![]() |
Particle Engine: Couple Additions?
Having recently acquainted myself with the particle engine...I find that there are quite a few things that Graal's Developers would benefit from, pending them being added to the particle engine.
|
I told you on Valikorlia RC that you should have a separate emitter do splash ganis/images randomly or so.
Having an event for every particle destroyed, which could be many particles a frame, would lag more than a 0.05 timeout loop. And for the sub-emitter, is it not possible to find the location of a TParticle and just have another emitter emit relative to it? |
Try this:
Quote:
|
Quote:
Quote:
|
There are dropemitter and dropwateremitter, those can be used to show rain drops, particles can also use ganis.
|
Quote:
|
Well they emit particles on the spot where a particle is landing
|
| All times are GMT +2. The time now is 09:21 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.