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Slade0Hiro 07-08-2009 05:14 AM

Magic, suggestions and discussions
 
I and I believe other people think that magic is could use some improvements and I haven’t seen a thread specifically about suggestions to improve it.
So here's a thread to list ideas and discuss them.



I don’t know if any that i'm suggesting is being worked on but


*improve/fix area affect spells Spells like fireball, snowstorm they have an area of effect when hitting a wall but not when hitting a player I think these would be more affective if they set off hitting a player.


*less time casting 2 defencive spells the spells earth wall and counter wall could be more useful if they could be cast quicker
I have to get a very long way away before casting counter wall against a lot of bullets and if I cast after I notice them cast its normally not quick enough making it rather useless,

If the earth wall spell could be cast quicker it could buy a mage a little bit of time to cast a longer spell before they run around to hit him.


*poison spells poisoning I read in another thread there was no way to poison with magic if so then poison cloud (magic) and poison fog(prayer) should have poison on them to have a chance to poison who they hit.


*Casting staff(weapon) Maybe having casting staff that was a weak weapon maybe as slow as an axe but 3 dmg and 3.5 cast time making it take longer to cast (you can hotkey away from the cast time but I’m assuming that will be fixed at some point)


but having it a weapon to attack with and the ability to prepare it to add the +pow +wis scrolls and cast could make it useful.

at the moment melee classes can prep there weapons for more stats, damage, wc but mages cant really as they take off the prepared weapon to cast.


*preparing wand/rods Edit: thinking more maybe adding slots to wands based on magic or wisdom skill -Cubes


maybe having some new spells I think level 18 is the highest level to learn all spells, but having some more spells at higher levels could make leveling magic have more of a point,


*Blink spell spells like a short teleport maybe in the direction you click not far maybe a bit more then a graal house width


using a cast animation like holy orb used you can then click to change the direction like you would another spell without kind of pointing in the general direction with your wand lol


*Old spell affects as a new stronger spell At higher levels spells like they used to be before they were improved an old version of burning hands and ice storm


(before it was changed ice storm had a rather powerful affect it looked like it was raining ice at the cost it was it was a littleover powered but it would move in the direction cast and hurt anyone in it if it was the same spell needing a little more sp it would be more balanced or i think so could be wrong and the same for burning hands only it basically put fire on the ground that hurt if you walked on it.)


*Breathing Space A low costing spell that does no damage but can push people back easy


like a wider manablast with no damage but wider so there's more chance to hit and push away so you can breath



*recalculating the sp max/cost it would be nice I could cast build lightning wall with a magic ring on and now I cant cause the cost went up to high.
granted I only have 11 pow lol but being able to cast something then leveling up and not being able to use it shouldn’t be right


**Colliding Spells if 2 spells collided such as a fireball and a snowstorm, they would disapear and let off a cloud of steam (like steam bolt but just a cloud) that wouldent have a caster so would hurt anyone that was b.mode who went into it(both casters)


think it would be cool not really the most usefull but little things add up :P


Can’t think of anymore off the top of my head, criticize my ideas or suggest your own >_< :)


----------------------------------


*Ring of Protection a spell that could cast a ring like a wall around the caster position centering him so fighters have to run through it and hurt them selves to get to the caster (probably mana as magic is one of the most likely to be effective againt them)


*Slow it shoots clocks at the moment but ive seen other spells that actually slow i think the spell should be made to use this effect and slow people in the area of effect


*Dangerous spells just a thought some spells that are stong and require a highish level in magic that could be unstable a lightning cloud for instance shooting random bolts of lightning and hurting anyone in the cloud being unstable and strong it would still hurt the caster


*element required spells a spell that goes a little but and gits the ground and reacts to the element
(water:like an impact that hurts and effectively acts like they ran into the deep water if hit, using ice element as its closest to water)
(earth: an explosion of rocks causeing physical damage, could be good for other mages without much phys defence)
(fire: hitting some form of fire maybe a burned item would set of an explosion like a fire ball)
dont know about lighting as im sure it would be hard to hit the bolt as its coming at you.


