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-   -   RoW spawn rate? and the gear situation in general. (https://forums.graalonline.com/forums/showthread.php?t=81394)

Felix_Xenophobe 08-23-2008 04:30 PM

RoW spawn rate? and the gear situation in general.
 
The spawn rate of RoW should be raised in my opinion. RoWs are pretty much impossible to get without a paypal account or old rare event items.

RoWs selling for 1500+ diamonds (after actually finding a seller which seems to be even harder than finding a RoW in one of the npc shops) creates an even bigger gap between players and that's something the experience curve already takes very good care of.

RoE, being the equivalent of a RoW to a caster, still sells for 500 diamonds. It could however be because the rest of the caster set is rather hard to acquire (which is another issue that should be dealt with.)

I recently started playing again after a long break and I basically started back on square one and I don't see how I could possibly gear up again without spending my in real life earned money on pixels and e-genitalia.

Either raise the spawn rate of Ring of War or release a larger variety of gear for everyone! Or let's do both!(!!)

kia345 08-23-2008 04:34 PM

Every PK'r's gear will become identical. We need a bigger pool of items to choose from.

Felix_Xenophobe 08-23-2008 04:38 PM

Quote:

Originally Posted by kia345 (Post 1416783)
Every PK'r's gear is identical. We need a bigger pool of items to choose from.

fixed

kia345 08-23-2008 04:39 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1416785)
fixed

True enough.

Crimson2005 08-23-2008 06:48 PM

I agree 100% with you Felix, mostly because I'm in a similar situation to you.

Googi 08-24-2008 04:38 AM

Quote:

Originally Posted by Felix_Xenophobe (Post 1416782)
RoWs selling for 1500+ diamonds

I bought 1000 rings and got one RoW and one RoE. I may have gotten lucky, but I doubt that the spawn rate is so low that that price is justified. You could probably make a huge profit spawning RoWs if you can sell them for that much.

Draenin 08-24-2008 04:55 AM

I actually disagree with this. And for the same reason I did some years ago. Raising the spawn rate of RoWs will only lead to players repeatedly trying to spawn them. This leads to players exploiting the alchemy system to gain a monopoly over the supply (which I could actually do if I were bored enough) and the values of literally all limited-supply event item values to become even more expensive to players than they are now. With the price of RoW going down, the value of event items will go up because nobody will want to trade off their best equipment for an item that your idea would effectively turn into vendor trash.

Sorry you can't come back and instantly have high-end gear in your coffers, but your satisfaction is not worth running an economy into the ground for. We've had a fair amount of economic stability lately, and fashioning the server to your liking isn't going to fix anything in the long run. Your idea promotes the notion that somehow rising prices on a ring that has always been rare are a result of the game mechanics and not the players, and it's faulty. Quite a handful of players have had Rings of War, and quite a few of them have quit. RoW, RoE, and other rings are set at a healthy spawn rate for being staples of our server's economy. It's just going to take them a long time to repopulate.

cbk1994 08-24-2008 05:19 AM

The rate should be risen, in my opinion. RoWs price value has tripled. It is impossible to get even one RoW, even for an item such as an Inferno Dagger.

Draenin 08-24-2008 05:20 AM

I smell exaggeration. Funny enough, I've tried selling off one of my RoWs, and they don't seem to be fetching anywhere near that outrageous price.

kia345 08-24-2008 05:21 AM

And I tried buying them, and they seem to be fetching those prices.

People are obviously going to make a lower offer as opposed to the people trying to make a profit off releasing a RoW.

Stephen 08-24-2008 05:26 AM

The RoW is the best ring for physical combatants in the game, there should not be any more than there already is.

This goes beyond gear - there is more of a problem with the system than there is the items.

kia345 08-24-2008 05:29 AM

Quote:

Originally Posted by Stephen (Post 1416934)
This goes beyond gear

You can PK with items X, Y, and Z. You may sometimes substitute Y with V, and Z with G, but X is a staple that is required. You may not use your favorite items, A, B, and C, nor should you consider using the attractive items P, J, and dual Os. You will use the the original items mentioned to PK, no exceptions.

Draenin 08-24-2008 05:31 AM

If players are jacking up their prices and you're fool enough to give in, whose fault is it that you're out 1500 diamonds for a ring? And does that instantly set the standard for prices? No. The buyer just walks around complaining about how much s/he spent on it to everyone, and people seem to assume that's the new selling price for the ring. The only good reasoning behind it is that sellers are probably trying to squeeze you for every diamond they can.

Stephen 08-24-2008 05:35 AM

Quote:

Originally Posted by kia345 (Post 1416935)
You can PK with items X, Y, and Z. You may sometimes substitute Y with V, and Z with G, but X is a staple that is required. You may not use your favorite items, A, B, and C, nor should you consider using the attractive items P, J, and dual Os. You will use the the original items mentioned to PK, no exceptions.

