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Magic, suggestions and discussions
I and I believe other people think that magic is could use some improvements and I haven’t seen a thread specifically about suggestions to improve it.
So here's a thread to list ideas and discuss them. I don’t know if any that i'm suggesting is being worked on but *improve/fix area affect spells Spells like fireball, snowstorm they have an area of effect when hitting a wall but not when hitting a player I think these would be more affective if they set off hitting a player. *less time casting 2 defencive spells the spells earth wall and counter wall could be more useful if they could be cast quicker I have to get a very long way away before casting counter wall against a lot of bullets and if I cast after I notice them cast its normally not quick enough making it rather useless, If the earth wall spell could be cast quicker it could buy a mage a little bit of time to cast a longer spell before they run around to hit him. *poison spells poisoning I read in another thread there was no way to poison with magic if so then poison cloud (magic) and poison fog(prayer) should have poison on them to have a chance to poison who they hit. *Casting staff(weapon) Maybe having casting staff that was a weak weapon maybe as slow as an axe but 3 dmg and 3.5 cast time making it take longer to cast (you can hotkey away from the cast time but I’m assuming that will be fixed at some point) but having it a weapon to attack with and the ability to prepare it to add the +pow +wis scrolls and cast could make it useful. at the moment melee classes can prep there weapons for more stats, damage, wc but mages cant really as they take off the prepared weapon to cast. *preparing wand/rods Edit: thinking more maybe adding slots to wands based on magic or wisdom skill -Cubes maybe having some new spells I think level 18 is the highest level to learn all spells, but having some more spells at higher levels could make leveling magic have more of a point, *Blink spell spells like a short teleport maybe in the direction you click not far maybe a bit more then a graal house width using a cast animation like holy orb used you can then click to change the direction like you would another spell without kind of pointing in the general direction with your wand lol *Old spell affects as a new stronger spell At higher levels spells like they used to be before they were improved an old version of burning hands and ice storm (before it was changed ice storm had a rather powerful affect it looked like it was raining ice at the cost it was it was a littleover powered but it would move in the direction cast and hurt anyone in it if it was the same spell needing a little more sp it would be more balanced or i think so could be wrong and the same for burning hands only it basically put fire on the ground that hurt if you walked on it.) *Breathing Space A low costing spell that does no damage but can push people back easy like a wider manablast with no damage but wider so there's more chance to hit and push away so you can breath *recalculating the sp max/cost it would be nice I could cast build lightning wall with a magic ring on and now I cant cause the cost went up to high. granted I only have 11 pow lol but being able to cast something then leveling up and not being able to use it shouldn’t be right **Colliding Spells if 2 spells collided such as a fireball and a snowstorm, they would disapear and let off a cloud of steam (like steam bolt but just a cloud) that wouldent have a caster so would hurt anyone that was b.mode who went into it(both casters) think it would be cool not really the most usefull but little things add up :P Can’t think of anymore off the top of my head, criticize my ideas or suggest your own >_< :) ---------------------------------- *Ring of Protection a spell that could cast a ring like a wall around the caster position centering him so fighters have to run through it and hurt them selves to get to the caster (probably mana as magic is one of the most likely to be effective againt them) *Slow it shoots clocks at the moment but ive seen other spells that actually slow i think the spell should be made to use this effect and slow people in the area of effect *Dangerous spells just a thought some spells that are stong and require a highish level in magic that could be unstable a lightning cloud for instance shooting random bolts of lightning and hurting anyone in the cloud being unstable and strong it would still hurt the caster *element required spells a spell that goes a little but and gits the ground and reacts to the element (water:like an impact that hurts and effectively acts like they ran into the deep water if hit, using ice element as its closest to water) (earth: an explosion of rocks causeing physical damage, could be good for other mages without much phys defence) (fire: hitting some form of fire maybe a burned item would set of an explosion like a fire ball) dont know about lighting as im sure it would be hard to hit the bolt as its coming at you. *Ethereal form maybe turning into an transeparent transended form for a short period of time, and or when you cast the spell again to cancel this would be something along the lines of Pow+ dex+ magic+(magic + does regen magic faster doesnt it? xD) but removing any form of phys resist or ac making you very easy to hit and hurt physically (dont know if Ethereal is the right word lol) *Wizzys! craftable wiz hats without the ac so these craftable virsions would just be +1 magic but means anyone who decides to be a mage can have a hat and not worry to much about dropping the one at the start if they're a sorcerer ,crafting it could require the yarn used to make capes to shoose the colour basically like a silver warrior helm for mages not the hardest to get but something *Debuffs we have "protection from" prayers it could be a good magic support spells that "weakness to" we kind of have this with curse but its not the most effective since it depends on what god your with :P -Cubes * decrease stacked resistances as you put more protection from spells on youself they should get gradually weaker to stop you trying to use premade scrolls to make yourself resist any magic thrown at you -Cyan3 if i think of anymore ideas i will be posting here and if anyone has a good suggestion people like i'll put it there to so its easier for staff to see :) |
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Just general advice - when you're making suggestions, especially a small list, it would be very helpful if you put it in point form. Rant form works, but it's harder to read through and comment on.
