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-   -   What's the #1 thing you look for in a Graal Server? (https://forums.graalonline.com/forums/showthread.php?t=80396)

Faulkon 07-07-2008 05:17 AM

What's the #1 thing you look for in a Graal Server?
 
Hi I'm starting up a playerworld server and I want to do a quick poll. What is the number one thing you look for in a playerworld Graal Server?

Tigairius 07-07-2008 05:50 AM

Constant entertainment, or a lot of potential that I can help develop with.

Clockwork 07-07-2008 05:54 AM

Graphics, then speed of gameplay.

I ask myself "Does it look sweet?" then, "Can I level up alot and feel powerful, but not reach the limit in a day or two?"

Crono 07-07-2008 06:52 AM

How big of a sausage fest it is.

Nah, gameplay is obviously the most important, but graphics come in at a close second.

Programmer 07-07-2008 08:00 AM

Quote:

Originally Posted by Faulkon (Post 1401264)
Hi I'm starting up a playerworld server and I want to do a quick poll. What is the number one thing you look for in a playerworld Graal Server?

Something that makes you want to come back.

WanDaMan 07-07-2008 08:54 AM

Quality. Not too botherd about quantity.

DustyPorViva 07-07-2008 11:56 AM

Quote:

Originally Posted by WanDaMan (Post 1401282)
Quality. Not too botherd about quantity.

You know, a good server would worry about both.

DrakilorP2P 07-07-2008 12:46 PM

The first thing I look for is the presence of any bad gameplay elements.

For instance, I usually leave quickly if I don't know what I'm supposed to do. Humans are impatient creates who demand instant gratification.
Symphonia solves this elegantly by giving new players only a handful of locations to visit.

Also, stop pissing me off by putting a lot of houses on the overworld and then leaving most of them empty. It's already annoying enough to explore when you're walking so slow.

Faulkon 07-07-2008 10:38 PM

So basically what I'm getting so far is you want a server that doesn't suck. :D

Besides that, I'm hearing good gameplay and decent graphics.

Let's talk about gameplay. What type of gameplay do you like in a server? Quests, Dungeons, Events, Accessorizing, Grinding Baddies, PK'ing, Guild Fights, or something completely different?

Chompy 07-07-2008 10:52 PM

Gameplay and Originality.

Graphics isn't actually that super important (For example, Diablo 1/2? SNES/NES games?) but decent graphics is a plus and could be nice.


Quote:

Originally Posted by DrakilorP2P (Post 1401287)
The first thing I look for is the presence of any bad gameplay elements.

For instance, I usually leave quickly if I don't know what I'm supposed to do. Humans are impatient creates who demand instant gratification.
Symphonia solves this elegantly by giving new players only a handful of locations to visit.

:o?

Quote:

Originally Posted by DrakilorP2P (Post 1401287)
Also, stop pissing me off by putting a lot of houses on the overworld and then leaving most of them empty. It's already annoying enough to explore when you're walking so slow.

You talking about Symp? xD Couldn't tell :o Or are you talking about that you don't like servers that make huge/nice/decent looking overworlds, but there's no houses to enter? :p

Elk 07-07-2008 11:08 PM

I love the graphics on Diablo 2 kthx

The most important thing on a Game/Graal Server for me is the background Music :o

#1 Music
#2 Graphics
#3 Characterdesign
#4 Game Interface
#5 Gameplay
#6 Story

Chompy 07-07-2008 11:15 PM

Quote:

Originally Posted by Elk (Post 1401389)
I love the graphics on Diablo 2 kthx

All my friends comments on Diablo 1 and 2s graphics ;o But they think 3 look sweet from the trailers :o

Quote:

Originally Posted by Elk (Post 1401389)
The most important thing on a Game/Graal Server for me is the background Music :o

#1 Music
#2 Graphics
#3 Characterdesign
#4 Game Interface
#5 Gameplay
#6 Story

:)

#1 Story
#2 Gameplay
#3 Design
#4 Originality
#5 Graphics
#6 Effects
#7 Music

xAzerothx 07-07-2008 11:16 PM

chix

DustyPorViva 07-07-2008 11:25 PM

There are wants, and there are needs, in a server.

Needs are things a server will fail, or not do as well as it could, if not addressed correctly.
Of course, you know what I'm going to say -- gameplay. Broken gameplay is a broken server. It's as simple as that. Why would I want to play a game with a bunch of glitches for players to abuse, and just terrible gameplay overall? Remember, you're playing a game. So give the players something good to play.

I also include content in this... some servers can get away with a lack of content, but not for long. Take GK for example. While it provides a lot of content at first, it quickly runs out... now you have a dead server.

There is also updates. A server that is created, then left stagnate is a very boring server. You need to give players a reason to keep coming... updates are one of them. Without updates, content becomes old and there's nothing new for the players to do. With an online game where there is no ending, updates are key. I personally would love to see a server do a weekly update. It will make me come back every week to see what's new.

I'd also like to throw in accessible design and interface. If an interface is a pain in the ass to use, I don't think I'd stick around. I want to be able to access stuff quick and easy... not go through 20 menu's just to drop an item. This ties in with gameplay and go hand in hand.



Then there are wants. These are just things that are nice to see done well, but won't necessarily kill a server.
Graphics are at the top... ugly graphics can harm a server, but mediocre graphics not as much. Zodiac is a good example of this. Good graphics, however, can hook players, and the rest will hopefully keep them.

Originality is also a high want. An original concept can pull players in just as much as good graphics... but players won't really ignore a good server that is completely unoriginal. I mean, why would I not play a great RPG server just because it's just like Final Fantasy?

Music is just one of those things that fall short on Graal. You'll hardly find a server with music on Graal, so I don't think it makes much of a difference... But, bad music will just force players to turn off their sound. Either do it right, or don't try it at all.

And then there's also story... It's just one of those things that can give you a good experience with a server. But you have to make sure it's not demanding. Remember, this is online. Don't lock the world off and make them do quest after dumb quest to unlock it piece by piece. This isn't an offline RPG, it's all about the world and surroundings. Take that away and you're taking away most of the experience(ya, I'm looking at you, Classic!). Though, most online game stories, not just Graal servers, just fall to the background. You could probably find it, but most just ignore it. Just make sure you have something that gives the players a reason to even be there, but it has to be flexible... You can't have a, "You're the only one destined to save the world!!!" when there are 50 other players around you doing the same thing.

And I think that's about it... I'm sure I'm forgetting stuff though.

[email protected] 07-07-2008 11:44 PM

player clothing


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