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CRAFTABLE Mage Equipment
With the serious lack of mage equipment available outside of events and extremely rare rings, there is a huge gap between being a "beginner" mage and having a full set of gear.
Adding craftable gear across main with mage attributes and stats could prove to be useful. Heres some stats for some items I have considered. CHEST: Arcanist Robe (pow+1) (ac+1) (armor+1) Crafting Materials: 50 Platinum Coins, 15 Cloth, 1 Diamond, 1 Sapphire, 1 Ruby, 5 Pearls, 5 Emeralds. BOOTS: Arcanist Boots (ac+1) (resist magic+10) Crafting Materials: 20 Platinum Coins, 5 Cloth, 5 Pearls, 5 Emeralds. SHIELD: Arcanist Buckler (ac+1) (pow+1) Crafting Materials: 30 Platinum Coins, 3 Wood Planks, (Some Iron Piece), 1 Diamond, 5 Pearls, 5 Emeralds. BELT: Arcanist Belt (speed+1) (magic+2) (resist magic+5) Crafting Materials: 20 Platinum Coins, 5 Pearls, 5 Emeralds, 1 Diamond HELMET: Arcanist Cap (magic+2) (ac+1) (resist magic +5) Crafting Materials:30 Platinum Coins, 5 Cloth, 5 Pearls, 5 Emeralds, 1 Diamond AMULET: Arcanist Amulet (sustenance+5) (resist magic +5) Crafting Materials: 1 Amulet, 1 Diamond, 5 Emeralds, 5 Pearls Adding +1 magic to the current wands in game could benefit too. Also, adding say a 2 percent chance to not get interrupted while casting per level in magic could persuade people to consider mage as a possible role on Graal Kingdoms. I hope this thread does not get lost because it is very important that items for beginner mages come around, because if you take a look EVERYONE has a sword because it is so much better / easier then becoming a mage. IF SOMEONE COULD STEP UP AND MAKE SOME GRAPHICS THAT WOULD BRING US 1 STEP CLOSER TO HAVING THIS IMPLEMENTED, BECAUSE THAT IS 1 LESS STEP FOR WHO EVER DOES THIS **** TO DO. |
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Also, I like the idea. Melee users get a slight advantage at the beginning, because they can actually do things. Mages have to work for money to be useful. |
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The idea is actually nice and the things are not really overpowered but the blance is missing. There are only plus amounts of stats that are added to tha mabe but if you are adding such skills other skills like strength should suffer. Best contrast is always intellevt vs. muscle. Like if you add resist magic there should be some resist physical removed. |
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The thing I have about having -str or -con or w/e, is this is supposed to be beginner armor so it cant be to harsh on limiting players on what they want to play as. Possibly adding -str -dex -con to RoE's and RoA ect to simulate them as opposites of RoW's could prove to be useful too. |
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Mages are never known for their speed, they are known for their power and wisdom.
If you want to be fast.. don't be a mage, be a thief. |
The downside in GK is if you want to be a mage fighting a physical user, you kind of have to be fast, otherwise if a melee user catches up to you and you can't back up magic with a significant physical, you'll get cast locked, basically meaning you won't be able to hit them with anything magical.
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I don't see why a mage wouldn't be fast though. Mages tend to be skinny, tall, and wear light-weight clothing from my experiences in different games.
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Mages are either heavily fortified or very evasive most of the time if they're going to survive. You're being too dismissive if you think every mage out there is inherently frail and weak. Don't push the idea of thieves on Kingdoms as though they actually exist. Nobody does thievery because there's little benefit to it except free levels in agility. The closes you could get to a thief is something akin to a ranger, and even that is phys-based.
At one point in time, I ran around with -80 AC, over 5.6 speed, and +60 resist to fire, cold, lightning, and magic. So don't tell me mages are weak just because they supposedly don't have gear. They actually do, and there's quite a lot of it. Also, you should try spriting these instead of just suggesting stats and hoping someone will make them. It's pretty pathetic to just go, "Hey, why don't you make items with these stats so I can buy them in the future and make up for what I lack." |
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I suppose he wants Speed on it just to go faster :p |
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Nah, that wasn't really directed at you. I've actually been a heavily fortified mage at one point, believe it or not, though. Try not wearing body armor and using bracers and gloves for your AC instead. ;]
If you've ever played D&D, you'll know that mages don't typically wear armor because of the penalties involved. Instead, they use bracers for armor and run around spouting off spells from a distance. |
Bump.
Mages are still in need of items. The majority of the items on GK are based around Warriors. |
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I want some crazy mage gear
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A problematic aspect above most others is the advantage to move fast in heavy armors. There is generally a speed cap on most armors, strangely heavy armor, especially plates and high defense don't have a cap of just a few.
High enchanted armors, armors with a high base defense, plate mails and heavy weight plates could be capped in speed. But there aren't mage robes, leather for the movement mage and low weight chainmail /scalemails for the semi plated battle mage. In fact a gale armor or plate mail of power doesn't cap the speed, while a light golden chainmail or even super light body armor caps a insane amount. Not only that it hardly makes sense, it also kind of completely defeats the purpose. |
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I haven't noticed anything about speed caps, other than they were removed from most armors.
These better armors (for warriors) should either be capping speed (better armors, higher speed cap), or be weighing more. I've never heard of a chain mail weighing 14kg or whatever it is. |
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Well yes, but it was just an example. Right now, all these heavily equipped warriors and barbarians are outrunning thieves, which is a problem. It doesn't allow mages, or even priests to be effective when a warrior can catch up to you that easily.
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What your asking for would require PMoP (the "warrior" platemail that everyone who's anyone wears) to have big speed cap. That would piss off everybody.
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I'm asking for something, anything to help sorcerers succeed in pvp
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Mainly I compared the two most used "warrior" plate mails, heavy weighted, heavy plated armors, with armors that logically wise should be more something for a mage. A gale armor and a plate mail of power both dont give a speed cap at all, but a golden chain mail, silver chainmail cuts of nearly half of speed. Not only that mages cant cast in heavy armors, they also dont have another body armor part to hang on. It is just a empty slot to mages unless it is a electricity chainmail of leucetious. The fact, that even a puny leather could enchanted into some high defense armor, should result in a speed decrease, depending on the level of enchantement aswell as the base defense and the sort of armor, rather than random as it seems currently. Or no base AC, so it cant be increased, but the option to chose of a few different stats on mage related gear. A stylish robe, with a few recolors if necessary giving some mage related add each on its own with varietys. Or even leather and alike for the thiefes. |
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There is a need for more low-med tier mage armors, especially at the beginning, when warriors can craft plate mails, which are restricting to speed, but at the beginning, few players will have enough speed for that cap to be felt. I'd like to see some craftable, light cloth/silk robes for mages. And new alchemy recipes for mage items like a mage equivalent to plate mail of power? |
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Well the -magic resistance is nice, but if a warrior is catching up to you, its still going to be difficult to get a spell casted in time.
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Actually, a new stat would be neat to add I'm thinking about casting time, which would be upgraded with potions (temp or permanent) or maybe equipments reducing that casting time, just like weapon speed for swords/etc... Anybody with me? |
casting time can be bypassed using hotkeys
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we know this..the problem is speed. A warrior in heavy armor should not be catching up to a mage in cloth armor.
Maybe implement something; high ac you have, less speed. less ac, more speed. |
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You guys do know you could make a robe or a mith of berwean, right? A mith has virtually no speed cap and a robe caps slightly.
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The thing is, it should have a speed cap..warriors should not outrunning thieves.
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