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Weapons Are Not Working
All weapons on the server Coronia will not seem to work on player mode at all.
e.g. Guns, Staff Tool, Qui menu, Item etc Tileset system seems to work okay.. They were all working well this morning. Then all of a sudden they just didnt seem to work at all :confused: Someone as meessed around with the NPC options im suggesting but i dunno what :mad: any ideas people???? |
Well, you could post what the output of saying '/stats' in rc chat shows :o
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GServer statistics:
Server uptime: 899 hrs 6 mins Sleeptime (secs/min): 59790 Connectiontries (last min): 0 Players-in (byte/l.m.): 144 Players-out (byte/l.m.): 223 RCs-in (byte/last min): 0 RCs-out (byte/last min): 351 NPCServer-in (byte/l.m.): 0 NPCServer-out (byte/l.m.): 104 ServerList-in (byte/l.m.): 0 ServerList-out (byte/l.m.): 0 Player-avrg-in (bit/sec): 760 Player-avrg-out (bit/sec): 1052 Levels: 0 NPCs: 0 Players: 2 RCs: 3 NPCServers: 1 ServerListers: 1 NPC-Server statistics: Server uptime: 2 hrs 29 mins Sleeptime (secs/min): 59982 Scriptime (last min): 60000 Connectiontries (last min): 0 NCs-in (byte/last min): 0 NCs-out (byte/last min): 0 GServer-in (byte/l.m.): 104 GServer-out (byte/l.m.): 0 Levels: 626 Active Levels: 11 NPCs: 40 Active NPCs: 0 DB-NPCs: 3 NPC-Placeholder: 2 Projectiles: 0 Players: 5 NC count: 2 GServers: 1 Top 20 of npcs taken most CPU time: Didnt seem to say anything after "GServers: 1 Top 20 of npcs taken most CPU time:" dont it usually do soo????? |
Have you tried "/npcshutdown" and then "/npcstart"?
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Connected and found NPC-Server to be running fine. Was able to execute a ping /pong script. Problem, quite possibly, is in a change in some systems' coding.
[Edit]: Found problem. Someone decided putting function something( NULL ) was a good idea...will fix all that I find and will leave a note to whoever did this.... |
thanks alot twinny ;)
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Probably a problem with the new npcserver version, I plan to add support for "NULL" as function parameter so that some scripts don't break
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Quote:
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The npcserver has been updated, NULL as parameter name should not show errors anymore (although its ignored).
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