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-   -   Crescent Pirates Development (https://forums.graalonline.com/forums/showthread.php?t=82967)

cyan3 12-01-2008 11:31 PM

Crescent Pirates Development
 
If you have any ideas or have bug a bug or error in any of levels or overworld for the Crescent Pirates please post them so the pirate development team and work on your ideas.

Here are a few development ideas I've had suggested so far.
  • Pirate Rum weight is too low and needs to increase
  • Fix dock in Pirton
  • The stats on Pirate Gloves are suggested to be bad
  • Other kingdom members can enter our castle doors - I've fixed this just need it uploaded.

shrimps 12-01-2008 11:32 PM

There is a dock east of the castle that faces up, it doesn't work and graphics blow.

Gothika 12-02-2008 12:40 AM

I got an idea. Get my Pirate bow uploaded. And the war room I built in the castle last time I had debug.
Although I'll probably make a new map for the war room. The one I made then isn't looking so hot now. I reckon I can do better this time.

cyan3 12-02-2008 12:40 AM

Quote:

Originally Posted by shrimps (Post 1446058)
There is a dock east of the castle that faces up, it doesn't work and graphics blow.

Alan talks to me about that dock last night and I've already added it to the list, but thanks for pointing it out :)

SouFooOoO 12-02-2008 06:58 AM

Build a well in Rum Town? :p

cyan3 12-03-2008 12:14 AM

Quote:

Originally Posted by SouFooOoO (Post 1446206)
Build a well in Rum Town? :p

I'll add it to the list :)

Edit: I have found the problem with the dock in Pirton but I'm not able to fix it because the dock has a join script.

SouFooOoO 12-07-2008 09:35 AM

Arrr we be happy to have a Stable fer Pirates only in Rum Town fer when we ride in to drink. :)

FenixTheBanished 12-07-2008 04:55 PM

You guys needa thank Cell who did almost all of the work if not all of the work for the new addition to CP yesterday.

cyan3 12-07-2008 05:59 PM

Quote:

Originally Posted by FenixTheBanished (Post 1447532)
You guys needa thank Cell who did almost all of the work if not all of the work for the new addition to CP yesterday.

We have thanked Cell greatly for his work, and the new addition was his Project assigned to him by Chris. I believe that Cell didn't want any help with it and was capable of doing the job himself at a high quality.

Gothika 12-07-2008 06:02 PM

Quote:

Originally Posted by FenixTheBanished (Post 1447532)
You guys needa thank Cell who did almost all of the work if not all of the work for the new addition to CP yesterday.

And I don't get major thanks for making the entire Ghoul Town?
He gets praise for added market stalls to Westford. Well done Cell!

cyan3 12-08-2008 12:51 AM

Updated List
 
  • Fix Pirate Rum Weight
  • Fix dock in Pirton - Have found the problem but not able to fix it.
  • Change stats on Pirates Gloves?
  • Get front door of castle uploaded
  • Add well to Rum Town
  • Add Stables near the castle

smokeraider 12-09-2008 12:09 AM

market square was my idea not chrises

sango_ku 12-09-2008 12:16 AM

Quote:

Originally Posted by Gothika (Post 1446078)
I got an idea. Get my Pirate bow uploaded.


aprove :)

SouFooOoO 12-09-2008 10:25 AM

East of Rum Town, there is an old Rum Town sign that needs to be removed. Also an old abandoned gate sitting right under it aswell.

cyan3 12-09-2008 05:41 PM

Quote:

Originally Posted by smokeraider (Post 1447912)
market square was my idea not chrises

Sorry, I didn't know who's idea it was to improve Westford Market.

Quote:

Originally Posted by sango_ku (Post 1447916)
aprove :)

I'll look into the development of the kingdom items.

Quote:

Originally Posted by SouFooOoO (Post 1448051)
East of Rum Town, there is an old Rum Town sign that needs to be removed. Also an old abandoned gate sitting right under it aswell.

I could try and fix the sign before removing it.

Loriel 12-09-2008 05:53 PM

Can we develop pirates into a progressive seafaring society that has outgrown the need for a government of any kind and provides a "doing the right thing" counter-perspective to the extremist ideologies of the other kingdoms, ie pure capitalism/communism/absolutism?

FenixTheBanished 12-09-2008 07:37 PM

Quote:

Originally Posted by Loriel (Post 1448122)
Can we develop pirates into a progressive seafaring society that has outgrown the need for a government of any kind and provides a "doing the right thing" counter-perspective to the extremist ideologies of the other kingdoms, ie pure capitalism/communism/absolutism?

Im getting the hint that youve just come back to the forums to bug the crap out of us, Chris is the current governor and he has the right to do as he pleases as long as the kingdom supports him. So please, your attempts to stir up crap on the forums is already getting old. Please take it somewhere else. Chris and his devers are doing a good job so you need to mind your own business. Otherwise take this to the suggestions forum, that's what its for.

Loriel 12-09-2008 07:39 PM

Man, you are not even a pirate, get out.

FenixTheBanished 12-09-2008 07:42 PM

Quote:

Originally Posted by Loriel (Post 1448151)
Man, you are not even a pirate, get out.

And neither are you, thank you. However I am, unlike you, on the Zormite Republic Development staff and the right hand of Emperor Tycho Brae and believe that as a fellow developer for GK my opinion for the most part will likely be respected here.

Anyways.

Cell very good job on the westford market it is a very good addition, if only more people like you and naith were apart of the different kingdoms we might actually have people who would be enthusiastic about joining kingdoms and taking part in development. A round of applause for all of you.:p

Gothika 12-09-2008 08:24 PM

Quote:

Originally Posted by FenixTheBanished (Post 1448153)
Cell very good job on the westford market it is a very good addition, if only more people like you and naith were apart of the different kingdoms we might actually have people who would be enthusiastic about joining kingdoms and taking part in development. A round of applause for all of you.:p

Indeed. Cell is really coming into his own with Graal Kingdoms Development. I can forsee a lot more work coming. Hopefully we can make Crescent Pirates more disirable for people.

WhiteDragon 12-10-2008 01:14 AM

Quote:

Originally Posted by Loriel (Post 1448122)
Can we develop pirates into a progressive seafaring society that has outgrown the need for a government of any kind and provides a "doing the right thing" counter-perspective to the extremist ideologies of the other kingdoms, ie pure capitalism/communism/absolutism?

Or maybe we can embrace the principles of the ubermensch and create a truly master-slave-oriented culture embodied in the pirate society.

Ziro_of_the_Turks 12-14-2008 04:07 PM

Quote:

Originally Posted by Loriel (Post 1448122)
<constructive innovative awesome idea>

Quote:

Originally Posted by FenixTheBanished (Post 1448150)
<closed-minded "no f u" response to continue doing things the same as always, with only minor pointless inventions allowed>

Quote:

Originally Posted by Loriel (Post 1448151)
*gives up after realizing what game this is*

Quote:

Originally Posted by FenixTheBanished (Post 1448153)
<something about his opinion counting, and the opposition's not... for no real logical reason>


I love how we argue on the Graal Communication Center. Anything is possible. It's like robbing a bank with a black-painted carrot in your hand. Everyone should see it's a carrot, but you're so aggressive and perhaps somehow influential that they treat it like a gun, and you *win*.


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