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-   -   Era Combat System (https://forums.graalonline.com/forums/showthread.php?t=84370)

Tigairius 02-24-2009 04:33 AM

Era Combat System
 
This is an idea I had and could still implement onto Era Dev, but after running it by a few people decided it might be best not to do this.

However, reading someone else's post sparked a little thought for me: maybe you guys would be interested in deciding ;).

So, this is my idea.

Right now on Era the gun freeze time is how long your player freezes after you fire the gun. You press 1 to toggle strafe, and it is much like the classic, 'clunky' gun PK system.

Here is my idea for a revision to the gun system:

Instead of freezing every time you fire the gun, you continue moving while you fire it, and 'freeze time' is simply the time in between each bullet while you're holding down D. Also while you're holding down D you automatically strafe, so if you just want to shoot in a single direction you tap D instead of holding it down.

No more pressing 1 (which seems to be really random and not very sleek...) for strafing. How to reload you ask? R. Not A.

R is right next to D and is closer than A, plus R would stand for 'reload'.

Holding Shift + D would toggle whether or not the guns you had equipped were dual or not.

Shift+D would make your two uzi's dual, Shift+D again would make it a single uzi.


Thoughts?

Nataxo 02-24-2009 04:39 AM

Beta Test :o

Frankie 02-24-2009 04:44 AM

there's already a freeze between bullets. it's called rate of fire. it seems like all you're doing is removing freezeplayer from weapons and changing it so holding D strafes you. sounds a lot more lame than what we already have.

TSAdmin 02-24-2009 04:45 AM

I like the idea about the horrible freezing, and no more strafe ability, but nothing else :s I'll vote for the old on that note, but only because part of the idea appealed to me xD

salesman 02-24-2009 05:36 AM

So you're saying no player-freezing?...That would be kind of lame.

Bl0nkt 02-24-2009 05:41 AM

the animations would now flow smoothly.

LordSquirt 02-24-2009 05:42 AM

I voted to keep the current PK system. The one that you wrote just doesn't appeal to me. However, you should possibly put up a beta thing to see how it works.

salesman 02-24-2009 05:44 AM

Quote:

Originally Posted by Bl0nkt (Post 1468973)
the animations would now flow smoothly.

In just about every game I've played, if you're shooting a weapon, you at least have to slow down. I can't imagine wall laming with no freeze at all being very fun...

EDIT: I guess it depends on the weapon -- handguns and stuff I could imagine no player-freeze.

Frankie 02-24-2009 05:56 AM

Quote:

Originally Posted by salesman (Post 1468976)
In just about every game I've played, if you're shooting a weapon, you at least have to slow down. I can't imagine wall laming with no freeze at all being very fun...

EDIT: I guess it depends on the weapon -- handguns and stuff I could imagine no player-freeze.

but in this case, it's 2d. in a 3d game you could just make it so there's a lot of recoil when moving. on graal, a lot of spread and pose as an advantage.

death_striker 02-24-2009 06:14 AM

Tig don't change the Gun systems around. People will leave Era for something else due to the fact that it would be changed.

-death_striker

Bl0nkt 02-24-2009 06:43 AM

Quote:

Originally Posted by salesman (Post 1468976)
In just about every game I've played, if you're shooting a weapon, you at least have to slow down. I can't imagine wall laming with no freeze at all being very fun...

EDIT: I guess it depends on the weapon -- handguns and stuff I could imagine no player-freeze.

"now" was supposed to be "not"

so my argument is actually against the system.

Tigairius 02-24-2009 06:45 AM

Quote:

Originally Posted by salesman (Post 1468970)
So you're saying no player-freezing?...That would be kind of lame.

There would be no freezing but there would be a pause between how fast you could shoot the bullets instead of freezing the movement.

DKH89 02-24-2009 06:56 AM

Im so use to the current that i wouldnt like to see it change but i do like the idea, i think the main reason people will argue this is because itll b a change they have to get use to

salesman 02-24-2009 08:43 AM

Quote:

Originally Posted by Bl0nkt (Post 1468991)
"now" was supposed to be "not"

so my argument is actually against the system.

oh, haha

Quote:

Originally Posted by Tigairius (Post 1468992)
There would be no freezing but there would be a pause between how fast you could shoot the bullets instead of freezing the movement.

