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-   -   Questing (https://forums.graalonline.com/forums/showthread.php?t=84831)

xfazex 03-25-2009 11:00 PM

Questing
 
This may be a repeat post, if so... Oh well, sue me.

Is classic going to just stay how it is with no story and no questing and etc? I miss the old Graal with quests and whatnot. Seems like Classic is dying out.

BlackSolider 03-25-2009 11:21 PM

Classic has a primitive storyline expressed by our three quests. Starting with graal castle, you then go to Sardon's Tower and then the Gnome cave. The storyline is told by npcs at each.

Is there an overall storyline to classic? Not that I know of. Do we need more quests? Probably. But this is all we have so far and I hope it answers your question.

xfazex 03-25-2009 11:27 PM

Quote:

Originally Posted by BlackSolider (Post 1477820)
Classic has a primitive storyline expressed by our three quests. Starting with graal castle, you then go to Sardon's Tower and then the Gnome cave. The storyline is told by npcs at each.

Is there an overall storyline to classic? Not that I know of. Do we need more quests? Probably. But this is all we have so far and I hope it answers your question.

Yes it does thanks. Are there any servers that offer actual quests like Classic used to? Zodiac seems to be about just leveling, Era about just PKing, most other servers are about the same so far.

Kamaeru 03-25-2009 11:28 PM

There are certain members of the staff team (including people pulling most of the strings as far as what gets done) that believe that there is no manner in which creating quests, adventures, and dungeons will help Classic. They often use phrases and slogans like "end game" to divide and confuse the playerbase and concerned ones.

There seem to actually be people in pivotal positions who think that quests are "newbie hooks" and that there is some possible way that such a thing is bad.

I would like to say that I disagree with this point of view completely. And I will be working on some new dungeons (hopefully with multiplayer concepts) until I can get the scripting help to complete them.

I have been slowly learning to script, but it really is not my job to be talented in every department.. Sadly, the things that are necessary for quests are mainly very simple scripts that I need! It really wouldn't take much of a person's time.

One example-- I had a dungeon room where you would have to fight baddies, and after the battle a crack in the middle of the floor would develop which must be bombed by the player so they could jump into the hole and fall to the next floor down.

I had the script working where the crack would appear and a chest with bombs also whenever the baddies were killed, and also I had it scripted where it was bombable. I already have the script and gani for the hole that the player could drop down into, the only thing I needed help with was to put that script into effect at the correct time after the floor had been bombed. I still haven't been able to get it to work or get any help with it, and it has been a few weeks since I started on this idea.

If there was some standardization for simple objective events like this (such as in all Zelda games) then I could probably start churning out dungeons, and hopefully even take this incomplete game and turn it into a finished one. Hopeless as many of the staff and players may believe it is to try-- it is a goal of mine to make a Zelda-quality game. It is far from impossible.

xfazex 03-25-2009 11:35 PM

Thing is though, questing is the norm for most, if not all RPG's. Right now, Classic is seemingly nothing (correct me if I'm wrong) but a big map.

BlackSolider 03-25-2009 11:44 PM

That is essentially correct. Though people have made their own houses and got them added to the server.

xfazex 03-25-2009 11:46 PM

Quote:

Originally Posted by BlackSolider (Post 1477829)
That is essentially correct. Though people have made their own houses and got them added to the server.

I've tried to find out how to do that now-a-days and no one can seem to tell me. I had one back when I was a GP ages ago, but now no one seems to know anything.

Kamaeru 03-25-2009 11:53 PM

Though I don't know what the administration and management think about playerhouses anymore, aside from that, they could easily be uploaded for players still. I don't see any reason why not and many staff probably have nothing better to do.

Thor did ask me to make my own playerhouse once. (lol)

DutchGuy 03-26-2009 12:52 AM

find a new server.
they now appointed 2 managers, who both have no skill in handling players.

fragman85 03-26-2009 04:21 PM

My idea would be to create some group quests. (4 Players, 2 Players etc.)

That'd be a lot of fun, and if you put that into the News, I am pretty sure that some people will visit Classic.

xnervNATx 03-26-2009 04:28 PM

that was already suggested lol.

Cetellic 03-26-2009 06:21 PM

Quote:

Originally Posted by Kamaeru (Post 1477823)
I had the script working where the crack would appear and a chest with bombs also whenever the baddies were killed, and also I had it scripted where it was bombable. I already have the script and gani for the hole that the player could drop down into, the only thing I needed help with was to put that script into effect at the correct time after the floor had been bombed. I still haven't been able to get it to work or get any help with it, and it has been a few weeks since I started on this idea.

I would actually be able to help with that IF it was GS1, gs2 ain't my best friend. Considering we use different classes of Baddies now I doubt the gs2 version of the "compusdied" will work. I'll look into it though

Mark Sir Link 03-26-2009 09:12 PM

check the npcs array and see if any of the npcs in the level are baddies


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