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Spar room ideas?
What do you guys think Classic spar rooms are lacking, default HD or serverside/clientside whatever it is aside. what features in a spar level would make sparring on classic more enjoyable for you the players?
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wat is default , do its have the same range as serverside and have reach?
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I'm assuming the reach is different, but thats not what im saying.
Talking about features for spar rooms. |
toggleable hds, like how you two opponents have to say start maybe you could have a command like that in which the players can agree on.
idk dudes just trying to help >.< |
Maybe an option to ignore other people's text in a spar room?
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I guess.
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There are a few things I often see players look for.
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Last I checked WD's SN update had one of those(the hearts display).
Also I can add various chat and gui toggles. |
Which range will it have? Reverse pseudo-synchronic euro range or Propulsive american elongated equinoctial range?
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xaphan there are apples in the vending machine
also it is long known that default tends give laggers an advantage in general |
*waives US flag*
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