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-   -   CRAFTABLE Mage Equipment (https://forums.graalonline.com/forums/showthread.php?t=80437)

OasaTor_PK 07-11-2008 03:17 AM

CRAFTABLE Mage Equipment
 
With the serious lack of mage equipment available outside of events and extremely rare rings, there is a huge gap between being a "beginner" mage and having a full set of gear.

Adding craftable gear across main with mage attributes and stats could prove to be useful.

Heres some stats for some items I have considered.

CHEST: Arcanist Robe (pow+1) (ac+1) (armor+1)
Crafting Materials: 50 Platinum Coins, 15 Cloth, 1 Diamond, 1 Sapphire, 1 Ruby, 5 Pearls, 5 Emeralds.

BOOTS: Arcanist Boots (ac+1) (resist magic+10)
Crafting Materials: 20 Platinum Coins, 5 Cloth, 5 Pearls, 5 Emeralds.

SHIELD: Arcanist Buckler (ac+1) (pow+1)
Crafting Materials: 30 Platinum Coins, 3 Wood Planks, (Some Iron Piece), 1 Diamond, 5 Pearls, 5 Emeralds.

BELT: Arcanist Belt (speed+1) (magic+2) (resist magic+5)
Crafting Materials: 20 Platinum Coins, 5 Pearls, 5 Emeralds, 1 Diamond

HELMET: Arcanist Cap (magic+2) (ac+1) (resist magic +5)
Crafting Materials:30 Platinum Coins, 5 Cloth, 5 Pearls, 5 Emeralds, 1 Diamond

AMULET: Arcanist Amulet (sustenance+5) (resist magic +5)
Crafting Materials: 1 Amulet, 1 Diamond, 5 Emeralds, 5 Pearls

Adding +1 magic to the current wands in game could benefit too.

Also, adding say a 2 percent chance to not get interrupted while casting per level in magic could persuade people to consider mage as a possible role on Graal Kingdoms.

I hope this thread does not get lost because it is very important that items for beginner mages come around, because if you take a look EVERYONE has a sword because it is so much better / easier then becoming a mage.

IF SOMEONE COULD STEP UP AND MAKE SOME GRAPHICS THAT WOULD BRING US 1 STEP CLOSER TO HAVING THIS IMPLEMENTED, BECAUSE THAT IS 1 LESS STEP FOR WHO EVER DOES THIS **** TO DO.

kia345 07-11-2008 03:24 AM

Quote:

Originally Posted by OasaTor_PK (Post 1402116)
BECAUSE THAT IS 1 LESS STEP FOR BJORN TO DO.

Bjorn's gone

Also, I like the idea. Melee users get a slight advantage at the beginning, because they can actually do things. Mages have to work for money to be useful.

dNeonb 07-11-2008 02:57 PM

Quote:

Originally Posted by kia345 (Post 1402119)
Bjorn's gone

Also, I like the idea. Melee users get a slight advantage at the beginning, because they can actually do things. Mages have to work for money to be useful.

I'm gone from development and stuff but not from being here and discussing.

The idea is actually nice and the things are not really overpowered but the blance is missing. There are only plus amounts of stats that are added to tha mabe but if you are adding such skills other skills like strength should suffer.
Best contrast is always intellevt vs. muscle.
Like if you add resist magic there should be some resist physical removed.

OasaTor_PK 07-11-2008 10:17 PM

Quote:

Originally Posted by dNeonb (Post 1402198)
I'm gone from development and stuff but not from being here and discussing.

The idea is actually nice and the things are not really overpowered but the blance is missing. There are only plus amounts of stats that are added to tha mabe but if you are adding such skills other skills like strength should suffer.
Best contrast is always intellevt vs. muscle.
Like if you add resist magic there should be some resist physical removed.

I see what you mean but you really cant do -physical that well, I didnt put +armor on the pieces to simulate that. Is it possible to do Physical - armor? If so that could work well.

The thing I have about having -str or -con or w/e, is this is supposed to be beginner armor so it cant be to harsh on limiting players on what they want to play as.

Possibly adding -str -dex -con to RoE's and RoA ect to simulate them as opposites of RoW's could prove to be useful too.

BigBear3 07-12-2008 05:25 AM

Quote:

Originally Posted by OasaTor_PK (Post 1402116)
Adding +1 magic to the current wands in game could benefit too.