*Ethereal form maybe turning into an transeparent transended form for a short period of time, and or when you cast the spell again to cancel
this would be something along the lines of Pow+ dex+ magic+(magic + does regen magic faster doesnt it? xD) but removing any form of phys resist or ac making you very easy to hit and hurt physically (dont know if Ethereal is the right word lol)


*Wizzys! craftable wiz hats without the ac so these craftable virsions would just be +1 magic but means anyone who decides to be a mage can have a hat and not worry to much about dropping the one at the start if they're a sorcerer ,crafting it could require the yarn used to make capes to shoose the colour basically like a silver warrior helm for mages not the hardest to get but something


*Debuffs we have "protection from" prayers it could be a good magic support spells that "weakness to" we kind of have this with curse but its not the most effective since it depends on what god your with :P -Cubes


* decrease stacked resistances as you put more protection from spells on youself they should get gradually weaker to stop you trying to use premade scrolls to make yourself resist any magic thrown at you -Cyan3


if i think of anymore ideas i will be posting here and if anyone has a good suggestion people like i'll put it there to so its easier for staff to see :)

Cubes 07-08-2009 05:46 AM

Quote:

Originally Posted by Slade0Hiro (Post 1505079)
Spells like fireball, snowstorm they have an area of effect when hitting a wall but not when hitting a player I think these would be more affective if they set off hitting a player.

so true

Quote:

the spells earth wall and counter wall could be more useful if they could be cast quicker I have to get a very long way away before casting counter wall against a lot of bullets and if I cast after I notice them cast its normally not quick enough making it rather useless,
nah stupid idea, if you want to get away get a heavy rod of counterspell or counterwall

Quote:

I read in another thread there was no way to poison with magic if so then poison cloud (magic) and poison fog(prayer) should have poison on them to have a chance to poison who they hit.
Would be cool, I wouldn't even care about the speed getting decreased by the player poisoned but how it is right now the player only has to run around and regen while your wasting mp so the damage over time would be pro because the second you get poisoned as a mage its game over.

Quote:

Maybe having weapon/staffs if that made sense >_<
a weak weapon maybe as slow as an axe but 3 dmg and 3.5 cast time making it take longer to cast (you can hotkey away from the cast time but I’m assuming that will be fixed at some point) but having it a weapon to attack with and the ability to prepare it to add the +pow +wis scrolls and cast could make it useful at the moment melee classes can prep there weapons for more stats, damage, wc but mages cant really as they take off the prepared weapon to cast.
The day casting time is fixed mages will be useless unless some major improvements are made to the magic system. If I were them I'd wait to fix that considering even how it is now it's hard to get a kill seeing as there is no poison and you get locked in place while casting. Casting time was sort of a stupid idea to begin with and should have had wands prepable instead. Hopefully this gets added and casting time removed.


Quote:

maybe having some new spells I think level 18 is the highest level to learn all spells, but having some more spells at higher levels could make leveling magic have more of a point,
been waiting for a while, the last one that was released was earthwall and that was forever ago ;[

Quote:

spells like a short teleport maybe in the direction you click not far maybe a bit more then a graal house width and using a cast animation like holy orb used you can then click to change the direction like you would another spell without kind of pointing in the general direction with your wand lol
yeah something like zodiacs step or maple storys blink would be nice but it should take like 1/8 of your mp so you can't spam it to get away and lame with a cast. would solve the problem about getting locked in place.
Quote:

At higher levels spells like they used to be before they were improved an old version of burning hands and ice storm
what?
Quote:

A spell maybe that does no damage but can push people back easy like a wider manablast with no damage but wider so there's more chance to hit
unless it doean't take mana or has a further pushback it would be a waste

Quote:

recalculating the sp max/cost would be nice I could cast build lightning wall with a magic ring on and now I cant cause the cost went up to high granted I only have 11 pow lol but being able to cast something then leveling up and not being able to use it shouldn’t be right
I'm glad this was brought up, leveling magic past 18 is useless in my option because someone with level 18 magic has a better chance of killing someone than me or klay do just due to the fact that you don't gain noticeable damage and the sp cost go up so high that you can't cast as long because you have the same regen as a level 18.
Quote:

Something I think would be cool is if a fireball and snowstorm hit they could cast a neutral steam that would hurt all b.mode in it.
what

Stephen 07-08-2009 05:59 AM

Just general advice - when you're making suggestions, especially a small list, it would be very helpful if you put it in point form. Rant form works, but it's harder to read through and comment on.

Title of Individual Suggestion Or Brief Description
Description of suggestion, including motivating factors for improvement.


The biggest problem is if we (staff / administration) need to quickly reference a suggestion between one and other. If we link to the thread and say "look at this suggestion", giving the title of that specific suggestion, it's a lot easier than asking the other person to scroll through a paragraph and find a specific sentence or section. You would not only be helping staff, but because your suggestion is so much more clear and easy to communicate you would be increasing the likelihood that your suggestion is giving the attention you had initially desired.

