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-   -   Bounty Hunter Weapons (https://forums.graalonline.com/forums/showthread.php?t=86132)

Thanatoses 06-01-2009 10:23 PM

Bounty Hunter Weapons
 
There are three levels of weapons on Era.
Business
Mainstream
Gangs

Business Weapons are the most powerful, due to locks and useage for specific purposes.

Mainstream Weapons are for obvious reasons.

Gang Guns are lowest or supposed to be, due to low-limits, and exclusiveness (bad term, I know).

Bounty Hunter Weapons as of yesterday, were brought down a level into the mainstream level of weaponry.
Note: There is not much of a difference in stats from rare mainstream weapons to business weapons, infact they are relatively the same power, so to speak.

Only one business weapon has ever been brought down to a mainstream one, P2Ks. And anyone that knows pking would call that a powerful weapon, in a mainstream class of its own. Limited because of its limits and how it came about. 2 of a kind.

Statistics of those Weapons throughout those classes are set according to Rarity, Class, Limits, Useage. Which somewhat explains the current power of gang weapons, they are 5 only, set according to class, only used by gangs, but for all purposes.

Well, as of now... the most powerful mainstream items are thw rarest. Mp5 Navy, BAR, Desert Raven, Luger All are 4 in terms of rarity. Due to the nerf of Bounty Hunter Weapons, they are now the weakest weapons on Era. Below all others.

Which assures me they were not set correctly.

FN Mark: Rarity: 4 of a kind.
Type: High-Powered AR
Useage: Everyone, All Purposes Estimated Power: Rival a BAR (4 of a kind as well).

UMP: Rarity: 4-5 of a kind
Type: SMG
Useage: Everyone, All Purposes. Estimated: Back to how it was, was never too powerful. It was always between a Navy and an SMGPK, perfectly too.

Angels right now I cannot vouch for, due to their abundance and the fact that I have not used it yet.

Also, weapons like SMGPK and etc, ASCENDED to Mainstream Weapons but yet are far more powerful than Bounty Hunter Weapons?

I am sure Masa did not do this, however comment on it and someone attend to it. If someone wants to take responsibility for it, I'm all ears.

cbk1994 06-01-2009 11:00 PM

I made the changes, and I will take responsibility for that. I've been trying to catch Masa on, but he is very busy. I will leave him a note.


With that post, I will not be on much for the next few days (finals). Just so everyone knows (not related to this topic).

LordSquirt 06-01-2009 11:39 PM

I was in favor of just removing the guns. I don't think unlocking them and releasing them to the public was the best possible choice. However, one of the major reasons they were buffed extremely was because only select few people were ABLE to have them in the first place. If we kept them how they were, or even nerfed them minimally they still would have been considered above average and a very good gun. That would also mean that players like you would have made EXTREME profits off something in which you shouldn't have. That's why I was in favor of just refunding everyone with the 50k in which they made the purchase for.

deathbarrier99 06-01-2009 11:44 PM

Can we make a "Will's Complaints" sub-forum?

Thanatoses 06-01-2009 11:50 PM

Well, either way there was a downside. Refunds would've spawned nearly a million dollars into the economy, so I understand this approach.

Also, Squirt you may not have read the entire thing. When dealing with weapons, you NEVER set their stats based on a player or players. Meaning, me or "people like me" so to speak should not affect the gun's stats.
Ex. FN2K originally were only purchaseable by Tsukana, untaglocked and stats set accordingly. Disregarding the fact that the Scelus Family had them all. Time goes on, it gets spread out.

Same with SMGPK, I made money from me being the initial distributor, time went on, they're spread out.

Focus on the gun as a mainstream item, using those factors to set the stats, not people. If guns were set according to who had them at release,
SMGPK would be awful, and not the second best SMG.
FN2K, MT, PPSH41, etc.... catch my drift?

Fact is there are only 4 FN Marks and 4 UMPs and they are mainstream items. They will spread outeventually, like all items. Until they are set accordingly, this legitimate proposal will still rise again and again.

All in All, they are suppoed to be good, lol... above-average even. Their rarity is extremely high and their class and etc makes them fit there perfectly. o.O?

LordSquirt 06-02-2009 12:15 AM

What do you mean refunds would have spawned millions into the economy? Their were limited UMP's and FNMarks, therefore, max between those two would be 500k.

Thanatoses 06-02-2009 12:44 AM

Quote:

Originally Posted by LordSquirt (Post 1496176)
What do you mean refunds would have spawned millions into the economy? Their were limited UMP's and FNMarks, therefore, max between those two would be 500k.

You may have not read correctly, something you seem to habitually do. In any event, I stated almost a million, the Angels which have a large amount on Era would've taken it over the million dollar bracket.

I stated, it would have spawned ALMOST a million or even more.