I made a thread like 5 years ago about stats on wands for mages. Let's just say it didn't go over well. The only person who agreed was Ed.

ReBorn_Spirit 07-18-2008 07:25 AM

Mages are never known for their speed, they are known for their power and wisdom.

If you want to be fast.. don't be a mage, be a thief.

Packratia 08-14-2008 08:50 AM

The downside in GK is if you want to be a mage fighting a physical user, you kind of have to be fast, otherwise if a melee user catches up to you and you can't back up magic with a significant physical, you'll get cast locked, basically meaning you won't be able to hit them with anything magical.

Crono 08-14-2008 06:13 PM

I don't see why a mage wouldn't be fast though. Mages tend to be skinny, tall, and wear light-weight clothing from my experiences in different games.

Draenin 08-14-2008 06:24 PM

Mages are either heavily fortified or very evasive most of the time if they're going to survive. You're being too dismissive if you think every mage out there is inherently frail and weak. Don't push the idea of thieves on Kingdoms as though they actually exist. Nobody does thievery because there's little benefit to it except free levels in agility. The closes you could get to a thief is something akin to a ranger, and even that is phys-based.

At one point in time, I ran around with -80 AC, over 5.6 speed, and +60 resist to fire, cold, lightning, and magic. So don't tell me mages are weak just because they supposedly don't have gear. They actually do, and there's quite a lot of it.



Also, you should try spriting these instead of just suggesting stats and hoping someone will make them. It's pretty pathetic to just go, "Hey, why don't you make items with these stats so I can buy them in the future and make up for what I lack."

Xterminator 08-14-2008 06:27 PM

Quote:

Originally Posted by Crono (Post 1414263)
I don't see why a mage wouldn't be fast though. Mages tend to be skinny, tall, and wear light-weight clothing from my experiences in different games.

Most tend to be Tall and Skinny i guess.
I suppose he wants Speed on it just to go faster :p

Crono 08-14-2008 06:28 PM

Quote:

Originally Posted by Draenin (Post 1414281)
Mages are either heavily fortified or very evasive most of the time if they're going to survive. You're being too dismissive if you think every mage out there is inherently frail and weak.

Referring to me? Because I was commenting on the whole "make mages faster plz". I've never seen a bulky mage wearing heavy armor.

Draenin 08-14-2008 06:33 PM

Nah, that wasn't really directed at you. I've actually been a heavily fortified mage at one point, believe it or not, though. Try not wearing body armor and using bracers and gloves for your AC instead. ;]

If you've ever played D&D, you'll know that mages don't typically wear armor because of the penalties involved. Instead, they use bracers for armor and run around spouting off spells from a distance.

pig132 05-29-2009 04:03 AM

Bump.

Mages are still in need of items. The majority of the items on GK are based around Warriors.

kia345 05-29-2009 04:05 AM

Quote:

Originally Posted by BigBear3 (Post 1402517)
I made a thread like 5 years ago about stats on wands for mages. Let's just say it didn't go over well. The only person who agreed was Ed.

Stats on rods!? That is ridiculous!

Googi 05-29-2009 04:20 AM

Quote:

Originally Posted by OasaTor_PK (Post 1402116)
With the serious lack of mage equipment available outside of events and extremely rare rings, there is a huge gap between being a "beginner" mage and having a full set of gear.

There isn't any "beginner" phys equipment either. Most craftable armour only gives you ac. Glok belt doesn't help physical fighters any more than it helps mages. Why would there be a Pow+1 craftable cloak when there isn't a Str+1 craftable anything? (not counting EC craftables)

CABAL49 05-29-2009 05:02 AM

I want some crazy mage gear

RealDDc 05-29-2009 01:57 PM

A problematic aspect above most others is the advantage to move fast in heavy armors. There is generally a speed cap on most armors, strangely heavy armor, especially plates and high defense don't have a cap of just a few.

High enchanted armors, armors with a high base defense, plate mails and heavy weight plates could be capped in speed.

But there aren't mage robes, leather for the movement mage and low weight chainmail /scalemails for the semi plated battle mage.

In fact a gale armor or plate mail of power doesn't cap the speed, while a light golden chainmail or even super light body armor caps a insane amount.