...And you think this is a problem with gear?

kia345 08-24-2008 05:35 AM

Quote:

Originally Posted by Stephen (Post 1416940)
...And you think this is a problem with gear?

More gear options would be a minor fix. And minor changes are as much a part of GK as RoWs are.

The point is, they're almost essential for pk'ing. It's not your everyday petty item that you keep for reselling, it's actually an important part of the game that is required for getting the fullest out of bmode.

Stephen 08-24-2008 05:37 AM

Quote:

Originally Posted by kia345 (Post 1416941)
The point is, they're almost essential for pk'ing. It's not your everyday petty item that you keep for reselling, it's actually an important part of the game that is required for getting the fullest out of bmode.

Ignoring the gear and "system" situation - It's sort of disappointing that you don't recognize the shortcomings of handing out "leet" items to everyone, especially after Sam and his group of jokers practically molested the GK economy by doing the very same thing.

Really, it's more startling than disappointing.

Googi 08-24-2008 07:42 AM

Quote:

Originally Posted by kia345 (Post 1416941)
The point is, they're almost essential for pk'ing. It's not your everyday petty item that you keep for reselling, it's actually an important part of the game that is required for getting the fullest out of bmode.

If you want, I'll loan you some money to try spawning rings. I loaned 100,000 to Juggernaut to do the same thing. You should ask him how it's going if you see him.

Demisis_P2P 08-24-2008 07:59 AM

If anything GK needs fewer of the super high end items and needs a LOOTTTTTT more items in between.

seanthien 08-24-2008 08:14 AM

Gk just needs a more variety of rings and items to choose from. sure, RoWs went frm 500 dias to 1k+.. But if you release something similar to Rows but like with more str and less con or something, i'm sure Rows would drop in price.. ( nothing like bloods, bloods aren't realy best for any class. )

Draenin 08-24-2008 08:58 AM

Quote:

Originally Posted by seanithen
Gk just needs a more variety of rings and items to choose from. sure, RoWs went frm 500 dias to 1k+.. But if you release something similar to Rows but like with more str and less con or something, i'm sure Rows would drop in price.. ( nothing like bloods, bloods aren't realy best for any class. )

Yes, release rings with ten dozen more ill-thought-out stat point assignments because players whine about a ring spawn rate. Capitol idea, old bean! :whatever:

Pleez. Half the suggestions made by players for stats are obviously made by driveling powergamers that don't have the slightest conception of how to balance stats or even specialize in one area of levelling. So many people don't even pay attention to what stats actually do, and they're really missing out. So it's really irresponsible to just deck out more stuff that gets you to 'endgame' stats in a snap. Otherwise you have wealthier people (not naming names, but some of us know who they are) running around with absurdly high stats all the time and monopolizing the market for those as well. It's not going to change, man. GK has this stuff ingrained in it now because of the way it was structured. The stats you see on everything are so stupidly high all the time because it's technically endgame material, but not necessarily for Kingdoms...

seanthien 08-24-2008 08:46 PM

Quote:

Originally Posted by Draenin (Post 1416986)
Yes, release rings with ten dozen more ill-thought-out stat point assignments because players whine about a ring spawn rate. Capitol idea, old bean! :whatever:

Pleez. Half the suggestions made by players for stats are obviously made by driveling powergamers that don't have the slightest conception of how to balance stats or even specialize in one area of levelling. So many people don't even pay attention to what stats actually do, and they're really missing out. So it's really irresponsible to just deck out more stuff that gets you to 'endgame' stats in a snap. Otherwise you have wealthier people (not naming names, but some of us know who they are) running around with absurdly high stats all the time and monopolizing the market for those as well. It's not going to change, man. GK has this stuff ingrained in it now because of the way it was structured. The stats you see on everything are so stupidly high all the time because it's technically endgame material, but not necessarily for Kingdoms...

big bulk of words hurt my eyes. That was all i read. People already run aroundn with high stats?

RealJuggernaut 08-26-2008 03:28 AM

i came back a while ago and was offering 1500 dias for a row, couldnt get one and stopped playing. came back again, this time trying to spawn one, and it lead to me quitting again.

i continued googi's experiment and i bought 813 rings before becoming too bored to play gk at all.
you dont think the spawn rate should be raised when people are quitting over trying to get one? lmao. retards

anyways-- about spawning rings, i think you got very lucky, googi. (or i got really unlucky) because i got 5 RoFs, 3 RoTs, and a ring of ancient magic. i have the other semi-rare rings recorded but they arent even worth mentioning. ridiculous

edit: to draenin or w/e... its not like the rate would be raised to 10% chance or some ****, and i doubt staff would go announcing "WE RAISED ROW SPAWN RATES WOOHOO GO AT IT"

you seem to forget that the only reason why there was a fair amount of rows back in the day is cause you could dupe plat

Darklux 08-26-2008 03:58 PM

This is the same discussion as always, people with good gear prefer the exclusivity of their gear to a good gameplay, and people with mediocre gear would like to hit the top class of players.