Slade0Hiro 07-08-2009 06:05 AM

Quote:

nah stupid idea, if you want to get away get a heavy rod of counterspell or counterwall
good point lol

Quote:

what?
sorry before it was changed ice storm had a rather powerful affect it looked like it was raining ice at the cost it was it was a littleover powered but it would move in the direction cast and hurt anyone in it if it was the same spell needing a little more sp it would be more balanced or i think so could be wrong and the same for burning hands only it basically put fire on the ground that hurt if you walked on it.

Quote:

unless it doean't take mana or has a further pushback it would be a waste
i didnt think of it being a high costing spell just one to push them away if you can pull it off and get some air :P


Quote:

what
guess i didnt word it well, i'll try again xD
if 2 spells collided such as a fireball and a snowstorm, they would disapear and let off a cloud of steam (like steam bolt but just a cloud) that wouldent have a caster so would hurt anyone that was b.mode who went into it(both casters)

Cubes 07-08-2009 07:52 AM

Quote:

sorry before it was changed ice storm had a rather powerful affect it looked like it was raining ice at the cost it was it was a littleover powered but it would move in the direction cast and hurt anyone in it if it was the same spell needing a little more sp it would be more balanced or i think so could be wrong and the same for burning hands only it basically put fire on the ground that hurt if you walked on it.
Yeah, I know how the old magic system works. I personally liked it better because it was so much easier to lame but anyways they already have those it's called frostbolt and firebolt, although they suck imo.
Quote:

i didnt think of it being a high costing spell just one to push them away if you can pull it off and get some air :P
It seems pointless if Icestorm does the same thing and actually does damage

Quote:

guess i didnt word it well, i'll try again xD
if 2 spells collided such as a fireball and a snowstorm, they would disapear and let off a cloud of steam (like steam bolt but just a cloud) that wouldent have a caster so would hurt anyone that was b.mode who went into it(both casters)
would be cool but id rather see other stuff worked on before that

Tigairius 07-08-2009 07:59 AM

Quote:

Originally Posted by Slade0Hiro (Post 1505079)

*Colliding Spells if 2 spells collided such as a fireball and a snowstorm, they would disapear and let off a cloud of steam (like steam bolt but just a cloud) that wouldent have a caster so would hurt anyone that was b.mode who went into it(both casters)

Cool ideas, especially this one.

CABAL49 07-08-2009 12:32 PM

I would really like spell point costs to be the same as you gain levels. As in casting magic bullet at level 5, would cost the same as casting it at level 100.

Elk 07-08-2009 12:42 PM

The colliding is a good idea, but wouldn't there have to be a element system implemented for all spells (if there's not one already?)

Slade0Hiro 07-08-2009 01:16 PM

Quote:

Originally Posted by CABAL49 (Post 1505137)
I would really like spell point costs to be the same as you gain levels. As in casting magic bullet at level 5, would cost the same as casting it at level 100.

i think the spell points shouldent go up as quick when conserning how much they cost to cast, but if they gradually got stronger as the cost gradually increased it would make them stay useful longer and stop spells being redundant. this only counts taking into consideration that i think there should be more spells as you get higher :P




Quote:

Originally Posted by Elk (Post 1505141)
The colliding is a good idea, but wouldn't there have to be a element system implemented for all spells (if there's not one already?)

everything has a resist i believe appart from weapon magic off the blessing and i dont thnk that counts :P

but i believe that the spells most conserned are more magic, ice, fire and lightning

there's things like fear and light i dont see how it would set a spell off

magic could just increase the spells strength when it sets it off or something as it like putting more mana into it and overloading it

as i said fire and ice could make steam

lightning could make the spell explode (overcharge and set of some random strikes of lightning)

just thinking the poison ones, i could picture it being flamable and making a bigger fire when the firebal goes off

maybe the ice could have a reaction and set off the poisson cloud?

lightning would probably have the same affect as fire

but discuss people what you think should happen when certain spells collide
if if any of my ones are plausable enougth :P

if i think of anymore ideas i will be posting onto my first post and if anyone has a good suggestion people like i'll put it there to so its easier for staff to see :)

cyan3 07-08-2009 03:55 PM

How about if certain spells such as holy possession or protection spells are casted on the same person? For example if protection from fire and protection from cold are on the same person you'll get half of the resist for fire and half for cold instead of full resistance from fire and cold.

Soala 07-08-2009 04:11 PM

I suggest we add durability stat on everything, so anything can break and you have to repair it =)

Cubes 07-08-2009 04:13 PM

Quote:

Originally Posted by cyan3 (Post 1505170)
How about if certain spells such as holy possession or protection spells are casted on the same person? For example if protection from fire and protection from cold are on the same person you'll get half of the resist for fire and half for cold instead of full resistance from fire and cold.

Debuffs would be cooler like something that will drop the targeted players resistances.

