| Kamaeru |
03-25-2009 11:28 PM |
There are certain members of the staff team (including people pulling most of the strings as far as what gets done) that believe that there is no manner in which creating quests, adventures, and dungeons will help Classic. They often use phrases and slogans like "end game" to divide and confuse the playerbase and concerned ones.
There seem to actually be people in pivotal positions who think that quests are "newbie hooks" and that there is some possible way that such a thing is bad.
I would like to say that I disagree with this point of view completely. And I will be working on some new dungeons (hopefully with multiplayer concepts) until I can get the scripting help to complete them.
I have been slowly learning to script, but it really is not my job to be talented in every department.. Sadly, the things that are necessary for quests are mainly very simple scripts that I need! It really wouldn't take much of a person's time.
One example-- I had a dungeon room where you would have to fight baddies, and after the battle a crack in the middle of the floor would develop which must be bombed by the player so they could jump into the hole and fall to the next floor down.
I had the script working where the crack would appear and a chest with bombs also whenever the baddies were killed, and also I had it scripted where it was bombable. I already have the script and gani for the hole that the player could drop down into, the only thing I needed help with was to put that script into effect at the correct time after the floor had been bombed. I still haven't been able to get it to work or get any help with it, and it has been a few weeks since I started on this idea.
If there was some standardization for simple objective events like this (such as in all Zelda games) then I could probably start churning out dungeons, and hopefully even take this incomplete game and turn it into a finished one. Hopeless as many of the staff and players may believe it is to try-- it is a goal of mine to make a Zelda-quality game. It is far from impossible.
|