I think without a sort of compromise, it will always be like that, except the class of good players will be shrinking further.

Arch_Angel 08-26-2008 05:12 PM

Low spawn rate or not, if your actually on GK making money and working at it, you eventually get a RoW. I have never been TOO wealthy on GK, especially compared to Cell, Romain, Ricky, Morgan, John etc . . . But I managed to get 3 RoWs in my past, while having a playing time of 600 hours, and my account main level is maxed. If your actually into GK you get the RoW your aiming for eventually, these dudes that come back and were good think they cant walktz right up and get whatever they want quick and fast cause they got 1k diamonds. It takes a little more than that, I mean, it IS one of the best rings in the game.

As for gear goes, yea I'd have to agree we need maybe 1 or 2 higher class items for sure, and a lot in the mediocre area.

seanthien 08-26-2008 10:47 PM

Quote:

Originally Posted by Arch_Angel (Post 1417948)
Low spawn rate or not, if your actually on GK making money and working at it, you eventually get a RoW. I have never been TOO wealthy on GK, especially compared to Cell, Romain, Ricky, Morgan, John etc . . . But I managed to get 3 RoWs in my past, while having a playing time of 600 hours, and my account main level is maxed. If your actually into GK you get the RoW your aiming for eventually, these dudes that come back and were good think they cant walktz right up and get whatever they want quick and fast cause they got 1k diamonds. It takes a little more than that, I mean, it IS one of the best rings in the game.

As for gear goes, yea I'd have to agree we need maybe 1 or 2 higher class items for sure, and a lot in the mediocre area.

Wonder how.
How about adding other stuff for other classes so people PLAY those classes?So not 80% of the population is looking for RoWs.

Arch_Angel 08-26-2008 10:55 PM

Quote:

Originally Posted by seanthien (Post 1418072)
Wonder how.

Hacking.

Googi 08-27-2008 12:51 AM

Quote:

Originally Posted by seanthien (Post 1418072)
How about adding other stuff for other classes so people PLAY those classes?So not 80% of the population is looking for RoWs.

Huh? RoWs aren't "for" a certain class? All classes can use them equally. They aren't even really melee-only.

Draenin 08-29-2008 03:04 AM

Quote:

Originally Posted by RealJuggernaut
you seem to forget that the only reason why there was a fair amount of rows back in the day is cause you could dupe plat

There's still about the same amount of plat out there, considering how many people do alchemy now. A fair collection of dusts will fetch you about 100k in no time.

You can get pretty much anything you want on the server as long as it isn't destroyed and you're persistent with what you're doing.

cbk1994 08-29-2008 04:16 AM

Quote:

Originally Posted by Draenin (Post 1418861)
There's still about the same amount of plat out there, considering how many people do alchemy now. A fair collection of dusts will fetch you about 100k in no time.

You can get pretty much anything you want on the server as long as it isn't destroyed and you're persistent with what you're doing.

A lot of RoWs are "destroyed".

When players quit, those RoWs might as well be destroyed (the players who have been gone for years).

When players are banned, the RoWs are lost (e.g. Satain getting banned, caused LOTS of items to be destroyed).

kia345 08-29-2008 04:35 AM

Quote:

Originally Posted by cbk1994 (Post 1418886)
(e.g. Satain getting banned, caused LOTS of items to be destroyed).

His house needs to be opened to the public so we can salvage some things

cbk1994 08-29-2008 05:09 AM

Quote:

Originally Posted by kia345 (Post 1418891)
His house needs to be opened to the public so we can salvage some things

Just event the items off, so that one person doesn't instantly become rich.

In theory he's triple-banned:

Hacking
Ban Evasion
Harassment

Hacking & Ban Evasion are lifetime, so even if they decide he shouldn't be banned for past hacking, he still evaded bans. And if all else fails, he's banned for 30 days for harassment (normally, could I guess be more).

So it's probably safe to event off his items ... though, if he DID get unbanned, he'd be pissed.

I really don't think it's a good idea to give away items after people get banned/quit. However, perhaps when houses fall, the items could be added to some event item storage, and could be evented off.

James 08-29-2008 05:38 AM

Quote:

Originally Posted by cbk1994 (Post 1418898)
I really don't think it's a good idea to give away items after people get banned/quit. However, perhaps when houses fall, the items could be added to some event item storage, and could be evented off.

That is a fanastic idea, although I think only the administrator should be able to pull the items out.

It would be pretty neat if some of the items also ended up buried in the ground on the main island.

