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-   -   Rotating? (https://forums.graalonline.com/forums/showthread.php?t=78333)

Knightmare1 01-13-2008 07:11 PM

Rotating?
 
how do you rotate an image instead of having it 4 directions? for example, a car. is it like:
PHP Code:

if ( keydown) )
{
  
this.angle += .2;


and how do you make it move in the direction by pressing up?

Rapidwolve24 01-13-2008 07:31 PM

Here are some snippets from one of my car scripts.

To move in direction of angle:
PHP Code:

temp.newx player.+ (this.graalspeed cos(this.angle));
temp.newy player.+ (this.graalspeed * -sin(this.angle)); 

To accelerate:
PHP Code:

function Accelerate()
{
  
this.smod 0;
  
this.speed += (this.speed this.maxspeed) ? 0.20 0;


Turns:
PHP Code:

function LeftTurn()
{
  
this.angle += degtorad(this.turnpower);
    
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  } 
  
    if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(0);
  }
  
}

function 
RightTurn()
{
  
this.angle -= degtorad(this.turnpower);
  
  if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(359);
  } 
  
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  }
    



Knightmare1 01-13-2008 08:14 PM

well, ork made a car script that doesnt work, but it rotates the car. why wont it work?
PHP Code:

//#CLIENTSIDE
function onCreated() enabledefmovement();
function 
onPlayerChats()
{
  if (
player.chat == "/car")
  {
    
onCreated();
    
this.car = !this.car;
    if (
this.caronTimeOut();
    if (!
this.carsetTimer);
  }
}
function 
onTimeOut()
{
  
disabledefmovement();
  
showimg1"ut_car-upd_up.gif"player.xplayer.);
  
findimg).rotation this.ang;
  if ( 
keydown) )
  {
    
this.ang -= .1;
  }
  if ( 
keydown) )
  {
    
this.ang += .1;
  }
  if ( 
keydown) )
  {
    
player.-= costhis.ang ) * 1;
    
player.-= sinthis.ang ) * 1
  }
  
setTimer0.05 );


it shows the car, the car rotates, but it still goes the direction that your holding. (and it shows the charecter)

napo_p2p 01-13-2008 09:00 PM

I would normally set the player's gani and just send parameters to the gani to control the angle of the car (using a gani script). This effectively hides the players and makes sure that all other players can see the rotation of the car.

From my initial inspection, the only thing I can see that would be causing a movement issue is that you should do:
PHP Code:

player.-= cos(this.ang) * 1

When I have more time, I'll take a further look at it. But, play around with it more and let us know if you have any success :).

Jeffyy 01-13-2008 09:37 PM

PHP Code:

//#CLIENTSIDE
function onCreated() enabledefmovement();
function 
onPlayerChats()
{
  if (
player.chat == "/car")
  {
    
onCreated();
    
this.car = !this.car;
    if (
this.caronTimeOut();
    if (!
this.carsetTimer.5 );
  }
}
function 
onTimeOut()
{
  
disabledefmovement();
  
showimg1"<image name>"player.xplayer.);
  
findimg).rotation this.ang
    if ( 
keydown) )
  {
    
this.ang -= .1;
    
timeout;
  }
  if ( 
keydown) )
  {
    
this.ang += .1;
    
timeout;
  }
  if ( 
keydown0) )
  {
    
player.-= costhis.ang ) * 1;
    
player.+= sinthis.ang ) * 1
  }
  
setTimer0.05 );

  
temp.newx player.+ (this.graalspeed cos(this.angle));
  
temp.newy player.+ (this.graalspeed * -sin(this.angle));

function 
Accelerate()
{
  
this.smod 0;
  
this.speed += (this.speed this.maxspeed) ? .20 1;


function 
LeftTurn()
{
  
this.angle += degtorad(this.turnpower);
  
timeout;
    
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  } 
  
    if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(0);
  }
  
}

function 
RightTurn()
{
  
this.angle -= degtorad(this.turnpower);
  
  if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(359);
  } 
  
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  }
  } 

Fixed it up and tried it, Works great. Have fun :]

