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why not?
I noticed that on zone when we begin killed a person and when another person comes for from it taken advantage while you have put a small life to the person that you was killing you receive nothing if you not killed completely, what I demand it is to share the experience in two, that is given more points to the person who lowered most life, and some points to the other person. And if there is more two person who attacked then we shall give the experience at two person who declined more life. What do you think about it?
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It would make more sense to give ALL the experience to the person who dealt the most damage. Thats my opinion atleast.
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Well even though I'll get flamed in a real sense, if someone had a bounty on their head, and everyone went after them, the person who did deliver the death blow, who killed them, would get the bounty, it doesn't matter who made the most attempts its who succeed. If that makes an sense. I'm saying this in a sense of like a wanted poster, the person who brings the guy to the police gets the money not the people who attempted but didn't quite get there.
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Experience points based on damage dealt, not kills
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Tough to work with since you can always run away and heal.
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but if someone keeps healing and eventually has used 5 med packs people must've dealed like 300 damage instead of 100.
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With the new system there won't be any med packs.
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Well, it's your problem. Kill your opponent faster, and don't anyone steal your kill!
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They should do assist points (= Like in most fps games, when you help kill an enemy you get an assist point, these points can then be traded for XP or Gold. Sound good?
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yeah sound good for me.
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