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.replacecolor(int,int)
obj.replacecolor(#000000,#FFFFFF)
Applies to images and gani's alike. Replaces any instance of the first color(hex value) with the second in the object. Also, a gani command: REPLACECOLOR int #000000 #FFFFFF While on the topic of gani commands, the ability to do something like... COLOREFFECT {0,1,2,3} 1 1 1 .5 to apply the effect to all sprites in the array. This should be applied to all gani commands. |
Agree with everything you said. This would be an awesome addition, especially when it comes to user-based customization. Users love to customize their stuff.
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I'd also like support for ganis to support these
HTML Code:
REPLACECOLOR player.attr[#] |
It's mainly for the bodies?
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Awesome idea.
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I completely agree with this suggestion, would be extremely useful.
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I requested this ages ago....didn't even get an official response :p
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/signed
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Excellent suggestion.
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Hell yeah, please. Thanks
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Haha, I was thinking of making a suggestion like this recently too. Not like it hasn't been thought of million times before though.
Still, it should be done! I was thinking more of a replacepallete function or so (replaces a certian palette index with another color). In terms of efficiency, I think this might be better. It would only worked for indexed images though. |
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I'd like to know if this feature is in the next version of Graal.
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That would be nice. :]
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Customizable bomies ftw!
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It's not really possible to add that anytime soon. It would be easier if you separate the images for each body part and use the normal color-sprite commands.
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I wrote this script to output an avatar image, is there anyway there could be functionality to adjust the body image colors when they are drawn? Currently it would output them with the default colors on the image.
http://forums.graalonline.com/forums...50&postcount=4 Also.. GraalControl.saveimage("urscreenlulz.png"); would be cool too. |
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I thought more of using COLOREFFECT or findimg(sprite).red/green/blue/alpha in the gani script.
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