You can already change that though...fire rate

TSAdmin 02-24-2009 08:58 AM

This might be a little late for a reply to your post, sales, regarding No Freeze + Strafe, but the thing is: if freeze were removed, I would only like to see that happen if Strafe were removed, too. At least that way the player is forced to face another direction before firing in the same direction again, leaving that gap open for a dodge. It's not really that bad, but if freeze were removed and strafe left in, then we'd have a huge problem, as if P2Ks were back to how they originally were, but with every gun.

I do, however, think the system is fine how it is.

CharlieM 02-24-2009 01:57 PM

The freeze I don't agree with to begin with, you dont freeze when you fire a gun Z.z... I would have to try the system to see if it was any better to use though.

DazJenova 02-24-2009 01:58 PM

I agree with Paul, the system we have atm is currently fine and i don't really think it should be changed. I do however feel speed levels are an advantage when pking so we should consider removing speed levels and start everyone on a basic speed level of 4-5 so then people who have a huge ammount of speed don't have the advantage. Pking before Jenn introduced the gym used to be about raw skill on how to dodge bullets and attack the same time. Not with rediculas speed levels which makes you outrun and dodge alot of bullets.

Andre2006 02-24-2009 03:00 PM

I don't think you should remove the player freeze, but I like to have a reload with R, I asked staff to do this a long time ago but nothing happend. Why I want the reload button changed? Because when I try to load, I usually grab something or someone instead of reloading and it really pisses me off to have 2 actions at 1 button.

And the strafing is just an easier way to wall lame/dodge bullets, I don't usually strafe anyways, and it would be good if you removed it completely, so it takes a little more skill to dodge.

Rufus 02-24-2009 03:11 PM

I don't agree with "R" for reload as "A" usually deals with hand-related actions, and I personally think that dual items should be handled through the inventory. Other than those two things however, I really like the idea :oo:

DazJenova 02-24-2009 03:40 PM

Alot of people strafe these days, i would also vote to remove it as for alot of people it's harder to dodge bullets when not strafing.

Tim_Rocks 02-24-2009 06:32 PM

Maybe we could get a beta test and have a vote at the end of the week? You guys never know the people that voted for the current system might change their mind.

//edit maybe make an option system like tsa did for the atm

TheMaestro 02-24-2009 06:51 PM

Tim.

You can leave now.

Andre2006 02-24-2009 08:44 PM

Quote:

Originally Posted by Tim_Rocks (Post 1469084)
//edit maybe make an option system like tsa did for the atm

Wait what? theres a new ATM system?

salesman 02-24-2009 09:10 PM

Quote:

Originally Posted by TheMaestro (Post 1469092)
Tim.

You can leave now.

Who are you?

cbk1994 02-24-2009 10:36 PM

Quote:

Originally Posted by CharlieM (Post 1469033)
The freeze I don't agree with to begin with, you dont freeze when you fire a gun Z.z... I would have to try the system to see if it was any better to use though.

You also can't run away from someone while shooting directly at them. Aiming a gun is harder than some people think. Imagine trying to shoot an Ak47 backwards over your should while running.
Quote:

Originally Posted by Andre2006 (Post 1469103)
Wait what? theres a new ATM system?

TSA made a really (sorry) ugly, huge GUI one. Go to options and you'll find an option to change it.

Andre2006 02-24-2009 10:36 PM

Thanks Chris I checked it out, but I like the old one.

CharlieM 02-24-2009 10:43 PM

Quote:

Originally Posted by cbk1994 (Post 1469129)
You also can't run away from someone while shooting directly at them. Aiming a gun is harder than some people think. Imagine trying to shoot an Ak47 backwards over your should while running.