Chompy 01-13-2008 09:42 PM

PHP Code:

player.+= cos(this.ang);
player.-= sin(this.ang); 

:O
and this.ang should be between 0 and pi*2
(if you're not into trig you can just use degtorad() to convert radians to degrees (for example: degtorad(360); degtorad(145); etc.) )

Knightmare1 01-13-2008 09:42 PM

Quote:

Originally Posted by Jeffyy (Post 1369538)
PHP Code:

//#CLIENTSIDE
function onCreated() enabledefmovement();
function 
onPlayerChats()
{
  if (
player.chat == "/car")
  {
    
onCreated();
    
this.car = !this.car;
    if (
this.caronTimeOut();
    if (!
this.carsetTimer.5 );
  }
}
function 
onTimeOut()
{
  
disabledefmovement();
  
showimg1"<image name>"player.xplayer.);
  
findimg).rotation this.ang
    if ( 
keydown) )
  {
    
this.ang -= .1;
    
timeout;
  }
  if ( 
keydown) )
  {
    
this.ang += .1;
    
timeout;
  }
  if ( 
keydown0) )
  {
    
player.-= costhis.ang ) * 1;
    
player.+= sinthis.ang ) * 1
  }
  
setTimer0.05 );

  
temp.newx player.+ (this.graalspeed cos(this.angle));
  
temp.newy player.+ (this.graalspeed * -sin(this.angle));

function 
Accelerate()
{
  
this.smod 0;
  
this.speed += (this.speed this.maxspeed) ? .20 1;


function 
LeftTurn()
{
  
this.angle += degtorad(this.turnpower);
  
timeout;
    
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  } 
  
    if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(0);
  }
  
}

function 
RightTurn()
{
  
this.angle -= degtorad(this.turnpower);
  
  if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(359);
  } 
  
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  }
  } 

Fixed it up and tried it, Works great. Have fun :]

it still doesnt work for me. i can make it go, but it still shows me walking in the direction and it is slow unless your going the up direction.

Jeffyy 01-13-2008 09:44 PM

Quote:

Originally Posted by Knightmare1 (Post 1369540)
it still doesnt work for me.

Did you add the image?

Chompy 01-13-2008 09:47 PM

Quote:

Originally Posted by Jeffyy (Post 1369542)
Did you add the image?

Seriously, all you did was copy and pasting Rapid's functions into the post..

If it worked for you, I'll bet if you remove that you pasted it will work, since you didn't edit the original script to use those functions..

Jeffyy 01-13-2008 09:50 PM

Ya... I did that and changed the buttons so up is go instead of left. I said i fixed it up, I didn't say I made it...

Chompy 01-13-2008 09:51 PM

Quote:

Originally Posted by Jeffyy (Post 1369545)
Ya... I did that and changed the buttons so up is go instead of left. I said i fixed it up, I didn't say I made it...

All he needed was to change a little minus to a plus, not some fancy functions ;o

Jeffyy 01-13-2008 09:55 PM

Quote:

Originally Posted by Jeffyy (Post 1369538)
PHP Code:

//#CLIENTSIDE
function onCreated() enabledefmovement();
function 
onPlayerChats()
{
  if (
player.chat == "/car")
  {
    
onCreated();
    
this.car = !this.car;
    if (
this.caronTimeOut();
    if (!
this.carsetTimer.5 );
  }
}
function 
onTimeOut()
{
  
disabledefmovement();
  
showimg1"<image name>"player.xplayer.);
  
findimg).rotation this.ang
    if ( 
keydown) )
  {
    
this.ang -= .1;
    
timeout;
  }
  if ( 
keydown) )
  {
    
this.ang += .1;
    
timeout;
  }
  if ( 
keydown0) )
  {
    
player.-= costhis.ang ) * 1;
    
player.+= sinthis.ang ) * 1
  }
  
setTimer0.05 );

  
temp.newx player.+ (this.graalspeed cos(this.angle));
  
temp.newy player.+ (this.graalspeed * -sin(this.angle));

function 
Accelerate()
{
  
this.smod 0;
  
this.speed += (this.speed this.maxspeed) ? .20 1;


function 
LeftTurn()
{
  
this.angle += degtorad(this.turnpower);
  
timeout;
    
