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Era Combat System
This is an idea I had and could still implement onto Era Dev, but after running it by a few people decided it might be best not to do this.
However, reading someone else's post sparked a little thought for me: maybe you guys would be interested in deciding ;). So, this is my idea. Right now on Era the gun freeze time is how long your player freezes after you fire the gun. You press 1 to toggle strafe, and it is much like the classic, 'clunky' gun PK system. Here is my idea for a revision to the gun system: Instead of freezing every time you fire the gun, you continue moving while you fire it, and 'freeze time' is simply the time in between each bullet while you're holding down D. Also while you're holding down D you automatically strafe, so if you just want to shoot in a single direction you tap D instead of holding it down. No more pressing 1 (which seems to be really random and not very sleek...) for strafing. How to reload you ask? R. Not A. R is right next to D and is closer than A, plus R would stand for 'reload'. Holding Shift + D would toggle whether or not the guns you had equipped were dual or not. Shift+D would make your two uzi's dual, Shift+D again would make it a single uzi. Thoughts? |
Beta Test :o
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there's already a freeze between bullets. it's called rate of fire. it seems like all you're doing is removing freezeplayer from weapons and changing it so holding D strafes you. sounds a lot more lame than what we already have.
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I like the idea about the horrible freezing, and no more strafe ability, but nothing else :s I'll vote for the old on that note, but only because part of the idea appealed to me xD
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So you're saying no player-freezing?...That would be kind of lame.
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the animations would now flow smoothly.
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I voted to keep the current PK system. The one that you wrote just doesn't appeal to me. However, you should possibly put up a beta thing to see how it works.
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EDIT: I guess it depends on the weapon -- handguns and stuff I could imagine no player-freeze. |
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Tig don't change the Gun systems around. People will leave Era for something else due to the fact that it would be changed.
-death_striker |
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so my argument is actually against the system. |
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Im so use to the current that i wouldnt like to see it change but i do like the idea, i think the main reason people will argue this is because itll b a change they have to get use to
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This might be a little late for a reply to your post, sales, regarding No Freeze + Strafe, but the thing is: if freeze were removed, I would only like to see that happen if Strafe were removed, too. At least that way the player is forced to face another direction before firing in the same direction again, leaving that gap open for a dodge. It's not really that bad, but if freeze were removed and strafe left in, then we'd have a huge problem, as if P2Ks were back to how they originally were, but with every gun.
I do, however, think the system is fine how it is. |
The freeze I don't agree with to begin with, you dont freeze when you fire a gun Z.z... I would have to try the system to see if it was any better to use though.
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I agree with Paul, the system we have atm is currently fine and i don't really think it should be changed. I do however feel speed levels are an advantage when pking so we should consider removing speed levels and start everyone on a basic speed level of 4-5 so then people who have a huge ammount of speed don't have the advantage. Pking before Jenn introduced the gym used to be about raw skill on how to dodge bullets and attack the same time. Not with rediculas speed levels which makes you outrun and dodge alot of bullets.
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I don't think you should remove the player freeze, but I like to have a reload with R, I asked staff to do this a long time ago but nothing happend. Why I want the reload button changed? Because when I try to load, I usually grab something or someone instead of reloading and it really pisses me off to have 2 actions at 1 button.
And the strafing is just an easier way to wall lame/dodge bullets, I don't usually strafe anyways, and it would be good if you removed it completely, so it takes a little more skill to dodge. |
I don't agree with "R" for reload as "A" usually deals with hand-related actions, and I personally think that dual items should be handled through the inventory. Other than those two things however, I really like the idea :oo:
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Alot of people strafe these days, i would also vote to remove it as for alot of people it's harder to dodge bullets when not strafing.
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Maybe we could get a beta test and have a vote at the end of the week? You guys never know the people that voted for the current system might change their mind.
//edit maybe make an option system like tsa did for the atm |
Tim.
You can leave now. |
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Thanks Chris I checked it out, but I like the old one.
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about the strafing thing, whoever said it. I can't dodge bullets for **** while strafed I find it much easier unstrafed. |
Tig no offense, but this idea is horrible. It changes everything Era is and was, it would no longer be Era. Your idea might work on another server, but not Era.
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didnt moondeath come up with that exact same idea almost like 3 years ago?? THIS IS MADNESS!!! |
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That's all it is, and that's all it ever was. |
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well using R for the reload key isn't really a new concept to computer gaming.
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