Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Level Design (https://forums.graalonline.com/forums/forumdisplay.php?f=6)
-   -   Rock pillar idea (https://forums.graalonline.com/forums/showthread.php?t=86477)

Prozac 06-22-2009 05:11 AM

Rock pillar idea
 
1 Attachment(s)
What do you think of this idea of a rock tower/pillar? it kind of keeps with the same perspective as houses have always been - at the top and sides, there is not that much depth at those edges. usually moutains have a lot of levels/layers on the sides and top ... could this theme work in an overworld from small sets of them strung together up to a layered moutain place?

warriors94 06-22-2009 05:36 AM

How exactly would you go into these?

DustyPorViva 06-22-2009 05:44 AM

Would probably easily benefit from some custom graphical work done to them.

Prozac 06-22-2009 05:58 AM

1 Attachment(s)
well some type of ladder npc maybe .. or through cave doors at each level through which a player would encounter the wall, and inside could be 'stairs' of a sort

im not that great for graphics stuff so here is the level - feel free to modify etc

King homer daStupid 06-22-2009 10:36 PM

A city of rock houses would look cool....

DustyPorViva 06-22-2009 11:20 PM

Quote:

Originally Posted by King homer daStupid (Post 1501034)
A city of rock houses would look cool....

And lobsters, don't forget the lobsters.

Luda 06-22-2009 11:34 PM

rock lobster!

Unkownsoldier 06-22-2009 11:36 PM

It would be cool, if some one were to say, modify the tile set so the houses don't look so bland. Honestly, I don't think I could tell one house from another. You would probably just need little independent landmarks for each house to make them recognizable.

Vega001 06-23-2009 02:18 AM

I am a very large fan of two-dimensional perspective (that of looking down and slanted forward) in Graal for a long time. Some of the images on the default tileset (houses, certain landmarks, tables, etc. promote this perspective, while others (namely cliffing) does not; however, there are discrepancies between the length in each direction when looking down on them.

Regardless, if someone can make such perspective graphics, I would probably be greatly interested in them. Outside of the graphical area, any liberal leveler can simply make them as you did, perhaps despite criticism from more conservative or strict leveling critics.

On a side note, Unholy Nation's mining cave is made with this perspective in case anyone is interested in viewing it for inspiration with this perspective.

Kamaeru 07-02-2009 04:42 PM

Eliminate the shadows in all of the involved tiles or possibly also create better ones using tiling techniques, or a scripting method, and then you will be working with something.

MrAnonymous_P2P 07-02-2009 11:24 PM

Back in the day on Niromia we had a modified tileset which allowed us to have huge rock columns that were connected by bridges. The basic idea there was to have a shelf jutting upwards straight out of the desert. Not sure what happened to those tiles though...

Spark910 07-07-2009 11:57 PM

One thing that worked well for Rudora and also zelda having played it was low mountain areas so that you could see the top - your natural curiosity wonders how to get up there and what is up there. So I think it would work well to have such raised mountains so you can just see the top and a bit of the grass but little more!

Crono 07-08-2009 12:53 AM

Quote:

Originally Posted by Vega001 (Post 1501083)
Regardless, if someone can make such perspective graphics, I would probably be greatly interested in them. Outside of the graphical area, any liberal leveler can simply make them as you did, perhaps despite criticism from more conservative or strict leveling critics.

You'd love Delteria's new tileset. :]


All times are GMT +2. The time now is 06:59 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.