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watercave
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this is my 1st cave lvl so it looks a little bit stupid, can anyone tell me how to make it look better.
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I dislike the default cave tiles. I don't think it is possible to create a decent level with them.
More concerning your level... it is full of tile errors, mainly the water/wall area. Err... it just seems like a bunch of tile errors in the walls as well. Just for nostalgic reasons I will post of a few of my levels. Maybe you could adapt my style to your own. Link 1 Link 2 (ignore the south door, it would resemble the door in the first link). You might find a few of my levels up on Classic aswell, maybe someone could post them or something. |
I like the idea behind the level, its one of those fresh old-school types of thinking.
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Reminds me of a pokemon level on one of the gameboy games. I like it.
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When playing in your level, press alt+1 to take a full screenshot. Saves you from having to press print screen :p
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I really like it! lol :D nice 1!
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dood them b sum epic lebels u got thar. |
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Nice level some edits and it would be awesome, you got originality that's nice
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looks nice:)
suggestions: add more waterfalls and do levels less cymetric(i think thats the word) ;) |
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EDIT: well I can't find an up to date tileset image so I'll do my best to describe to you where you can find them. North/West/East/South beach tiles are fairly easy to find, they're above the blue roofed house in the tileset (top, left hand side of the tileset). The curved tiles (which I believe you said you found are around the middle of the tileset, near the inside castle tiles (two are to the left, one is directly above). The dark sand tiles are also near the castle tiles but on the bottom, on the right side (I'm not sure if the lava tiles are still there but if they are, they're under them). Hopefully someone could post a few screenshots to help you find them. |
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I hope this helps.
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Awesome guys, thank you.
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Nice one, Chompy :) |
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And, :D @ Codein =) |
I really despise when cave inner tiles are used in a grid formation. It doesn't look natural at all. The bridge and water are okay, though.
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Woh, I just tried that and the tiles you use are so hard to find xD I found pretty much all of them except the desert grass tiles to make the grass spots, my spots end up straight and uninteresting. Going to give it another go in a min, I need to rest my eyes a bit. Been staring at the tileset for a few hours trying to find tiles :P
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the desert grass tiles are a little harder to find. Most of them are on the left side of the tileset, near the red and yellow tree tiles. The others are scattered around (cliff to desert grass tiles). Again maybe someone could circle them for you.
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I've circled the ones I found, maybe it is all of them after all?
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how is this?
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I like the left side of the level (the bridge and that stream leading to the waterfall).
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Again, bridge and water look great, but the walls do not. Either black space or mountain tiles would probably look remarkably better.
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It's a good start. I've circled your biggest issues and will give suggestions for minor ones.
With that said we'll start at the beginning 1.) The water to wall transition is very bad. You need some kind of actual tiling that makes the transition. If you look at the predefined tiles you'll see some good water to cliff tiles you can try using and they'll show you the best way to start using them. 2.) The way your walls switch back and forth in two different styles looks ackward and clumsy. You use the predefined cave walls in one way then on the next well you use what you're using as the background of your cave level. I suggest trying to make the walls all uniform in style. 3.) Where the wall to the water joines the wall on the right looks ackward as well. I would suggest removing those three blocks and finding some way to make it so that your up and down wall joinst he wall going left to right. Right now it's going straight up and over it and it throws the 3 dimensional view off. Your bridge is very well done and you should be pleased with that. Something to consider for future levels is to make your levels less square and uniform. It will give them a more natural look and in the long run you'll be a better level maker for it. I'll post some screen shots later with various ways you can do the the cave walls that look fairly nice. Always remember when tiling that a tile is what you can make of it and not always what it was originally intended to be. (Like your bridge.) |
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