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Reset Mines on new round
When, for example, an Arctic round ends reset mines on new round
It makes 0 sense to keep them there after the round is over. Also, make proxymines visible again for ****s sake. |
This should be done.
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Still says maps :p.
I meant to type mines. |
No. kds had this ingenius move where he would be on Sweep Fleet and plant proxies all around his base. Next round he would switch to Storm Riders and get plenty of kills.
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Need I say more?
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I will agree with Crono on the fact that Proxies should be disabled/blown up every new round. BUT I tghink they should stay invisable and I can back that up but won't take the time to.
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I'm still going in with a bump in the ground.
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I thought the same thing when it was ZF vs server and like 5 of us died 10 seconds into the 2nd round because of all the other proxies the server put on our base from the round before. =/
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Problem hasn't been fixed yet, for all I know, and there's still the matter of "Rogue Mines", which are random bike or proxy mines on the map kill anyone on either team and belong to no one, because the one who placed them logged off.
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I agree, they should be bumps on the ground... Proximity mines shouldn't be clearly seen, nor should they be simply invisible.
Or, perhaps invisible with a very small blue light that blinks every 2 seconds. |
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VEry nice Idea. Although, I think the proxies should stay invisible. Making them visibke will just make it act as bike mines.
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Ok Im Bringing This Thread Back Because It Still Doesnt Reset And It Is Anoying As Anything! Just Have Them Reset After Each Round For Godsakes!
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yeah man come on dan
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