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Aetherforge GUI.
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Merh, just wanted to post a screenshot of the interface I am working on and get some critique. It's not done yet, but tell me what you think of it so far, so I can scratch what doesn't work, and add what does.
Thanks. :P |
Not bad ^^! Looking forward to more progress, good luck!
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I don't like the armor icons in the inventory. I also don't really like the color choices (the shades of black you used).
I like the inventory otherwise. The main interface (top left) seems like it's too small and you just squeezed the bars on there. It looks too crowded. One thing that might help is if you gave a bit of a margin between the bars and around the head. |
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What do you suggest as an alternative to having item silhouettes in the paperdoll? I originally had a rust-colored interface, but others advised against it also... |
I really love how minimalistic it looks, despite the graphics themselves not exactly looking 100% awesome.
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Is the inventory forced in that position on the screen?
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Maybe it's just personal preference, I played Asheron's Call for years before I ever even discovered Graal, so a hard-interface is a comfort zone for me, some people like to hide everything, which is why the toggle exists.. I may go so far as to make them re-arrangeable via mouse dragging and keep the locations in memory locally, so they remain in position whenever you log on... This isn't really a priority at the moment, unfortunately I am the only person working on my server, so I am jumping around doing what seems highest priority at the time, or just whatever I "feel" like doing so I don't get burnt out on one thing. I will definately put this in the; // "to do" list ;) |
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Mouse dragging would be handy, as I sometimes use Graal on a quite big TV screen, and it's kinda tiresome looking all the way to the right to see the inventory :) |
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EXP bar is going to be kind of annoying if you're a heavy socializer. I'd say stick it under the HP/MP area, maybe a little shorter in width too. Just a suggestion.
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