LordSquirt 06-02-2009 12:48 AM

Quote:

Originally Posted by Thanatoses (Post 1496198)
You may have not read correctly, something you seem to habitually do. In any event, I stated almost a million, the Angels which have a large amount on Era would've taken it over the million dollar bracket.

I stated, it would have spawned ALMOST a million or even more.

Who said we had to do 50k for each angel? We removed the SG17 and only gave back 3k for each gun since they were worthless. We removed original BHer for 30k also instead of 50k.

Frankie 06-02-2009 12:50 AM

Quote:

Originally Posted by cbk1994 (Post 1496128)
I made the changes, and I will take responsibility for that. I've been trying to catch Masa on, but he is very busy. I will leave him a note.


With that post, I will not be on much for the next few days (finals). Just so everyone knows (not related to this topic).

aren't you like 14? 8th grade finals are srs business I guess.

I think it's fair that the guns were nerfed. they were only powerful because it helped you do your job in BHer (even though you used the FN-mark off of BHer tag which was complete bull ****)

cbk1994 06-02-2009 12:56 AM

Quote:

Originally Posted by Frankie (Post 1496205)
aren't you like 14? 8th grade finals are srs business I guess.

I'm taking several high school classes (aka they show up on transcript, but they're taken in middle school).
Quote:

I think it's fair that the guns were nerfed. they were only powerful because it helped you do your job in BHer (even though you used the FN-mark off of BHer tag which was complete bull ****)
It's fair that they were nerfed, I think we all agree on that. From what I can tell, it's mostly that they were perhaps nerefed too much.

Thanatoses 06-02-2009 01:51 AM

Where was the insult? o.O? Thats my clear opinion, I would prefer you not touching guns... my fault for having a preference, lol.

Anyways, The FN Mark, I agree needed a nerf, but it was beyond over-nerfed. First of all, 25 damage is what should've been worked around. Some way to make it the equal opposite of BAR or slightly below BAR but above Mp44. The original stats before its huge buff looked adequate to me, Squirt might remember 'em, if not he and I can work on it and submit our final stats to you if Masa isn't found.

As for the UMP, why was it touched at all? It was never even glanced at to be a lame weapon. Meph flawlessly set the stats to fit perfectly in a triangle with Navy and SMGPK. It was so perfect, equal opposite of SMGPK, I so hope you remember the stats. If not, Squirt and I can work on it and submit finals to you or Deophite.

If you were to combine the pros of UMP and SMGPK, you'd get Mp5 Navy on the dime. Which was awesome, to set the stats with that much precision.

cbk1994 06-02-2009 01:57 AM

Quote:

Originally Posted by Thanatoses (Post 1496220)
Where was the insult? o.O? Thats my clear opinion, I would prefer you not touching guns... my fault for having a preference, lol.

Anyways, The FN Mark, I agree needed a nerf, but it was beyond over-nerfed. First of all, 25 damage is what should've been worked around. Some way to make it the equal opposite of BAR or slightly below BAR but above Mp44. The original stats before its huge buff looked adequate to me, Squirt might remember 'em, if not he and I can work on it and submit our final stats to you if Masa isn't found.

As for the UMP, why was it touched at all? It was never even glanced at to be a lame weapon. Meph flawlessly set the stats to fit perfectly in a triangle with Navy and SMGPK. It was so perfect, equal opposite of SMGPK, I so hope you remember the stats. If not, Squirt and I can work on it and submit finals to you or Deophite.

If you were to combine the pros of UMP and SMGPK, you'd get Mp5 Navy on the dime. Which was awesome, to set the stats with that much precision.

Like I said, I'll have Masa look at it. There's no point in debating in this thread.

As for "remembering the stats", I backup all scripts 2-3 times a week. I'll have an old backup if it needs to be restored.

DuBsTeRmAn 06-02-2009 07:22 AM

Just close this thread omg..

Frankie 06-02-2009 02:47 PM

Quote:

Originally Posted by DuBsTeRmAn (Post 1496297)
Just close this thread omg..

why?

to be honest, I'm sick of threads getting closed in this forum. there will be a thread about something that I want to add to the discussion but then I find out it's closed for a stupid reason. I don't want to look like a fool and make a new thread but I do want to voice my opinion regarding the subject that the original thread was based on.

threads should be moderated. unless it truly out of hand then close it.

xXMonkeyManXx 06-03-2009 09:08 PM

Quote:

Originally Posted by Frankie (Post 1496205)
aren't you like 14? 8th grade finals are srs business I guess.

Umm what? I'm in 8th grade and that is high school. (Private School) The finals are a big deal. It can make or brake your grade.

Those marks stay with you, fail those and they might put you in "core math" (which can get you into no university if they see any record at all of you being in "stupid math")

They are very important even though we aren't in grade 12.

Crono 06-03-2009 09:22 PM

Quote:

Originally Posted by xXMonkeyManXx (Post 1496753)
It can make or brake your grade.