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  } 
  
    if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(0);
  }
  
}

function 
RightTurn()
{
  
this.angle -= degtorad(this.turnpower);
  
  if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(359);
  } 
  
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  }
  } 

Fixed it up and tried it, Works great. Have fun :]


Can you read... All I said was that "I FIXED IT UP A ABIT." There are no Fancy functions... I don't think.

Knightmare1 01-13-2008 10:05 PM

Quote:

Originally Posted by Jeffyy (Post 1369547)
Can you read... All I said was that "I FIXED IT UP A ABIT." There are no Fancy functions... I don't think.

you also said it works. did it go slow like when i tried it?

Jeffyy 01-13-2008 10:08 PM

Uhh... You can adjust the script for how fast you want to go, And it does work. Log on Riot.

Chompy 01-13-2008 10:34 PM

Quote:

Originally Posted by Jeffyy (Post 1369547)
Can you read... All I said was that "I FIXED IT UP A ABIT." There are no Fancy functions... I don't think.

***** @ inability to see (Yes, Stephen's quote xD)

look at the bottom of your script o_o

Chompy 01-13-2008 10:36 PM

Quote:

Originally Posted by Knightmare1 (Post 1369550)
you also said it works. did it go slow like when i tried it?

it goes slow because of:

PHP Code:

player.-= costhis.ang ) * 1;  // *1 isn't needed..
player.+= sinthis.ang ) * 1;  // *1 isn't needed

// why would you multiply something by 1..? 

try it around, for example

PHP Code:

player.-= costhis.ang ) * 3;
player.+= sinthis.ang ) * 3

or you can replace 3 with a variable for example named this.speed
and change that var based on how fast the car would drive..

Knightmare1 01-14-2008 01:06 AM

i found the problem. now, how do i make it so a player cant walk?

napo_p2p 01-14-2008 01:23 AM

Quote:

Originally Posted by Knightmare1 (Post 1369599)
i found the problem. now, how do i make it so a player cant walk?

disabledefmovement(); should normally do it, but I see that it is already in the script.
My guess is that there is a custom movement system that is interfering with the car script. You will probably need to disable that movement system while someone is in a car.

Knightmare1 01-14-2008 02:51 AM

Quote:

Originally Posted by napo_p2p (Post 1369604)
disabledefmovement(); should normally do it, but I see that it is already in the script.
My guess is that there is a custom movement system that is interfering with the car script. You will probably need to disable that movement system while someone is in a car.

oooooo so remove the weapon? and it can go over walls!

napo_p2p 01-14-2008 03:58 AM

Quote:

Originally Posted by Knightmare1 (Post 1369631)
oooooo so remove the weapon? and it can go over walls!

For testing, I guess you could remove the weapon. When it goes to players though, you could just have the movement system stop working when a car is on.

That script is able to go over walls because you need to add some onwall detection :P. I think you have the skills to play around with onwall detection yourself. If you hit a snag, you know where to ask :).

Knightmare1 01-14-2008 04:22 AM

Quote:

Originally Posted by napo_p2p (Post 1369642)
For testing, I guess you could remove the weapon. When it goes to players though, you could just have the movement system stop working when a car is on.

