![]() |
Terrain bugs - Main
This took a good couple hours really but still, these are what I could spot just running around on GK. Now if your wondering why I would even do this, heh.. well I still care I guess is the best explaination you can get. Seriously though, no nonsense please. Its a bug thread not a debate.
For Stefan or whoever is going to attempt to fix these terrain bugs. - main_bf-07.nw to main_bg-07.nw (near ogma) - main_az-18.nw to main_ba-18.nw (north of Govannon, hard to spot) - main_ba-18.nw, x26, y 57 : area doesnt need these flat boxes - main_bk-20.nw, x19 to main_bk-20.nw, x19 (very small one in the sand) - main_au-16.nw, main_au-17.nw, main_av-16.nw, main_av-17.nw (big) - main_ae-24.nw to main_af-24.nw (Brigid area) - main_ab-22.nw (make sure your not spawning the bomies in water lol) - main_ae-08.nw (neat rain effect, but seriously its out of date) - main_ai-06.nw to main_aj-06.nw (Bile Altar, mountain bug too) - main_al-10.nw to main_am-10.nw (y50, snow zaxis) - main_ah-10.nw, x41, y16 (minor, misplaced tile) - main_ai-11.nw to main_aj-11.nw (Cleansing pool area, aj 11 has tile bugs) - main_aj-12.nw, x35, y44 (does this big score thing work?, tile bugs) - main_ag-14.nw to main_ah-14.nw (zaxis and a random mailbox) - main_am-14.nw to main_an-14.nw (mine entrance, I wonder which others) - main_aq-11.nw to main_ar-11.nw (a treel almost covers it too, top end) - main_at-10.nw to main_au-10.nw AND main_at-11.nw to main_au-11.nw - main_ak-17.nw to main_al-17.nw (Mine entrance) - main_ag-26.nw (another swimming bomy sighted) - main_ah-27.nw to main_ai-27.nw (Tanarthia) | - main_ai-27.nw to main_aj-27.nw (Tanarthia) | - main_aj-27.nw to main_ak-27.nw (Tanarthia) - main_ak-29.nw to main_al-29.nw (Avalonia/beach) - main_an-28.nw to main_ao-28.nw (Water zaxis) - main_ar-33.nw to main_as-33.nw (Luecetious altar) - main_bh-29.nw to main_bi-29.nw (Start island, forest) | - main_bh-30.nw to main_bi-30.nw (Start island, forest) | - main_bh-31.nw to main_bi-31.nw (Start island, forest) - main_bg-39.nw to main_bh-39.nw (water bug) - main_bc-30.nw (road incline makes hard travel) If I missed any, post it, don't be shy. - main_ba-25.nw to main_bb-25.nw (y10 to about y 20, this one I missed) |
Quote:
|
Oh you mean the instance when Stefan himself actually talks to you about it?? And you tell him in pm that your going to make a list and put it on the forums.. and then show him the list?
Oh I think something will get done sooner or later. Besides some of these are pretty big and it does seem they would like to atleast keep it looking half decent to try and get some people to play again. |
Quote:
|
You don't play Gk. We still do.
If I see little problems being fixed, it may not save the game for me, but it will tempt me to hang around longer. |
Quote:
It used to be a lot of fun. Perhaps my negative attitude was a bit uncalled for. |
Another at main_at-29.nw t omain_au-29.nw
This is another water one, caused directly from the moving the hotaru island |
All fixed
|
Now to get you all to start fixing those very random tile bugs or places that are flat and need tiles, like the giant castle you have been building on the uhm.. oO Bomy moon from GK's RP story, and the battle island warp.
Also you might wish to check twice, all the previous levels listed were of Z-axis (Terrainheight) miss-match. main_be-07.nw - main_bf-07.nw |
Quote:
|
| All times are GMT +2. The time now is 02:33 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.