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Diffrent Kind of Ships
It would be awesome if there would be like diffrent kind of ships example every kingdom could have flagship or something and ships with like 2 cannons with on both sides? It just is boring to have only 1 kind of ships or i think so.
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This is a subject that has been brought up atleast 8 times. And all the time's I've said no.. So, no.
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I brought this up recently. Most people liked the idea but main problem is that there is no-one with the time to implement it seemingly.
http://forums.graalonline.com/forums...ad.php?t=77506 Quote:
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Pirates should have the best attacking ships.
Zormite should have the fastest ships. Samurai ships should have the best "health". Dustari ships should be balanced. Forest shouldn't have ships. They're made out of wood, which comes from trees. Edit: Or instead of making each kingdom have a different advantage, simply allow for ship upgrades. Also, maybe make the ground-cannon dockable onto the ship. This will make it so we'll have to take better care of our ships. |
Forest get Unicorns. I do want that Ship of the Line though, it would make things interesting.
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The reason I'm saying no, is because for upgraded ships you will need more materials. Iron, cloth ect. People won't get those just to have a better ship that will get sunk or stolen.
I like ships the way they are now because it's skill that wins the battle and not the perks of the ship. And anyway. I don't see how making certain ships faster and giving them more hp will improve them either. It will still ammount to skill since if your good enough you can defeat an opponent without being hit. And ships with 2 cannons on one side.. The style of battle I use (and a lot of others too) will make having 2 cannons on the side useless since one of them will always miss. The only way they will hit is if you are directly beside your opponents ships which will mean you are getting fired up too. And in a battle the most import is protecting yourself before damaging your opponent. |
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No offence but it is just stupid cause i think there is only something to do for on 1 ship to 1-2 people and others just laze there. And maybe people would learn new styles of fight with new ships? And maybe they would bother to make em when they lose in battles with normal ones? Graal changes always when something new is added maybe this would create some more sea activity? And if it would be total failure it could always been deleted?
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Put a cannon in front. A cannon on the back. Two cannons on each side. All cannons should come out the side of the boat instead of being on top. Helm on the back area. The ship should require being pushed from shallow water into the deeper water. Give it a complex cargo hold with several rooms and a box-storage system for players within the kingdom. Blow up the Crescent Island and make this the new pirate base. Or we could do it your way... and just add things to the game rather than remove. Quote:
I havn't thought this out thoroughly, but having a bigger ship may possibly make it so you can have more than 3 or 4 useful hands on a ship. Maybe make it so people can jump onto enemy ships? (even if they hide the ladder) It would make sense since it is a bigger ship. Maybe make it fail/succeed chance system where you might fall or you might make it (like learning a spell/skill). Dexterity should effect this. |
Wouldn't putting a cannon on the front be useless? The only way you could hit them with that is if your going straight into them. Which would make you open for boarding.
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Submarines
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I'd like to see the ships upgradeable, like take it to the shipyard and keep adding on to it. That would give those cannons you can buy a little more purpose.
Giving certain kingdoms an advantage would suck, I'd rather see cosmetic differences in the kingdom's ships. |
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And the cannon in front wouldn't be useless if it has good enough range. Point your ship toward the other. Shoot. Turn away. All while moving and before crashing. |
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