CABAL49 08-29-2008 04:09 PM

This may not be a problem now but three years ago several players including myself lost a lot of items because the server lagged so much. That caused me to quit playing, but it also destroyed a lot of items. Some items need to be pushed back into circulation. I am not saying free ROWs for everyone, I am saying while we are in a period of stability somewhat and we don't have all these people running around shouting GK FAILS, we need to figure out a way to continue the improvement of Kingdoms for everyone. I have been away for a while now but I did sign on yesterday and noticed there had been some updates to the server. Well I didn't mean to make this as long as it became so I am going to end it here.

Draenin 08-29-2008 04:13 PM

Quote:

Originally Posted by cbk1994
A lot of RoWs are "destroyed".

When players quit, those RoWs might as well be destroyed (the players who have been gone for years).

When players are banned, the RoWs are lost (e.g. Satain getting banned, caused LOTS of items to be destroyed).

Right, but there's no guarantee on how long those will stay inactive, either. Every once in a while, one of those finds its way back into circulation.
Quote:

Originally Posted by CABAL49
I am not saying free ROWs for everyone, I am saying while we are in a period of stability somewhat and we don't have all these people running around shouting GK FAILS, we need to figure out a way to continue the improvement of Kingdoms for everyone.

Quite right, but I don't see improving the spawn rate as a plausible hook.

Switch 08-29-2008 06:47 PM

Quote:

Originally Posted by cbk1994 (Post 1418898)
Hacking & Ban Evasion are lifetime, so even if they decide he shouldn't be banned for past hacking, he still evaded bans. And if all else fails, he's banned for 30 days for harassment (normally, could I guess be more).

I thought Ban Evasion was 30 days... :\ Meh oh well.
DOWN WIT TEH HACKERING-BAN EVADING-HARASSER!

Quote:

Originally Posted by James (Post 1418901)
It would be pretty neat if some of the items also ended up buried in the ground on the main island.

More like the kingdom they where on, not main isle.
That'd give more of a reason to go to the kingdom islands, not just for their home :p (Since I don't see much war anymore...)

Googi 08-29-2008 07:36 PM

Quote:

Originally Posted by Switch (Post 1418996)
I thought Ban Evasion was 30 days... :\ Meh oh well.
DOWN WIT TEH HACKERING-BAN EVADING-HARASSER!

There's no set-out punishment for most rule violations, but there should be.

CABAL49 08-29-2008 09:48 PM

Instead of increasing the spawn rate how about just putting items up for event. This way there is an increase the amount in circulation without swarming the market. Personally I would prefer raffle because I have neither speed nor skill and it helps ensure that one person doesn't get all of one item.

cbk1994 08-29-2008 10:16 PM

Quote:

Originally Posted by Switch (Post 1418996)
I thought Ban Evasion was 30 days... :\ Meh oh well.
DOWN WIT TEH HACKERING-BAN EVADING-HARASSER!

It may be 30 days, but he'd still be banned as there is time left on his old account.

iSplash has done a significant amount of hacking in his past, he won't be unbanned.

Switch 08-29-2008 10:56 PM

Quote:

Originally Posted by Googi (Post 1419006)
There's no set-out punishment for most rule violations, but there should be.

/openaccess [account]
There's timers for every hacking on there. Only 2 are forever I think.
Quote:

Originally Posted by cbk1994 (Post 1419032)
It may be 30 days, but he'd still be banned as there is time left on his old account.

iSplash has done a significant amount of hacking in his past, he won't be unbanned.

And you think I'd know? :\


Seriously, I think we should give up trying to help GK.
In my opinion, the staff just don't seem to want to take ideas from the players and atleast test them out to see if it'll do any good.

Stephen 08-29-2008 11:25 PM

Quote:

Originally Posted by Switch (Post 1419044)
Seriously, I think we should give up trying to help GK.
In my opinion, the staff just don't seem to want to take ideas from the players and atleast test them out to see if it'll do any good.

One must organize their thoughts before presenting them. Comments like "This sucks" or "that sucks" are not suggestions. They are what I call "Anti-Suggestions".

A decent suggestion will present an alternative to the present system in question, or an addition to "repair" or upgrade. An example "Anti-Suggestions" might be... "The idling on GK sucks" while a suggestion might look more like "The idling on GK sucks, we should enforce disconnection after extended periods of inactivity in addition to scipts to detect and report macro use".

To be blunt the sort of statements such as the one I have quoted strikes me as quite stupid. I have previously asked for players productive input and I found it was hard to find; between the lack of interest I had to deal with anti-suggestions. The results were useless.

I welcome suggestions, but that doesn't mean they will be developed. Any people serious about their suggestions may want to take the time to refine it.

One suggestion I have anyone who wishes to express their disappointment might be to avoid sweeping generalizations like "the staff"; there is no burgeoning force working around the clock to develop new material for GK. There is only Tigairius and myself with the exception of the few kingdom related staff - who are typically idling.


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