That script is able to go over walls because you need to add some onwall detection :P. I think you have the skills to play around with onwall detection yourself. If you hit a snag, you know where to ask :).

i got it to work!!! now i am gonna try to make it slow down... here is the script that works:
PHP Code:

//#CLIENTSIDE
function onCreated() enabledefmovement();
function 
onPlayerChats()
{
  if (
player.chat == "/car")
  {
    
onCreated();
    
this.car = !this.car;
    if (
this.caronTimeOut();
    if (!
this.carsetTimer);
  }
}
function 
onTimeOut()
{
  
disabledefmovement();
  
client.frozen true;
  
showimg1"utopia_car3.gif"player.xplayer.);
  
setani"blank"null );
  
findimg).rotation this.ang
    if ( 
keydown) )
  {
    
this.ang -= .1;
    
timeout;
  }
  if ( 
keydown) )
  {
    
this.ang += .1;
    
timeout;
  }
  if ( 
keydown0) )
  {
    
player.-= costhis.ang ) * 1.2;
    
player.+= sinthis.ang ) * 1.2
  }
  
setTimer0.05 );

  
temp.newx player.+ (this.graalspeed cos(this.angle));
  
temp.newy player.+ (this.graalspeed * -sin(this.angle));

function 
Accelerate()
{
  
this.smod 0;
  
this.speed += (this.speed this.maxspeed) ? .20 1;


function 
LeftTurn()
{
  
this.angle += degtorad(this.turnpower);
  
timeout;
    
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  } 
  
    if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(0);
  }
  
}

function 
RightTurn()
{
  
this.angle -= degtorad(this.turnpower);
  
  if (
radtodeg(this.angle)+this.turnpower >= 360)
  {
    
this.angle degtorad(359);
  } 
  
  if (
radtodeg(this.angle)+this.turnpower <= 0)
  {
    
this.angle degtorad(360);
  }



Chompy 01-14-2008 10:13 AM

Quote:

Originally Posted by Knightmare1 (Post 1369664)
i got it to work!!! now i am gonna try to make it slow down... here is the script that works:
PHP Code:

... 


You didn't read what I wrote to Jeffyy, did you? :p

Knightmare1 01-14-2008 11:52 PM

and now a new problem showed up, you can only see yourself rotate on your screen. you cant see anyone else rotate, and no one can see you rotate.

Switch 01-15-2008 12:06 AM

Doesn't the img index have to be like 200+ ??

Chompy 01-15-2008 12:21 AM

Quote:

Originally Posted by Switch (Post 1369803)
Doesn't the img index have to be like 200+ ??

Naw :)

(some very low negative number) to -1 are local (client only)
0 to 200 makes it so other players can see it
index 200 ++ up are local (client only)

Quote:

Originally Posted by Knightmare1 (Post 1369800)
and now a new problem showed up, you can only see yourself rotate on your screen. you cant see anyone else rotate, and no one can see you rotate.

It would be better if you make it a gani tho, or you can use Dusty's player effect function:
http://forums.graalonline.com/forums...ad.php?t=78118

and set client.rotation to wanted rotation number :)

Knightmare1 01-15-2008 01:01 AM

Quote:

Originally Posted by Chompy (Post 1369810)
Naw :)

(some very low negative number) to -1 are local (client only)
0 to 200 makes it so other players can see it
index 200 ++ up are local (client only)



It would be better if you make it a gani tho, or you can use Dusty's player effect function:
http://forums.graalonline.com/forums...ad.php?t=78118

and set client.rotation to wanted rotation number :)

client.rotation?
so
PHP Code:

findimg).client.rotation this.ang

PHP Code:

//This is by Nightmare
//if i leave/get fired this must be deleted.
//this belongs to knightmare1 and only him, not Graalonline.
//unless you have my permission, this is only for Nightmare.
//#CLIENTSIDE
function onCreated() 
{
  
client.frozen false;
}
function 
onPlayerChats()
{
  if (
player.chat == "/car")
  {
    
onCreated();
    
this.car = !this.car;
    if (
this.caronTimeOut();
    if (!
this.carsetTimer);
  }
}
function 
onTimeOut()
{
  
client.frozen true
  
showimg1"utopia_car3.gif"player.xplayer.); 
  
setani"blank"null ); 
  
