![]() |
Experience should not only come from kills!
As far as I see it, you only gain experience for killing or winning a deathmatch.
So, what exactly is going to encourage us to capture bases on Iricia? NOTHING! This is probably the reason why players don't follow the game guide-line >.>. Perhaps, it should fall more on the line of.. +When a player captures a base, it will show how many objectives/bases he caught in the frags menu (which already does). But for the amount of bases you captured, you gain 50experience per objective you have completed at the END of the game. I mean, players who actually contribute something to the team should obtain something rather than having to kill someone, right? |
Well then you can just spam it with your guest and get experience after experience.
|
There should be more ways to earn Experience, I will write down some things..
Get a 250 Bounty, 125 EXP (Only once) Get a 500 Bounty, 250 EXP (Only once) You could do more like this Capture an x amount of bases for some EXP Win Deathmatch an x amount of thimes to get some EXP Whatever, you can make soo many ways |
I agree; we do need more ways to earn experience points. I threw in a while ago the idea of having achievements and capture statistics but I don't think anyone ever read my thread, =P.
Oh yeah, by capture statistics by the way I mean like..
Further iterations and so on as well. More could include "Win <said number> of Deathmatches in a row", etc. Also, you could have "Get <said number> kills with <said weapon>", or "Get a <said number> of kills before dying". You guys get it. Just my suggestion! :P As to Donark's issue.. Quote:
|
Quote:
You would still be able to cheat your way to free experience basically, I believe that's why capturing bases doesn't earn you experience or anything since it would be too easy to lame experience that way. The only logical thing would be to add incentives for actually winning the match since currently you don't really gain anything out of winning. |
You could just do Tsu's/Ixi's win points idea.
|
We had the idea of giving money only at the end of a round (when your team captures all bases) instead of giving zone money each time you kill someone.
|
That's not a bad idea. Perhaps a smaller amount of money would be given for kills as well as this? Still need to earn money somehow :P
|
OMG HATO? Oo
You should make a timer per round, at the end of the round the team with the most bases wins and the more kills you have the more exp/money you will receive. (For Iricia) Instead of receiving XP or zone money when getting a kill, though that would remove the reason for a bounty.. |
| All times are GMT +2. The time now is 03:07 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.