Title of Individual Suggestion Or Brief Description Description of suggestion, including motivating factors for improvement. The biggest problem is if we (staff / administration) need to quickly reference a suggestion between one and other. If we link to the thread and say "look at this suggestion", giving the title of that specific suggestion, it's a lot easier than asking the other person to scroll through a paragraph and find a specific sentence or section. You would not only be helping staff, but because your suggestion is so much more clear and easy to communicate you would be increasing the likelihood that your suggestion is giving the attention you had initially desired. |
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if 2 spells collided such as a fireball and a snowstorm, they would disapear and let off a cloud of steam (like steam bolt but just a cloud) that wouldent have a caster so would hurt anyone that was b.mode who went into it(both casters) |
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I would really like spell point costs to be the same as you gain levels. As in casting magic bullet at level 5, would cost the same as casting it at level 100.
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The colliding is a good idea, but wouldn't there have to be a element system implemented for all spells (if there's not one already?)
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but i believe that the spells most conserned are more magic, ice, fire and lightning there's things like fear and light i dont see how it would set a spell off magic could just increase the spells strength when it sets it off or something as it like putting more mana into it and overloading it as i said fire and ice could make steam lightning could make the spell explode (overcharge and set of some random strikes of lightning) just thinking the poison ones, i could picture it being flamable and making a bigger fire when the firebal goes off maybe the ice could have a reaction and set off the poisson cloud? lightning would probably have the same affect as fire but discuss people what you think should happen when certain spells collide if if any of my ones are plausable enougth :P if i think of anymore ideas i will be posting onto my first post and if anyone has a good suggestion people like i'll put it there to so its easier for staff to see :) |
How about if certain spells such as holy possession or protection spells are casted on the same person? For example if protection from fire and protection from cold are on the same person you'll get half of the resist for fire and half for cold instead of full resistance from fire and cold.
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I suggest we add durability stat on everything, so anything can break and you have to repair it =)
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Don't need to be so mean tho :mad: |
If a blink or step-like ability was added I'd totally reupgrade
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id reupgrade for wand prepping
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Would love more 'answers' to a mage... Such as slow and confusion from an aengus weapon. Magic surely needs more perks and fixes, but it also seems too strong if used effectively (once the obvious flaw in magic levels is fixed).
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i dont have fail magic. It's just a bit low, and I'm not brigid like you, so its not the only thing I got to level up o_o Do you realize this?
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agility would be harder with briged if your used to shooting arrows and stealing them but even then someone could shoot the arrows and you could possably steal that way my point is i dont believe what you said made much sence as its not the only thing he can level as he can level everything he wants just like you |
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So thanks for telling me you have more things to level than me, it was a real eye opener. I hope you reevaluate your thoughts on your last post after you read my thread and quit acting like it's harder on you than it is on someone who is brigid. Quote:
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I know it would be as hard as weapon prepping, but leveling magic takes quite a lot of time.
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so if alot suggestions, ideas for new spells improveing spells, general improvements, etc hopefully they will be noticed and added and make magic less difficut to level and play |
I like the idea for colliding spells and would also like to see a prepping system. Phys does have the spot light. If would be good for rewarding hard work in the areas of magic and wisdom.
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i vote removal of casting time.. i just holds mages back. like we werent underpowered enough beforehand, lets give them a casting time ;). |
I stopped reading somewhat at the beginning,, but I saw poison fog, Ogma has this spell but it's useless, It misses and does no damage.
It would be cool if it had an effect like Brigid/Balor's circling spells with the steambolt image possibly, and actuall did damage. I don't see how poison 'fog' shoots a ball that bounces around doing nothing of importance but looking ugly. |
Doesn't Balor have a cone poisoning spell? Vitriol?
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How about the casttime of the wand gets changed to castspeed+ and then each spell gets his own casttime and cooldown
this could balance much |
I love the blink idea. I'm pretty sure every other game with a mage class in it has this ability and it works really well.. In full mage gear we're always slower than melee and right now the only thing the judges how our fights go is sheer luck because not only does melee hits cast stop they also lock you in place for 2-3 seconds which is nuts.. having blink to get away to get a spell off here and there would be nice though I'm sure a cool down would be required because blinking over and over would be lame.
Also redoing the Max SP/SP cost would be awesome.. I've said it countless numbers of times.. being level 50 magic does nothing for me other than drain my mana faster.. Hell even if spell damage was increased by level I'd be fine with the SP the way it is now. |
I agree with this ^
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Then obviously we would all get this blink ability or something equally good for us melee. Say i dunno...Intercept :p
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do we get battle shout 2
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