findimg).client.rotation this.ang;
    if ( 
keydown) ) 
  { 
    
this.ang -= .1
    
timeout
  } 
  if ( 
keydown) ) 
  { 
    
this.ang += .1
    
timeout
  } 
  if ( 
keydown0) ) 
  { 
    
player.-= costhis.ang ) * 1.2
    
player.+= sinthis.ang ) * 1.2;  
  } 
  
setTimer0.05 ); 
}  
  
temp.newx player.+ (this.graalspeed cos(this.angle)); 
  
temp.newy player.+ (this.graalspeed * -sin(this.angle)); 

function 
Accelerate() 

  
this.smod 0
  
this.speed += (this.speed this.maxspeed) ? .20 1
}  

function 
LeftTurn() 

  
this.angle += degtorad(this.turnpower); 
  
timeout
     
  if (
radtodeg(this.angle)+this.turnpower <= 0
  { 
    
this.angle degtorad(360); 
  }  
   
    if (
radtodeg(this.angle)+this.turnpower >= 360
  { 
    
this.angle degtorad(0); 
  } 
   


function 
RightTurn() 

  
this.angle -= degtorad(this.turnpower); 
   
  if (
radtodeg(this.angle)+this.turnpower >= 360
  { 
    
this.angle degtorad(359); 
  }  
   
  if (
radtodeg(this.angle)+this.turnpower <= 0
  { 
    
this.angle degtorad(360); 
  } 



Tigairius 01-15-2008 01:35 AM

Quote:

Originally Posted by Knightmare1 (Post 1369825)
PHP Code:

//This is by Nightmare
//if i leave/get fired this must be deleted.
//this belongs to knightmare1 and only him, not Graalonline.
//unless you have my permission, this is only for Nightmare. 


lol.

Knightmare1 01-15-2008 03:53 AM

Quote:

Originally Posted by Tigairius (Post 1369830)
lol.

:D

Chompy 01-15-2008 04:09 PM

Quote:

Originally Posted by Knightmare1 (Post 1369825)
client.rotation?
so
PHP Code:

findimg).client.rotation this.ang

PHP Code:

... 


uhm, no :)

you set client.rotation = this.ang; But then you would need to gani the car tho

Knightmare1 01-15-2008 10:17 PM

Quote:

Originally Posted by Chompy (Post 1369916)
uhm, no :)

you set client.rotation = this.ang; But then you would need to gani the car tho

but would i make the car gani only 1 direction?

Chompy 01-15-2008 11:26 PM

Quote:

Originally Posted by Knightmare1 (Post 1369988)
but would i make the car gani only 1 direction?

I haven't seen the image, but it would probably been only the left direction though, if you are going to rotate the player

Knightmare1 01-18-2008 05:36 PM

there is another car script i found, and it does gani, but it shows the car under you not rotating, but the direction is right. this was by chris.
PHP Code:

//#CLIENTSIDE
function onPlayerChats()
{
  if ( 
player.chat == ":car" )
  {
    
this.car this.car;
    if ( 
this.car )
    {
      
client.frozen true;
      
setTimer0.05 );
    }
    else
    {
      
player.attr[6] = "";
      
client.frozen false;
      
setTimer);
    }
  }
}
function 
onTimeOut()
{
  
client.frozen true;    
  
player.getMoveXthis.accel );
  
player.getMoveYthis.accel );
  if ( 
keydown) )
  {
    
this.carAngle += .2;  
  }
  if ( 
keydown) )
  {
    
this.carAngle -= .2;
  }
  
  
temp.dx getMoveX);
  
temp.dy getMoveY);
  
player.dir getdirtemp.dx player.xtemp.dy player.);
  if ( 
keydown) )
  {
    
this.accel this.accel .1 this.accel .1;
  }
  else
  {
    
this.accel this.accel .1 this.accel this.accel .1;
  }
  
player.getMoveXthis.accel );
  
player.getMoveYthis.accel );
  
client.car_angle this.carAngle;
  
player.attr[5] = this.carAngle;
  
  
setAni"sit""" );
  
player.attr[6] = "ut_car.gani";

  
setTimer0.05 );
}
function 
getMoveXspeed )
{
  return 
player.sinthis.carAngle ) * speed;
}
function 
getMoveYspeed )
{
  return 
player.costhis.carAngle ) * speed;



