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Some gun ideas
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I'm a horrible gfxer (as you can see below) but I haven't seen a good gun addition in Zone since the sniper, which is very lame but fun.
Here are some examples of weapons that people would probably like to see on Zone. I was hoping someone who doesn't suck at gfx could make them better and a little more futuristic, maybe size them because I'm not sure what size they're supposed to be for Zone. Btw, the top one is a G36 assault rifle and the bottom is an R700 sniper rifle. Also constructive criticism would be helpful. Thanks. |
no more snipers.
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Why not, they can have their own problems like inaccuracy or something. They dont' have to be as lame as the one they put in. I suggest making the range shorter...
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take off the auto locate feature on snipers.
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What's an autolocate feature...
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Right click with your sniper and you locate your enemies (or allies) directly without having to search for them with a black screen.
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CoD4 stuff.
It doesn't have to be like the current sniper rifle. The sniper doesn't fit well with the bird's view gaming style, since it can be manipulated in many ways to get easy, cheap kills (hotkey + hover-and-click, jetpack + sniper running, etc.) Snipers in FPS games have to be at the right angle to see an object, because their guns usually CAN'T shoot through walls, like cliffs or walls. However, bullets on Zone can go over objects and hit people behind them. (Player collision, but no bullet collision. Flies over tile like it wasn't a wall at all.) This makes it possible for people on the ground to shoot at a target on the ground, and on a higher/lower elevation at the same time, without having to be aligned to create a correct bullet path. However, when you have something like the sniper, which can be targeted accurately at someone and can fire the fastest possible bullet (instant damage, no chance of dodging unless already moving away from bullet prior to launch or misfire,) in a two-dimensional environment, it's too easy to use. The sniper scope pretty much allows you to look anywhere, no matter where you are in terms of elevation. However, another accurate rifle, could instead project the user's view forward, like how the mortar does, and instead of clicking to fire, they would fire like a normal weapon. However, not only will the bullet deal a good amount of damage, but they may be able follow targets ahead of the wielder (upon exiting the barrel, not curving in mid-flight,) in the effect area. If the target was directly straight from the user, then the bullet would go straight on to hit them, without any spread. If they were slightly to the left or right, then it would exit the barrel heading in a straight line towards them, depending if they were the closest target, or not. However, if the target was too far from the straight/coned effect area, then the bullet would not fly towards the target at all-- it would simply go straight. The bullet will not hit its target instantly, like the sniper rifle, but instead, a quick, visible bullet will fire at the nearest target in the effect area. The further away you are, the easier it is to dodge the bullet, since you can just move, and the 'affected bullet' will simply go in it's direction without turning as the target moves. This is effective for taking out defensive positions, such as rocket launchers, chaingunners, and mortar cannons, for they are mostly stationary or slowly moving. However, the sniper can't see very well to their flanks, especially not behind them, so they must be weary to clear their position before preparing to snipe. The sniper can either be a deployable weapon, like the mortar, or a normal weapon, both with enhanced frontal view. If it were deployable, it could function as a turret, able to rotate to keep enemies within the 'effect area' without moving constantly to align the effect area with the target. However, it would turn slowly, so that if the sniper was attacked from behind, they couldn't turn around and shoot their target before being killed. They'd have to unequip, turn, re-equip, or run. The deploying system makes the sniper weapon a bad choice for close quarters combat. However, a mobile sniper would fair better in closer ranged combat, as they are able to move to fire. However, they could never obtain the true long-ranged accuracy of a fully-rotatable deployable sniper. Both weapon types would have a very slow fire rate with high fire power. Jeez, this reminds me of a weapon concept I was making, before the thread went dead- http://forums.graalonline.com/forums...07#post1391907 It was called the 'Sharp Rifle,' as in accurate or short for 'Sharpshooter'. The latest version of its graphic is this: http://i36.tinypic.com/mcchur.jpg |
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Also, I got your quote joke. That was one of my longest posts. |
Maybe it should come in Green and White for Iricia and Wildcross/dm.
Also, the way it could shoot is when you press "S" it just fires like any rifle but low rate of fire. When you press D you have the mortar ranged view like Mino said, and you can see as far as you want by holding right (if you're facing right, same with all directions) and the bullet goes as far as it can until the map stops. The trick is to time it to hit at the right moment so you have the right lead, because the bullet isn't instant like the regular sniper. It's just really fast (maybe assault pistol x1.5 or something). It's just an idea of how it will work, cuz I don't want another lame sniper. Any suggestions for power :P |
it is a mock up i beleive, i had the same problem with my spear, everyone was like ZOMG SUX, and i had to keep repeatiing myself.
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I enforce portions of that (Which is why it is still stickied), however I'll still allow for submission of images without all the views. It is preferable that there are images with all the views but if you don't have them initially, that is acceptable. |
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This is not my version of half-arsed. I didn't put hours into it but it certainly didn't take me 3 minutes to do. I'm not very skilled at ms paint xD
The problem for me is Zone is too small to work with graphics wise... |
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