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-   -   rate lvl please and what would you change? (https://forums.graalonline.com/forums/showthread.php?t=86510)

Rice2k 06-24-2009 07:53 AM

rate lvl please and what would you change?
 
2 Attachment(s)
i know the sign is from another server and i need to move it over to the left im just using it for now. until i make my own in psp.

DuBsTeRmAn 06-24-2009 01:53 PM

You have talent..
May i just ask, Where do you work?

Draenin 06-24-2009 10:22 PM

Quote:

Originally Posted by DuBsTeRmAn (Post 1501386)
You have talent..
May i just ask, Where do you work?

Check the filenames.

Cubes 06-24-2009 10:26 PM

Quote:

Originally Posted by DuBsTeRmAn (Post 1501386)
You have talent..
May i just ask, Where do you work?

2bad u don't, no need 2 be a douche

Vega001 06-25-2009 02:00 AM

Your levels are decent, almost up to par with some of the levels found on servers like Unholy Nation and probably N-Pulse. You have a few tile errors that I will point out in the first level; the top of the roof of the building with the green roofing part, and one of the poles in the same building, and the grass-water edging south-west of your player. I would recommend toning down some of your grass detailing in both levels, you use too many cut-swamp tiles in proportion to the rest of your grass detailing tiles, try using fencing, rocks, mushrooms in non-trafficked areas (edges of trees, etc), etc. I would also recommend using NPCs to make the inside corners of the roof of the Trading Post and Events House more smooth.

Rave_J 06-25-2009 05:35 AM

ok there good levels if your willing to work on Doomsday or Engima even Rudora but those levels are really out of date that was like year 2000 style

warriors94 06-26-2009 02:04 AM

These levels look familiar. They really look like a town you would find on a gmap on UN.

maximus_asinus 06-26-2009 02:14 AM

It almost looks like you used the auto sandpath option in the editor and retiled it. I say this because the paths are too square, and the sandtiles inside the path often repeat. First screenshot, red house in the bottom lefthand corner has a few tile errors in it (watch the height of the roof).

Really, for some reason the level strikes me as plain, maybe I'm just used to seeing Crono and Wan's levels though...

Cubes 06-30-2009 08:50 PM

Quote:

Originally Posted by maximus_asinus (Post 1501809)
Really, for some reason the level strikes me as plain, maybe I'm just used to seeing Crono and Wan's levels though...

omfg a level you can actually move around in, most of the levels i see on the forums you cannot move around in they are just eye candy with no real purpose

maximus_asinus 06-30-2009 09:21 PM

Quote:

Originally Posted by Cubes (Post 1503102)
omfg a level you can actually move around in, most of the levels i see on the forums you cannot move around in they are just eye candy with no real purpose

The majority of levels I seen from Wan or Crono were completely functional. Sure there were a few "eye candy" threads, but more often than not they posted levels that they planned to put into actual use.

MysticX2X 06-30-2009 09:46 PM

I dislike the overuse of the swamp tile.


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