Rapidwolve24 01-18-2008 09:43 PM

Quote:

Originally Posted by Knightmare1 (Post 1370351)
there is another car script i found, and it does gani, but it shows the car under you not rotating, but the direction is right. this was by chris.
PHP Code:

//#CLIENTSIDE
function onPlayerChats()
{
  if ( 
player.chat == ":car" )
  {
    
this.car this.car;
    if ( 
this.car )
    {
      
client.frozen true;
      
setTimer0.05 );
    }
    else
    {
      
player.attr[6] = "";
      
client.frozen false;
      
setTimer);
    }
  }
}
function 
onTimeOut()
{
  
client.frozen true;    
  
player.getMoveXthis.accel );
  
player.getMoveYthis.accel );
  if ( 
keydown) )
  {
    
this.carAngle += .2;  
  }
  if ( 
keydown) )
  {
    
this.carAngle -= .2;
  }
  
  
temp.dx getMoveX);
  
temp.dy getMoveY);
  
player.dir getdirtemp.dx player.xtemp.dy player.);
  if ( 
keydown) )
  {
    
this.accel this.accel .1 this.accel .1;
  }
  else
  {
    
this.accel this.accel .1 this.accel this.accel .1;
  }
  
player.getMoveXthis.accel );
  
player.getMoveYthis.accel );
  
client.car_angle this.carAngle;
  
player.attr[5] = this.carAngle;
  
  
setAni"sit""" );
  
player.attr[6] = "ut_car.gani";

  
setTimer0.05 );
}
function 
getMoveXspeed )
{
  return 
player.sinthis.carAngle ) * speed;
}
function 
getMoveYspeed )
{
  return 
player.costhis.carAngle ) * speed;



Are you are using findImg(index).rotation = player.attr[5] somewhere in the Gani script? Also it is showing under the player because the visibility is too low (you should be hiding the player anyways). changeimgvis(index, 3) should work though.

Knightmare1 01-19-2008 03:20 AM

Quote:

Originally Posted by Rapidwolve24 (Post 1370385)
Are you are using findImg(index).rotation = player.attr[5] somewhere in the Gani script? Also it is showing under the player because the visibility is too low (you should be hiding the player anyways). changeimgvis(index, 3) should work though.

i would put findImg(index).rotation = player.attr[5] just anywhere in the gani script?

Rapidwolve24 01-19-2008 05:37 AM

Quote:

Originally Posted by Knightmare1 (Post 1370476)
i would put findImg(index).rotation = player.attr[5] just anywhere in the gani script?

Under where ever the showimg(..) is, and it also should be in a timeout.
Don't actually put index, replace it with whatever index your showimg() is.

Knightmare1 01-19-2008 05:54 AM

Quote:

Originally Posted by Rapidwolve24 (Post 1370501)
Under where ever the showimg(..) is, and it also should be in a timeout.
Don't actually put index, replace it with whatever index your showimg() is.

i didnt do showimg.. its a gani, not an image.

Rapidwolve24 01-20-2008 05:08 PM

You should be putting the showimg function in the gani script.

Knightmare1 01-20-2008 05:37 PM

Quote:

Originally Posted by Rapidwolve24 (Post 1370741)
You should be putting the showimg function in the gani script.

where would i put it.... ? and what do you mean by gani script?

Knightmare1 01-29-2008 12:09 AM

Sorry, i cant edit the last post, but i get what you mean by gani script, so how would i make it so the gani can turn in the script?
would i use
PHP Code:

GANI0001
SPRITE   20 utopia_car5
.gif    0    0   60  100 sprite

SINGLEDIRECTION
DEFAULTHEAD head19
.png
DEFAULTBODY body
.png

ANI
  20  
--26
ANIEND
SCRIPT
function onCreated()
{
  
showimg1"utopia_car5.gif"player.xplayer.); 
  
findimg).rotation player.attr[5]; 




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