Quote:

Originally Posted by alexandralove (Post 1505179)
I suggest we add durability stat on everything, so anything can break and you have to repair it =)

Does it not say magic suggestions and duscussions. btw that idea is stupid so take it somewhere else

Soala 07-08-2009 04:25 PM

Quote:

Originally Posted by Cubes (Post 1505181)
Does it not say magic suggestions and duscussions. btw that idea is stupid so take it somewhere else

Ops didn't see.
Don't need to be so mean tho :mad:

Felix_Xenophobe 07-08-2009 04:27 PM

If a blink or step-like ability was added I'd totally reupgrade

Cubes 07-08-2009 04:30 PM

id reupgrade for wand prepping

MajinDragon 07-08-2009 05:16 PM

Would love more 'answers' to a mage... Such as slow and confusion from an aengus weapon. Magic surely needs more perks and fixes, but it also seems too strong if used effectively (once the obvious flaw in magic levels is fixed).

Soala 07-08-2009 06:29 PM

Quote:

Originally Posted by Cubes (Post 1505188)
id reupgrade for wand prepping

lol @ magic level needed for effective prepping

Cubes 07-08-2009 07:52 PM

Quote:

Originally Posted by alexandralove (Post 1505209)
lol @ magic level needed for effective prepping

I guess it's a good thing i don't have fail magic like you. Wand prepping should be based on magic level.

Soala 07-08-2009 08:02 PM

i dont have fail magic. It's just a bit low, and I'm not brigid like you, so its not the only thing I got to level up o_o Do you realize this?

Slade0Hiro 07-08-2009 09:21 PM

Quote:

How about if certain spells such as holy possession or protection spells are casted on the same person? For example if protection from fire and protection from cold are on the same person you'll get half of the resist for fire and half for cold instead of full resistance from fire and cold.
would stop the high resist for everything from using the scrolls :o

Quote:

Debuffs would be cooler like something that will drop the targeted players resistances.
they would be good support spells if doing wars and events like core, and pvp if you got it off on the opponent :)

Quote:

lol @ magic level needed for effective prepping
what about lol @ the phys level needed for high preping weapons? im thinking it would be along the same lines as weapon preping only magic based could have some scrolls to decrease cast time or some to attune certain spells (ice fire lightning)

Quote:

The day casting time is fixed, mages will be useless unless some major improvements are made to the magic system. .
major improvements are what im hoping may come from this :P

Quote:

i dont have fail magic. It's just a bit low, and I'm not brigid like you, so its not the only thing I got to level up o_o Do you realize this?
there is agility, personality, mental, physique wisdom and magic thats 6, granted phys is i believe is alot harder for worshippers of briged but its not impossable to level it, they can still punch and get the gloves of the sun that is effectively a weapon

agility would be harder with briged if your used to shooting arrows and stealing them but even then someone could shoot the arrows and you could possably steal that way

my point is i dont believe what you said made much sence as its not the only thing he can level as he can level everything he wants just like you

Cubes 07-08-2009 09:44 PM

Quote:

Originally Posted by alexandralove (Post 1505231)
i dont have fail magic. It's just a bit low, and I'm not brigid like you, so its not the only thing I got to level up o_o Do you realize this?

I need to level things other than magic for multiple reasons which apparently you are to dumb to notice:
  • Physique
    This is extremely useful in spars so I don't have extremely fail damage since I can't use my gloves in spars which is really *** and needs to be fixed. Along with being able to kill monsters in events and other place where I cannot cast. Also if I ever had the urge to go crazy I could level it to like 60 and just run around breaking people with fist and because my gloves extra attack type which is fire I wouldn't need a weapon in order to do effective damage.
  • Mental
    107 scrolls says enough? Along side that rod of wonder is based off mental which is awesome (unless your calani and cancel your +11 ogma dagger LOL). And of course alchemy.
  • Wisdom
    Sanctuary and Spider web says enough along with better protection buff increases.
  • Personality
    How am I going to lame pmoders without this?
  • Magic
    This is of course my obvious choice to level although I wish I never leveled it past 18 because it hurt me more than it helped me.
  • Agility
    This is where my base level comes from I have 91 agility please tell me why the extra hp I gained from this isn't useful?

So thanks for telling me you have more things to level than me, it was a real eye opener. I hope you reevaluate your thoughts on your last post after you read my thread and quit acting like it's harder on you than it is on someone who is brigid.

