Maloria - An Update
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The following is directly copied from the original post on Maloria forums, apart from a few minor edits and additions. It is posted here as well for several reasons, such as serving as general information and possibly getting feedback of any kind.
Progress since change of Management (3 weeks ago, excluding server downtime): Scripts
While that alone might not sound awfully much, keep in mind that it's the very core systems a server can have, and the most difficult ones to get secure and lag free, rather then just operationable. However, there's a tiny amount of weapons (and skills) added right now, even though it's extremely easy to add a large and varying quantity of them with these systems. The reason for it is that I'm going to implement more item variables soon, and I'd rather not have 30+ items to edit when that's done. Levels We're sticking with the overworld from v2, with minor detailing changes. There's a bunch of insides that needs reworks (without straying too far from their default looks), and a great deal of additions is needed. We're also completely reworking the blob/flower/book dungeon to be an actual sewer dungeon. We plan on doing that to all dungeons within time. It will have the following monsters and bosses (yes, REAL bosses with different phases and everything else that they come with!):
Attachment 46559Attachment 46560Attachment 46561 We ARE looking for more help in the levels department. Quests and Storyline We want to have a lot more quests, both huge ones where you have to go do **** loads of stuff, solve puzzles, then get the reward and whatnot, but also minor ones that's located pretty much everywhere. We also want to try and implement Worrian Order and Daednu Empire into the world. I was going to post information about the mini bosses and the boss of the dungeon, but then I realized it'd be so much more fun to experience it in-game once it's done instead. :) That's about it. We're just waiting for Stefan to transfer backups and we'll be back online, ready to continue working our assess off. |
*shrugs* thats cool i guess.
When does the staff team become stable? |
baddy AI interests me, I'd like to see it in action :(
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Good to see updates, can't wait to get Mal back.
Thanks for the update. |
Who did the puzzle? He must be a genius!
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The baddies I'm constructing on Era do that exact same thing your arrow baddies do. I'm interested in how you went about this in comparison to me.
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Was Blonkt saying he stole the idea or asking how he went about it because it is always good to "share notes" on similar projects?
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I can't beat your puzzle. Both of the boxes that lead to "baddies" are labeled as "can only be walked through from above". |
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How did you do it compared to how did he do it. |
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But you no doubt understand how it should work, right? Or did you get hit in the head with a brick too often? |
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We have the backups from Stefan back now, if you're still interested in knowing it Hachi, catch me on Graal and I'll demonstrate it if you want.
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