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Mark Sir Link 08-08-2008 07:47 AM

Classic Conversion
 
I'm still confused as to why, after all these years, Storm didn't simply choose to convert the original Graal the Adventure content.

I've heard all the stupid reasoning behind it, but the reasoning holds little value when you consider that after all this time, Classic has a total of four quests. If I remember correctly, the NPC-Server was added sometime around February of 2004. I'm certain that 1 or 2 dedicated scripters could have converted a portion of Graal the Adventure that would lead to more content than is currently present.

Can someone please intervene and set the server straight? I don't even know the last time Master Storm was online and setting direction for the Development Team.

Can Stefan and Unixmad allow for the Graal the Adventure levels to be converted by someone else seperate of the current management on Classic? I (don't) understand the need for coded hit detection and movement, but I'm sure someone could use the systems that were done for Classic and have a working Graal the Adventure within a reasonable time frame.

Rufus 08-08-2008 02:29 PM

Wow, deja vu.

Umat 08-08-2008 02:48 PM

Quote:

Originally Posted by Mark Sir Link (Post 1412441)
I'm still confused as to why, after all these years, Storm didn't simply choose to convert the original Graal the Adventure content.

I've heard all the stupid reasoning behind it, but the reasoning holds little value when you consider that after all this time, Classic has a total of four quests. If I remember correctly, the NPC-Server was added sometime around February of 2004. I'm certain that 1 or 2 dedicated scripters could have converted a portion of Graal the Adventure that would lead to more content than is currently present.

Can someone please intervene and set the server straight? I don't even know the last time Master Storm was online and setting direction for the Development Team.

Can Stefan and Unixmad allow for the Graal the Adventure levels to be converted by someone else separate of the current management on Classic? I (don't) understand the need for coded hit detection and movement, but I'm sure someone could use the systems that were done for Classic and have a working Graal the Adventure within a reasonable time frame.

Agreed, the last Graal Classic/The Adventure before GS2 was awesome. It had much space to explore and still had stuff left from early stages of Graal The Adventure. Nothing went into the trash.

Classic would possibly get back some of their players because of sentimental value. Who has forgotten the Blue and Red trident you could find. Or Fox building that had secret ways to go everywhere in graal city. Destiny had a purpose (it wasn't just some random place where half the houses you can't enter). It had the gravity fortress! Babord had a purpose too and a good quest.

I don't know why we start with 6 lives instead of 3 as it should be, and I don't know why we start with a LVL 2 sword when we should have to do a quest to get it. I believe it was found in lizardons temple in early stages. What happened to collect all graals? Where's Midas golden realm? God, I miss those times. Too bad everything has to change.

I've heard that Thor Fryhtan is developing towards a more known Graal Classic but in a new storyline and new style. Well, I like the old style and the old storyline. Which makes it classic. I like all the work Tyhm did. Rehire him and re-add all levels pre-2005/GS2 and convert the scripts.

I hope I made my point in this post. And I certainly hope that anyone just doesn't skip through this post just because it's a bit long.

jacob_bald6225 08-08-2008 09:09 PM

Quote:

Originally Posted by Rufus (Post 1412473)
Wow, deja vu.

I think you picked the wrong phrase.

Rufus 08-08-2008 09:17 PM

Quote:

Originally Posted by jacob_bald6225 (Post 1412620)
I think you picked the wrong phrase.

Nope, I don't think I did.

DustyPorViva 08-08-2008 09:19 PM

Rufus and I have an idea that would be a great server, and has some relation to Graal the Adventure. Sadly, it will never see the light of day.

jacob_bald6225 08-08-2008 09:29 PM

Quote:

Originally Posted by Rufus (Post 1412622)
Nope, I don't think I did.

Yah I take it back after thinking it over.


Regardless!


Mark Sir Link 08-08-2008 09:31 PM

I support zip4manager2008

jorollychu 08-08-2008 11:56 PM

me too

Galdor 08-09-2008 12:32 AM

I agree like where is my elven blast place ect?! classic is far from classic.

maximus_asinus 08-09-2008 05:27 AM

Quote:

Originally Posted by Galdor (Post 1412683)
I agree like where is my elven blast place ect?! classic is far from classic.

Elven Blast? Wasn't that hidden in the forest and later removed? I remember the guild (elven kingdoms) I was in used that as a hidden base.

DustyPorViva 08-09-2008 05:29 AM

Wasn't it the book gained at the end of Sardon's castle? After fighting the wizard? It never worked though(at least when I played) because they didn't have MP.

maximus_asinus 08-09-2008 05:30 AM

Quote:

Originally Posted by DustyPorViva (Post 1412812)
Wasn't it the book gained at the end of Sardon's castle? After fighting the wizard? It never worked though(at least when I played) because they didn't have MP.

if this is true, what the hell am I thinking of?

DustyPorViva 08-09-2008 05:33 AM

Eh... don't get yourself all confused, there is a very high chance I'm wrong. I just remember a book at the end of Sardon's Tower quest that caused fired to spin around you outwards and it sounded like it fit the bill.

Nightmareangel 08-09-2008 04:15 PM

Elven Blast was hidden in the old Elf village through the tree maze above Zero's Moon Tower. It was taken out in 2001... if I remember right b/c only the person using it could actually see the animation. Plus it was pretty powerful and fast. It was the one that shot out a bunch of leaves in a straight line. The thing at the end of the Sardon thing was the flame spiral I believe.


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