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graal perspective?
at what angle is the graal perspective exactly?? i always thought it was about the same angle as iso, but then not iso so to speak.
i'd like to know this for some stuff im making for graal. |
i think 45°
classic was a mix of top view and and 45° |
I think the floor is 90° while everything else is supposed to be 45°. Depends on the tileset and character sprites, of course.
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I tend to use the 45° rule
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Why did the cliffs and walls have a weird perspective to see all 4 sides but everything else didn't? I never got that...
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i think because they got locked doors on the east south and west side
and in the 45° perspective you cant see them :O they used a mix of topview and 45° from the first zelda |
okay, thanks for all the help, i learned that if its about 45degrees i should be about OK.
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