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New Map Funtions
Please bare with me, this mihgt take awhile to explain.
First off, Dash says Hi and he'll be gettin a p2p account soon. This involves the levels text file that is used for maps. Instead of the current format of "levela.graal","levelb.grall", it would be like "levela.graal{'levelasub1.graal','levelasub2.graal '}","levelb.graal{'levelbsub1.graal','levelbsub2.g raal'}" So that if you were in an underground cave that you didnt want pictured on the map, you can put the level names inside of the brackets, and the player would appear in that position on the map, but only the level name that is outside of the brackets is displayed when you make a map. Another use for this comes from an idea from Dash. Blimps. Here's his explanation of it: Quote:
Woops. Forgot. If there isnt any second level, then the brackets are just not included. |
Interesting.
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for the blimp idea, you could just simply use attachplayertoobj :D
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he wants it on a separate level and show a small version of the level your over.
and then these map functions could allow the player to be on the map on the level that he's above while not actually being on that level. |
sounds nice, but it sounds more like a waste of time ;)
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