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The Quality Of Staff
I'm just interested to know why there is an increasing number of developers on the server that are nowhere near the level needed to make the server the standard that people are expecting it to be. I am aware that there is a thin dev pool, but you haven't even tried. With Classic's competitors having several advantages over it, I really can't see where you're going with this.
Classic is a server that had content unique to itself in 2000, but now most of what we had is offered elsewhere. If you're planning on re-releasing this said content with these staff, it is not going to better any of the competitors at all. Servers such as Delteria which have had an overhaul are going to kick our ass when they're released, possibly to the point where Classic has no chance in hell, and you believe that we honestly have time to sit and play dev school to everyone who opens the Level Editor or MS Paint? Maybe you're just grateful that you're getting staff, but this is a server revival and a server progression; quantity means **** without quality. |
its not like champ devs arrive at my doorstop here. i see potential and concern for classic as a key hiring point. when a key dev comes along i usually pick them in a second
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No, because this is getting ridiculous now. The latest hiring has just started making levels and isn't even up to general standards yet. Sadly he's not the only one, and with practically an entire team of people who haven't got appropriate experience and haven't had any standards laid out in front of them, who do you think are they going to pick it up from?
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People will work for the server if they're interested in the content of the server; release something to get their attention, the levels don't have to be great to release the content as they can be amended when help arrives.
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Rufus, if only 1 person applies for the job, and you need help badly, are you going to hire that person whether or not they are that good?
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There dont seem to be prospects for working other than to save your home server and do your part, no matter how small or large it may be.
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All sounds good on paper, but developers outside of classic usually never turn out to stick around. Its the fickle thing about development, the moment the direction turns to that of a direction which that dev doesnt agree with, that dev has the skill to pack up and go elsewhere.
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Instead of complaining, you should work on Bomy Island.
Just a thought. |
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just wow
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Lmao at neg reputation comment.
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Would it hurt more to keep "less talented" staff members around to develop their skills with practice, or not accept anyone of average quality into an elitist circle of development and keep waiting on miracle talents to drop out of the sky?
And if you never give people the chance, how will they ever get better? Are developer talents solely based on initial aptitude? |
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And since you mentioned the lifetime left on the server, I personally feel it has already expired. 2-3 years ago, there were enough players for a jumpstart, enough talents that were "up to standard" and even beyond it, and there were much more going for the server in regards to potential than there is currently to work with. The end result is still the same; all the promises and campaign fireworks that last several months and then back into obscurity. Logic would dictate that either development and management of Classic are the roadblocks that never change, or that the server itself is beyond repair and revival. While I don't disagree with you about the significant of standards, I think for the server it goes back to the saying of, "Beggars can't be choosers." |
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I feel like you guys are talking crap.
stfu and do something yourself if you want to learn how to help classic classic's content has always relied on the entire playerbase. staff are no lacking. players are currently lacking. players have to step up. lol furthermore, i don't see any reason why classic can't still be the main hub server with all the players. it may take a while to complete classic, but it won't take long to make it a better game than UN or Era, so... Don't give me that delteria ****. I've seen it. I'm not so impressed anyway... The level style in that castley town is lame and actually allows for less possibilities. It is one step backwards in level functionality from Graal's standard level style and I can prove this with relative ease. |
I applied as a Dev staff, and i sent in my work and they said it was excellent, but they looked at my ban history and automatically said no.
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Graal has went from mainly a player-developed system, to a staff-developed system. Not to mention, if the players aren't staff, it's probably because they can't develop, therefor anything they would make probably would suck ass and not be usable. Also, don't forget that standards back then were really. really low, and a lot of player-submitted stuff was accepted that looked like ****. Hence, players doing more would actually lower the standard, rather than raising it. |
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Oh, I must of misunderstood what you meant by switch if it involves onWa****()
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Even when I worked on Classic, I couldn't use even simple scripts(such as my hammer) because of the way custom systems inferred with otherwise simple things. For example, last time I talked to Thor about the HD, it was a DBNPC that had to be called to the location of the players swing... I don't know if it still works like that, but ya that gives you an idea of how accessible the custom stuff can be for a player who can hardly script a door. |
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