Yes...I'm well aware I own an Ak47...You can run back words while firing a gun your just not accurate to a T.

about the strafing thing, whoever said it. I can't dodge bullets for **** while strafed I find it much easier unstrafed.

zim5354 02-26-2009 03:02 AM

Tig no offense, but this idea is horrible. It changes everything Era is and was, it would no longer be Era. Your idea might work on another server, but not Era.

kia345 02-26-2009 03:39 AM

Quote:

Originally Posted by zim5354 (Post 1469529)
Tig no offense, but this idea is horrible. It changes everything Era is and was, it would no longer be Era. Your idea might work on another server, but not Era.

It changes how pk'ing is done. That has little to do with the entirety of Era

zim5354 02-26-2009 03:46 AM

Quote:

Originally Posted by kia345 (Post 1469535)
It changes how pk'ing is done. That has little to do with the entirety of Era

Do you play Era?

Ace_Ciprioni 03-02-2009 03:49 AM

Quote:

Originally Posted by Tigairius (Post 1468953)
This is an idea I had and could still implement onto Era Dev, but after running it by a few people decided it might be best not to do this.

However, reading someone else's post sparked a little thought for me: maybe you guys would be interested in deciding ;).

So, this is my idea.

Right now on Era the gun freeze time is how long your player freezes after you fire the gun. You press 1 to toggle strafe, and it is much like the classic, 'clunky' gun PK system.

Here is my idea for a revision to the gun system:

Instead of freezing every time you fire the gun, you continue moving while you fire it, and 'freeze time' is simply the time in between each bullet while you're holding down D. Also while you're holding down D you automatically strafe, so if you just want to shoot in a single direction you tap D instead of holding it down.

No more pressing 1 (which seems to be really random and not very sleek...) for strafing. How to reload you ask? R. Not A.

R is right next to D and is closer than A, plus R would stand for 'reload'.

Holding Shift + D would toggle whether or not the guns you had equipped were dual or not.

Shift+D would make your two uzi's dual, Shift+D again would make it a single uzi.


Thoughts?


didnt moondeath come up with that exact same idea almost like 3 years ago?? THIS IS MADNESS!!!

Aldaris 03-02-2009 08:27 AM

Quote:

Originally Posted by kia345 (Post 1469535)
It changes how pk'ing is done. That has little to do with the entirety of Era

Era = PKing

That's all it is, and that's all it ever was.

Bl0nkt 03-02-2009 08:33 AM

Quote:

Originally Posted by Aldaris (Post 1470556)
Era = PKing

That's all it is, and that's all it ever was.

false.

Aldaris 03-02-2009 08:34 AM

Quote:

Originally Posted by Bl0nkt (Post 1470559)
false.

Explain.

Tigairius 03-02-2009 08:35 AM

Quote:

Originally Posted by Ace_Ciprioni (Post 1470485)
didnt moondeath come up with that exact same idea almost like 3 years ago?? THIS IS MADNESS!!!

I suppose it's possible :) He says he did, I believe him.

LordSquirt 03-02-2009 03:54 PM

Quote:

Originally Posted by Aldaris (Post 1470561)
Explain.

Era has more to it than PKing. Believe it or not some people just work in a business and don't even involve themselves with the PKing aspect. Some people just drive to be the strongest economically.

moondeath 03-02-2009 05:59 PM

Quote:

Originally Posted by Tigairius (Post 1470562)
I suppose it's possible :) He says he did, I believe him.

Ignore him I just made people on our vent aware that part of that idea I've been tossing around for many years now, but I'm pretty sure many others have thought of it too, the thing is the restriction on guns just flat out sucks. In all reality if you are holding a gun and you pull the trigger your body doesn't freeze in place I mean correct me if I am wrong now but I've fired of guns before in many occasions in which some took place at shooting ranges but nothing like that happened to me while doing so. ;)

Referring to these:

Quote:

Originally Posted by Tigairius
Instead of freezing every time you fire the gun, you continue moving while you fire it, and 'freeze time' is simply the time in between each bullet while you're holding down D. Also while you're holding down D you automatically strafe, so if you just want to shoot in a single direction you tap D instead of holding it down.

Quote:

Originally Posted by Tigairius
R is right next to D and is closer than A, plus R would stand for 'reload'.


Frankie 03-02-2009 06:53 PM

well using R for the reload key isn't really a new concept to computer gaming.


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