Not only that it hardly makes sense, it also kind of completely defeats the purpose.

pig132 05-29-2009 10:01 PM

Quote:

Originally Posted by dennis1410 (Post 1495229)
A problematic aspect above most others is the advantage to move fast in heavy armors. There is generally a speed cap on most armors, strangely heavy armor, especially plates and high defense don't have a cap of just a few.

High enchanted armors, armors with a high base defense, plate mails and heavy weight plates could be capped in speed.

But there aren't mage robes, leather for the movement mage and low weight chainmail /scalemails for the semi plated battle mage.

In fact a gale armor or plate mail of power doesn't cap the speed, while a light golden chainmail or even super light body armor caps a insane amount.

Not only that it hardly makes sense, it also kind of completely defeats the purpose.

Yeah, heavier armors need to have a speed cap, so warriors aren't outrunning mages, or even thieves.

Tigairius 05-29-2009 10:25 PM

Quote:

Originally Posted by dennis1410 (Post 1495229)
A problematic aspect above most others is the advantage to move fast in heavy armors. There is generally a speed cap on most armors, strangely heavy armor, especially plates and high defense don't have a cap of just a few.

High enchanted armors, armors with a high base defense, plate mails and heavy weight plates could be capped in speed.

But there aren't mage robes, leather for the movement mage and low weight chainmail /scalemails for the semi plated battle mage.

In fact a gale armor or plate mail of power doesn't cap the speed, while a light golden chainmail or even super light body armor caps a insane amount.

Not only that it hardly makes sense, it also kind of completely defeats the purpose.

Quote:

Originally Posted by pig132 (Post 1495328)
Yeah, heavier armors need to have a speed cap, so warriors aren't outrunning mages, or even thieves.

This is actually an interesting point of view, considering our recent revision to the speed caps.

kia345 05-29-2009 10:36 PM

Quote:

Originally Posted by CABAL49 (Post 1495122)
I want some crazy mage gear

Mages typically wear lavish robes and stylish equipment, so I'm with this.

pig132 05-29-2009 10:53 PM

I haven't noticed anything about speed caps, other than they were removed from most armors.

These better armors (for warriors) should either be capping speed (better armors, higher speed cap), or be weighing more. I've never heard of a chain mail weighing 14kg or whatever it is.

kia345 05-29-2009 11:01 PM

Quote:

Originally Posted by pig132 (Post 1495335)
I've never heard of a chain mail weighing 14kg or whatever it is.

Chain mail would be the light, speedy armor. 30lbs sounds about right for a bendable sheet of metal.

pig132 05-29-2009 11:29 PM

Well yes, but it was just an example. Right now, all these heavily equipped warriors and barbarians are outrunning thieves, which is a problem. It doesn't allow mages, or even priests to be effective when a warrior can catch up to you that easily.

kia345 05-30-2009 04:19 AM

What your asking for would require PMoP (the "warrior" platemail that everyone who's anyone wears) to have big speed cap. That would piss off everybody.

pig132 05-30-2009 04:52 AM

I'm asking for something, anything to help sorcerers succeed in pvp

RealDDc 05-30-2009 05:46 AM

Quote:

Originally Posted by Tigairius (Post 1495333)
This is actually an interesting point of view, considering our recent revision to the speed caps.

My apologizes for a unconfirmed statement, if this is already something in work. I just compared a few armors that I possess myself.

Mainly I compared the two most used "warrior" plate mails, heavy weighted, heavy plated armors, with armors that logically wise should be more something for a mage.

A gale armor and a plate mail of power both dont give a speed cap at all, but a golden chain mail, silver chainmail cuts of nearly half of speed.

Not only that mages cant cast in heavy armors, they also dont have another body armor part to hang on. It is just a empty slot to mages unless it is a electricity chainmail of leucetious. The fact, that even a puny leather could enchanted into some high defense armor, should result in a speed decrease, depending on the level of enchantement aswell as the base defense and the sort of armor, rather than random as it seems currently.

Or no base AC, so it cant be increased, but the option to chose of a few different stats on mage related gear. A stylish robe, with a few recolors if necessary giving some mage related add each on its own with varietys. Or even leather and alike for the thiefes.

