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Impossible Scripting Bug
If I remove the testing code (drawmap in if(created)), I get a Floating Point error and it crashes the gorram editor.
How? Why? WTF? UNFORTUNATELY MY SCRIPT IS TOO LONG FOR THIS FORUM, SO YOU CAN'T SEE IT. ALSO IT CONTAINS PERCENT SIGNS. SILLY ME. PHP Code:
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you could use PHP tags, then you can scroll down if the script is too long, or u make it a textfile.
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Too long in the sense that there's a 10000 character limit on posts for some retarded reason.
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Although I'm not sure this will solve your problem, I believe arrays are declared like this in GS1:
PHP Code:
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I have no other reply for you other than: Firefly fan? NICE.
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1 Attachment(s)
Loathe though I am to share my work, here's the dungeonator I've been building over the past month. Note that if you comment out the fourth line, it's a Floating Point Overflow. If you replace the subroutine call with the exact cut-and-pasted subroutine, it's a Floating Point Overflow...and if you replace the setarray etc[],etc; with setarray etc,etc; it only delays the Floating Point Overflow until you return to the editor. -_-
Not only that! If you copy drawmap() to drawmap2() in anticipation of a bait-and-switch, THAT causes a Floating Point Overflow too! |
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