![]() |
Prison Break
It's way too unbalanced. It needs to be like a 3:1 or even 4:1 ratio of guards:convicts. It's very hard to kill someone with a melee weapon, especially when all you have is a knife, and very hard to get to the armory.
That, or perhaps limit the guns that guards can use. |
Very true!
|
I think its getting balaced...
Its still in beta; but sales changes a few things with it everday to try and balance it. The only problem is I -think- Is how the convics all have to run down there, The guards spawn close to the end were the convics have to run, so if they jump behide those Rocks they can lame us and we cant get out... I think a serwer escape would be pretty cool to add so the guards have to split up some D: |
I'm trying my best to balance Prison Break, but regardless of what I do, you have to remember that it's basically an attack and defend event (Guards are defending the exit, Convicts are attacking it). Unless you put some serious restraints on the Guard's team, they will always have the advantage...the problem is finding the happy medium -- when is the restraint too much?
I'm working on making a larger map size, so if there's more than 30 players, the event will use the larger map (to prevent the cluster you know whats by the Guard's Armory). And I'm also open to any ideas/suggestions. |
I won this event as a convict. I was a convict every time and I never used a weapon.
|
Quote:
|
Quote:
|
perhaps giving the convicts more abilities? like watch for a longer range....walk a bit faster or something =P
but its true guards must have advantage (so you put some effort ;) |
Quote:
You can just make a run for it :) |
Quote:
|
Quote:
|
| All times are GMT +2. The time now is 09:45 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.