MajinDragon 05-30-2009 06:23 PM

Quote:

Originally Posted by pig132 (Post 1495374)
I'm asking for something, anything to help sorcerers succeed in pvp

Sorcerers do succeed in pvp, warrior rings give alot of -magic resist making most warriors very weak to magic. I think one of the main problems with being a mage is having to concentrate on three things. Pow, speed and weight. Which is all very difficult to take care of at once seeing as pow doesnt come together with dex/speed often.

There is a need for more low-med tier mage armors, especially at the beginning, when warriors can craft plate mails, which are restricting to speed, but at the beginning, few players will have enough speed for that cap to be felt. I'd like to see some craftable, light cloth/silk robes for mages. And new alchemy recipes for mage items like a mage equivalent to plate mail of power?

cyan3 05-30-2009 07:06 PM

Quote:

Originally Posted by MajinDragon (Post 1495439)
Sorcerers do succeed in pvp, warrior rings give alot of -magic resist making most warriors very weak to magic. I think one of the main problems with being a mage is having to concentrate on three things. Pow, speed and weight. Which is all very difficult to take care of at once seeing as pow doesnt come together with dex/speed often.

There is a need for more low-med tier mage armors, especially at the beginning, when warriors can craft plate mails, which are restricting to speed, but at the beginning, few players will have enough speed for that cap to be felt. I'd like to see some craftable, light cloth/silk robes for mages. And new alchemy recipes for mage items like a mage equivalent to plate mail of power?

I agree, Currently the only body armour that can be used by a mage is gale and it is extremely hard to get 30 power and 30 dex at the same time.

pig132 05-30-2009 07:23 PM

Well the -magic resistance is nice, but if a warrior is catching up to you, its still going to be difficult to get a spell casted in time.

cyan3 05-30-2009 07:28 PM

Quote:

Originally Posted by pig132 (Post 1495455)
Well the -magic resistance is nice, but if a warrior is catching up to you, its still going to be difficult to get a spell casted in time.

When I'm doing magic I keep my rows on so I'd be full speed to cast spells.

Soala 05-30-2009 08:04 PM

Quote:

Originally Posted by cyan3 (Post 1495456)
When I'm doing magic I keep my rows on so I'd be full speed to cast spells.

Not everybody got RoWs so...

Actually, a new stat would be neat to add
I'm thinking about casting time, which would be upgraded with potions (temp or permanent) or maybe equipments reducing that casting time, just like weapon speed for swords/etc...

Anybody with me?

pig132 05-30-2009 08:05 PM

casting time can be bypassed using hotkeys

Soala 05-30-2009 08:45 PM

Quote:

Originally Posted by pig132 (Post 1495460)
casting time can be bypassed using hotkeys

That would need to be fixed then, somehow.

cyan3 05-30-2009 11:44 PM

Quote:

Originally Posted by alexandralove (Post 1495459)
Not everybody got RoWs so...

My point is you don't need magic items to use magic effectively.

pig132 05-31-2009 12:17 AM

we know this..the problem is speed. A warrior in heavy armor should not be catching up to a mage in cloth armor.

Maybe implement something; high ac you have, less speed. less ac, more speed.

cyan3 05-31-2009 12:37 AM

Quote:

Originally Posted by pig132 (Post 1495518)
we know this..the problem is speed. A warrior in heavy armor should not be catching up to a mage in cloth armor.

Maybe implement something; high ac you have, less speed. less ac, more speed.

If thats the case then the only Armour with a problem is Plate Mail of Power.

Obs311 05-31-2009 01:43 AM

You guys do know you could make a robe or a mith of berwean, right? A mith has virtually no speed cap and a robe caps slightly.

pig132 05-31-2009 02:59 AM

The thing is, it should have a speed cap..warriors should not outrunning thieves.

kia345 05-31-2009 03:09 AM

Quote:

Originally Posted by pig132 (Post 1495557)
The thing is, it should have a speed cap..warriors should not outrunning thieves.

PMoP isn't restricted to "warriors". Anything with an elemental resist is nice for anyone. And it buffs strength, which means more heavy rods/mana crystals

cyan3 05-31-2009 03:18 AM

Quote:

Originally Posted by pig132 (Post 1495557)
The thing is, it should have a speed cap..warriors should not outrunning thieves.

Thieves and Warriors are no different from each other.


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