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Programmer 06-15-2008 05:30 PM

Ideas
 
I have some ideas for Zone.

1.) Radar. Perhaps the radar shouldn't show the enemy at all, but only show their position as they fire a weapon. This could allow you to launch a surprise attack on a base without being seen.

2.) Sniper. In a real-life scenario, snipers have less accuracy with the distance fired. In Zone, I suggest a simple 'bullet drop' that would reduce the accuracy with the range of the target, requiring a more experienced sniper as you get farther away.

3.) Healing/Restocking. Create little places where the players can heal themselves (very slowly) and restock ammo.

4.) Hit Direction Indicator. Indicates the direction of where you were hit.

Any opinions / criticisms?

xAzerothx 06-15-2008 06:34 PM

1.) You can hide by pressing A and sneak up on a base.

2.) Nice idea but it seems too complicated for Zone players.

3.) The Iricia HQs and Base 1 should have this.

4.) By the time you're hit you should know where the bullets are coming from. If a sniper shoots you all you have to do is keep moving.

Ravenblade1979 06-15-2008 06:35 PM

Quote:

Originally Posted by Programmer
1.) Radar. Perhaps the radar shouldn't show the enemy at all, but only show their position as they fire a weapon. This could allow you to launch a surprise attack on a base without being seen.

Say hello to a new breed of laming. Although the principal is sound.


Quote:

Originally Posted by Programmer
2.) Sniper. In a real-life scenario, snipers have less accuracy with the distance fired. In Zone, I suggest a simple 'bullet drop' that would reduce the accuracy with the range of the target, requiring a more experienced sniper as you get farther away.

Basically aim a bit higher...account for wind speed etc.


Quote:

Originally Posted by Programmer
3.) Healing/Restocking. Create little places where the players can heal themselves (very slowly) and restock ammo.

Ummm its called dropship shop. Yeah people use medkits and cookies like they are going out of fashion but its still a place to do both (cept for guns from shop that take those bullets)

Quote:

Originally Posted by Programmer
4.) Hit Direction Indicator. Indicates the direction of where you were hit.

Now this would actually be nice but if your getting lamed your screen will totally get all messed up.

Minomato 06-15-2008 09:10 PM

I don't like idea #1, because that idea is already being used by a different game. I also don't like it, because it makes prone movement obsolete. Perhaps it could change by how fast a player moves. If one had the class of Commando and they were sprinting, that speed and any higher speed would register as a full red cross on the radar. If they were walking at normal speed, then it would be translucent, or smaller. If they were poisoned, they would be very faint, and crawling/prone movement would make the cross completely invisible.

For #2, the sniper would need more range for it to become that less effective. If the bullets were to veer off easily at its current maximum range and a few tiles before it, players would need to be even closer to snipe effectively at all. Also, the sniper blinks on the radar when you fire it, so someone can tell if there is someone sniping them if they are nearby. It would become practical only for camping bases where an enemy cannot get to you easily, rather than having someone manipulate its ability to shoot from afar.

Idea #3 would generate more laming, as people would camp these spots continuously and be nearly indestructable. If people want to heal and get more ammo/grenades, then they should just warp to the dropship if possible. If they are unable to, then they should plan ahead on how to manage health and ammo.

Idea #4 wouldn't help too much, if not be annoying, except in the case where a sniper was involved. In a three dimensional FPS style game, that would be more of use... but in an overhead two dimensional shooting game, its easy to tell where the bullets are coming from. They're slow enough, too. (Except in the case of assault pistols, and if you really lag.)

pooper200000 06-16-2008 12:43 AM

I like your ideas but fear how they would affect general game play. I guess the showing the direction you were hit from would be nice though..


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