(which can get you into no university if they see any record at all of you being in "stupid math")

Ok, lol, what about English spelling?

GarethOmni 06-10-2009 02:02 PM

I highly disagree with business weapons being the most powerful.
Especially when you take into consideration the Ravson and AP7, the DC9 is an ok weapon, but thats it. It's ok. Most ppa weapons when faced with a lot of guns have trouble for example when the dual deagles are brought into play PPA weapons are easily overcome due to their unpredictable spread at close range (which is where most deagle users engage) and also their lack of substantial freeze (this makes them even more dangerous, and I'm not saying they are broken just very good guns).
AP7s are great weapons for taking advantage of that split second you have to run in shoot them and get out before their freeze is up, really these handguns just require a large amount of pking skill to use well.

The Ravson while a decent rifle, would be completely useless if it werent for its grenade shot, because without that it loses any functionality. In my opinion that's the only thing to use it for :(

SG22 I havent had the chance to use yet, and it's been such a long time since I've seen one in action that I cant say.

What I do wish they would do is add the defender and enforcers back. The defender used to have a chance of doing extra damage (great for contracts) and the enforcer was an automatic pistol of sorts.

I'd love to see the sewers given back to their original owners (PPA) but who knows how other people would feel about that.

The other ideas i'd have to mention I will leave out for the sake of staying on track, even though I didn't do that completely anyway.

DarkRenji 06-10-2009 08:28 PM

Oh these weapons are untagged?

Its a good thing I have them then :)

ima come on graal and play around

BlueMelon 06-11-2009 12:47 AM

(Did not bother reading xP)
The thing is, when Bher had there own buisness the guns were cheap like you could b them on the streets very cheap.
Now that they are untaglocked, BANG people are now rich.
'-_-

Aldaris 06-28-2009 09:04 AM

I'm just questioning why the FnMark is 10x more expensive than the UMP when they are [roughly] of the same rarity, and costed (fake word) the same price when they were tag-locked.

LordSquirt 06-28-2009 01:59 PM

Quote:

Originally Posted by Aldaris (Post 1502306)
I'm just questioning why the FnMark is 10x more expensive than the UMP when they are [roughly] of the same rarity, and costed (fake word) the same price when they were tag-locked.

Doesn't FNMark do 25dmg?

Aldaris 06-28-2009 05:37 PM

Quote:

Originally Posted by LordSquirt (Post 1502321)
Doesn't FNMark do 25dmg?

That's what I'm questioning; what determined that the FnMark should be significantly better than the UMP?

LordSquirt 06-28-2009 07:05 PM

Quote:

Originally Posted by Aldaris (Post 1502363)
That's what I'm questioning; what determined that the FnMark should be significantly better than the UMP?

What do you mean? FNMark always did 25 damage and UMP always did 20.

Aldaris 06-28-2009 07:12 PM

You're missing my point.

The FnMark was always more powerful, because only the "top" Bounty Hunter players could get them (such as Wil and Frank). According to Wil, the rarity of the UMP and FnMark are identical. From what I remember, the UMP was priced at $50,000 to buy (if you were eligible). The FnMark was also $50,000 to buy (if you were eligible).

They had identical prices (to buy from the Bounty Hunter base) and rarity before they were untaglocked. With that being said: why is it that two guns who shared IDENTICAL rarity and pricing are now priced at such a distinct range from one-another?

Vman13x 06-29-2009 06:28 AM

Quote:

Originally Posted by GarethOmni (Post 1498338)
I highly disagree with business weapons being the most powerful.
Especially when you take into consideration the Ravson and AP7, the DC9 is an ok weapon, but thats it. It's ok. Most ppa weapons when faced with a lot of guns have trouble for example when the dual deagles are brought into play PPA weapons are easily overcome due to their unpredictable spread at close range (which is where most deagle users engage) and also their lack of substantial freeze (this makes them even more dangerous, and I'm not saying they are broken just very good guns).
AP7s are great weapons for taking advantage of that split second you have to run in shoot them and get out before their freeze is up, really these handguns just require a large amount of pking skill to use well.

The Ravson while a decent rifle, would be completely useless if it werent for its grenade shot, because without that it loses any functionality. In my opinion that's the only thing to use it for :(

SG22 I havent had the chance to use yet, and it's been such a long time since I've seen one in action that I cant say.

What I do wish they would do is add the defender and enforcers back. The defender used to have a chance of doing extra damage (great for contracts) and the enforcer was an automatic pistol of sorts.

I'd love to see the sewers given back to their original owners (PPA) but who knows how other people would feel about that.

The other ideas i'd have to mention I will leave out for the sake of staying on track, even though I didn't do that completely anyway.

I highly disagree on your deagle theory.
Im also thinking that the ump was the equal opposite of the rav5 I think thats what they were trying to do, but I could be wrong :o.


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