so you don't use as much ammo. fire exactly enough bullets to kill a zombie (not counting critical hits) and the 250 ammo you start with will last a long time. and remember, if your gun costs less then 25 credits, don't buy ammo for it just buy the gun again, saves money. well there's a few tips, i'm not sure exactly where you're getting stuck but that last one should help no matter what wave you're on. :D |
Haha this is very, very cool. Great job on it.
I'll admit to having to comment out a few of the lines that might have made me take some damage or perhaps lose ;) |
It's pretty neat only it gets laggy as you progress. Also, those bomies are way too fast and the room is too big because repairing the walls is near impossible in the later waves. The scripts are also quite a mess, but then again it's offline GS1 so not so much that you can do. :p Nice work.
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I thought it was pretty neat, it makes me wonder why there are no servers/events/quests based around this. I think it would be great fun to try and hold a fort with a few friends as waves of zombies attacked.
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if you don't keep your walls in good shape it will eventually become near imposable to keep them standing, a massive termite infestation starts if you don't keep killing them, and once you get too many termites, you can say goodbye to your walls. although, once you get to wave 20 there's no way you can keep every wall up, the dragons take them down too fast, but you can keep most of the building alive, just keep a eye on the walls and if they seem to be taking damage faster then shoot the wall and the area around it a little to check for termites. :D actually i could have scripted it a little neater... that's mainly my fault, but when i first made the minigame i wasn't thinking about posting it here, and scripting it the "neat" way to me is messy, i think this way is neater and easier to read. when i got the idea to post it here i didn't want to re-script the whole thing so i just posted it as it is, thinking no one would look at the script anyway. and about the bomys, they are supposed to be fast, :) they die in just a few shots, and only deal 10 damage, if they are causing too many problems look into using frag grenades to kill them, 1 grenade will almost always kill a bomy if it hits, and that way you can kill several quickly. another tip is to run diagonally so it's harder for them to hit you. :) thanks for all the good feedback everyone :) just out of curiosity what wave is everyone dying on? |
Any screenshots?
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