Quote:

Originally Posted by Slade0Hiro (Post 1505253)
agility would be harder with briged if your used to shooting arrows and stealing them but even then someone could shoot the arrows and you could possably steal that way

I did that for 1 level and said fk it

Soala 07-08-2009 10:19 PM

Quote:

Originally Posted by Slade0Hiro (Post 1505253)
what about lol @ the phys level needed for high preping weapons?

yeah im referring to that lol, its hard enough with prepping weapons so it would be hard with magic

Cubes 07-08-2009 10:21 PM

Quote:

Originally Posted by alexandralove (Post 1505268)
yeah im referring to that lol, its hard enough with prepping weapons so it would be hard with magic

No it wouldn't it should be exactly the same a weapon prepping.

Soala 07-08-2009 10:32 PM

I know it would be as hard as weapon prepping, but leveling magic takes quite a lot of time.

Slade0Hiro 07-08-2009 10:48 PM

Quote:

Originally Posted by alexandralove (Post 1505273)
I know it would be as hard as weapon prepping, but leveling magic takes quite a lot of time.

this thread is for suggestions to help make magic better and make magic classes playable rather then a challenge

so if alot suggestions, ideas for new spells improveing spells, general improvements, etc hopefully they will be noticed and added and make magic less difficut to level and play

Iscariot_p2p 07-08-2009 10:56 PM

I like the idea for colliding spells and would also like to see a prepping system. Phys does have the spot light. If would be good for rewarding hard work in the areas of magic and wisdom.

Seeya 07-09-2009 01:27 AM

Quote:

Originally Posted by Cubes (Post 1505188)
wand prepping

yes

i vote removal of casting time.. i just holds mages back. like we werent underpowered enough beforehand, lets give them a casting time ;).

shrimps 07-10-2009 04:36 AM

I stopped reading somewhat at the beginning,, but I saw poison fog, Ogma has this spell but it's useless, It misses and does no damage.
It would be cool if it had an effect like Brigid/Balor's circling spells with the steambolt image possibly, and actuall did damage. I don't see how poison 'fog' shoots a ball that bounces around doing nothing of importance but looking ugly.

kia345 07-10-2009 04:43 AM

Doesn't Balor have a cone poisoning spell? Vitriol?

MajinDragon 07-10-2009 04:54 PM

Quote:

Originally Posted by kia345 (Post 1505781)
Doesn't Balor have a cone poisoning spell? Vitriol?

Balor is fre and anti-magic based, i dont think it has a poisoning spell aswell.

bioboi 07-10-2009 06:33 PM

Quote:

Originally Posted by kia345 (Post 1505781)
Doesn't Balor have a cone poisoning spell? Vitriol?

Acid spell 8-)

Felix_Xenophobe 07-10-2009 06:44 PM

Quote:

Originally Posted by bioboi (Post 1505939)
Acid spell 8-)

the fk is that smiley

kia345 07-10-2009 07:27 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1505946)
the fk is that smiley

Clearly someone holding a crossbow

Nature2 07-11-2009 12:43 PM

How about the casttime of the wand gets changed to castspeed+ and then each spell gets his own casttime and cooldown

this could balance much

Noobie8205 07-11-2009 02:00 PM

I love the blink idea. I'm pretty sure every other game with a mage class in it has this ability and it works really well.. In full mage gear we're always slower than melee and right now the only thing the judges how our fights go is sheer luck because not only does melee hits cast stop they also lock you in place for 2-3 seconds which is nuts.. having blink to get away to get a spell off here and there would be nice though I'm sure a cool down would be required because blinking over and over would be lame.

Also redoing the Max SP/SP cost would be awesome.. I've said it countless numbers of times.. being level 50 magic does nothing for me other than drain my mana faster.. Hell even if spell damage was increased by level I'd be fine with the SP the way it is now.

Soala 07-11-2009 02:08 PM

I agree with this ^

Craigus 07-11-2009 08:48 PM

Then obviously we would all get this blink ability or something equally good for us melee. Say i dunno...Intercept :p

Mousymee 07-11-2009 10:14 PM

do we get battle shout 2

Slade0Hiro 07-11-2009 11:19 PM

Quote:

Originally Posted by Nature2 (Post 1506113)
How about the casttime of the wand gets changed to castspeed+ and then each spell gets his own casttime and cooldown

this could balance much

that could be good alot of people dont like cast time so this could make them happy

Quote:

Then obviously we would all get this blink ability or something equally good for us melee. Say i dunno...Intercept
if a mage was to ware all mage stuff id assume he would be slow as melee equiptment adds str and dex eg. rows are rots with extra stats for melee so you are quite fast so your Intercept = run for him :P

Quote:

because blinking over and over would be lame.
cubes said about it using something like 1/8 of your mana so the most it could be lamed with is 8 times if that was in place and after you wouldent be able to cast attack spells right after so you would need to eat alot of mana crystals lol


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