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Tilesets
Does anyone have some useful tilesets for a modern server? I need the full thing, doesn't need to be complete, a good bit complete would help but at least some sidewalks, grass, and maybe some buildings would be good.. chairs would be nice too. I can provide you an email if you can help me out. I'd really appriciate it.
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Dusty and a few others have provided some free tiles here that you could use to put something together.
http://forums.graalonline.com/forums...ad.php?t=73707 |
Ah sweet. Is there an empty template out there so I know where everything goes? The one I have doesn't really work. Anything I place, even if grass or asphalt, I can't walk on.
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This thread has a large amount of templates posted by a number of people, should be what you're looking for.
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So here's a stupid question... I assume I can just grab the second post in http://forums.graalonline.com/forums...ad.php?t=53219 << that thread, and just drop in whatever I need into the right areas of the png?
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Also, I made up a small tileset with a few things to get started... The tileset shows up blank... saved as 8 bit png in photoshop, don't get it.
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8 bit png and all is fine, but you must know that there are 2 type of tileset, which include numbers to put in your script, the very last part
Type 0: Classic tileset type, like pics1.png Type 1: Organized tileset, for modern servers like the one you want to make For anything else, THIS should help you For the blank part uuhm... Try to upload it on your server, restart graal and it should be fine ? |
Well here's what I did (this is in graal editor and cs2)
1. Get that blank template 2. Whip up a couple tiles (sidewalk, some walls, etc) 3. Save as 8 bit png 4. make npc in graal editor to import 5. tiles show up gray Seems right to me? |
Also, I did manage to get one tileset working... But I can't walk anywhere.. Grass, sidewalk, anything. The tiles I'm talking about are in the non-blocking area. I have no idea why this is happening.
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The 1 being important for new style tilesets. |
So it needs to be like this?
addtiledef faze-tileset.png,dmosl.nw prefix,1; Not sure what prefix is for. |
Leave off prefix, it was the whole word you had to replace. Just use dmosl.nw.
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So... and correct me on punctuation:
addtiledef faze-tileset.png,demosl.nw,1; |
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Hmm, it didn't work... Nothing changes.
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Try this:
removetiledefs; addtiledef faze-tileset.png,demosl.nw,1; |
The tileset section on the right just turns gray.
When I rename pics1 to something else, and rename my tileset to pics1, it works; but I can't walk on anything. |
It is essential you determine whether or not you're using Classic style, or Modern style tilesets before you continue taking advice. If you're taking the wrong advice, you're just making extra work for yourself.
FOR OFFLINE ONLY: Instead of using 'addtiledef' for now, we'll focus of adding the tiledef manually: Navigate to your 'Graal' folder. From there go to the 'Levels' folder, then the 'tiledefs' folder. Once this folder is open look for 'tiledefsOffline.txt', and open it. Insert below: TILESET NAME, PREFIX, TILE TYPE,0,0 TILESET NAME - the name of your tileset. For your case 'faze-tileset.png' PREFIX - basically the name of the levels you want these tiles to work with. If you have a number of levels you want this to work with use a prefix like "faze_" at the beginning of the levels you want the tileset tied to, and then add "faze_" to where it says prefix (above). TILE TYPE - '1' for Modern Style tiles, '0' for Classic. Once you've added the line (with the modifications mentioned above), save the text file, and open the editor (if you did this with the editor open, simply close and reopen). |
K, I'll give that a shot. I assume there's a similar process for when I upload the completed maps?
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Still doesn't work. The tileset shows up as nothing but gray. Tried classic and modern, file contents look like this:
faze-tileset.png,dem_,0 |
faze-tileset.png,dem_,0,0,0
Paste that into the offlinetiledef document, then boot up the editor and open a level with 'dem_' prefix, then take a screenshot. |
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Post your tileset?
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The tileset:
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You're using the modern tileset for one, and the error seems to be how you saved the image. You're using 8-png right?
Off topic, they support 32 bit ONLINE don't they? |
Well I tried with modern and classic, so that's a moot point. Used I used PNG-8.
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Okay your tileset works offline for me. Make sure that the tileset is in the same folder as the level that you're loading and use this:
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Wow I'm a total idiot lol. Thanks.
How about when I upload everything via RC? How do I involve my tileset there? |
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like this: PHP Code:
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Does anyone have any interior textures i can use for this? (walls would be most helpful right now)
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