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-   -   Diffrent Kind of Ships (https://forums.graalonline.com/forums/showthread.php?t=78175)

command99999 01-01-2008 05:08 PM

Diffrent Kind of Ships
 
It would be awesome if there would be like diffrent kind of ships example every kingdom could have flagship or something and ships with like 2 cannons with on both sides? It just is boring to have only 1 kind of ships or i think so.

Gothika 01-01-2008 10:17 PM

This is a subject that has been brought up atleast 8 times. And all the time's I've said no.. So, no.

Twinny 01-02-2008 12:43 AM

I brought this up recently. Most people liked the idea but main problem is that there is no-one with the time to implement it seemingly.

http://forums.graalonline.com/forums...ad.php?t=77506

Quote:

Originally Posted by Gothika (Post 1367430)
And all the time's I've said no.. So, no.

Good for you.

Ziro_of_the_Turks 01-02-2008 12:47 AM

Pirates should have the best attacking ships.
Zormite should have the fastest ships.
Samurai ships should have the best "health".
Dustari ships should be balanced.
Forest shouldn't have ships. They're made out of wood, which comes from trees.

Edit: Or instead of making each kingdom have a different advantage, simply allow for ship upgrades. Also, maybe make the ground-cannon dockable onto the ship. This will make it so we'll have to take better care of our ships.

CABAL49 01-02-2008 01:43 AM

Forest get Unicorns. I do want that Ship of the Line though, it would make things interesting.

Gothika 01-02-2008 02:05 AM

The reason I'm saying no, is because for upgraded ships you will need more materials. Iron, cloth ect. People won't get those just to have a better ship that will get sunk or stolen.

I like ships the way they are now because it's skill that wins the battle and not the perks of the ship. And anyway. I don't see how making certain ships faster and giving them more hp will improve them either. It will still ammount to skill since if your good enough you can defeat an opponent without being hit.

And ships with 2 cannons on one side.. The style of battle I use (and a lot of others too) will make having 2 cannons on the side useless since one of them will always miss. The only way they will hit is if you are directly beside your opponents ships which will mean you are getting fired up too. And in a battle the most import is protecting yourself before damaging your opponent.

ViperZakuto 01-02-2008 05:45 AM

http://forums.graalonline.com/forums...90&postcount=1

here's a nice big ship =O

command99999 01-02-2008 12:15 PM

No offence but it is just stupid cause i think there is only something to do for on 1 ship to 1-2 people and others just laze there. And maybe people would learn new styles of fight with new ships? And maybe they would bother to make em when they lose in battles with normal ones? Graal changes always when something new is added maybe this would create some more sea activity? And if it would be total failure it could always been deleted?

Ziro_of_the_Turks 01-02-2008 12:18 PM

Quote:

Originally Posted by ViperZakuto (Post 1367540)

That's hott.

Put a cannon in front.
A cannon on the back.
Two cannons on each side. All cannons should come out the side of the boat instead of being on top.

Helm on the back area.

The ship should require being pushed from shallow water into the deeper water.

Give it a complex cargo hold with several rooms and a box-storage system for players within the kingdom.

Blow up the Crescent Island and make this the new pirate base.

Or we could do it your way... and just add things to the game rather than remove.

Quote:

Originally Posted by command99999 (Post 1367577)
No offence but it is just stupid cause i think there is only something to do for on 1 ship to 1-2 people and others just laze there. And maybe people would learn new styles of fight with new ships? And maybe they would bother to make em when they lose in battles with normal ones? Graal changes always when something new is added maybe this would create some more sea activity? And if it would be total failure it could always been deleted?

Current ship systems allow 3-players to all be helpful on ship. Even 4 if you do things right. One guy pilots. Another guy is lookout. Third guy is gunner. I used to do this with my friends when ship-cannonballs were unlimited and free. Fourth person can cast spells at enemies, try to board enemy ship, or attack them when you "crash" ships.

I havn't thought this out thoroughly, but having a bigger ship may possibly make it so you can have more than 3 or 4 useful hands on a ship.
Maybe make it so people can jump onto enemy ships? (even if they hide the ladder) It would make sense since it is a bigger ship. Maybe make it fail/succeed chance system where you might fall or you might make it (like learning a spell/skill). Dexterity should effect this.

Gothika 01-02-2008 01:19 PM

Wouldn't putting a cannon on the front be useless? The only way you could hit them with that is if your going straight into them. Which would make you open for boarding.

Crimson2005 01-02-2008 07:06 PM

Submarines

kia345 01-02-2008 07:20 PM

I'd like to see the ships upgradeable, like take it to the shipyard and keep adding on to it. That would give those cannons you can buy a little more purpose.

Giving certain kingdoms an advantage would suck, I'd rather see cosmetic differences in the kingdom's ships.

Ziro_of_the_Turks 01-02-2008 10:35 PM

Quote:

Originally Posted by Gothika (Post 1367599)
Wouldn't putting a cannon on the front be useless? The only way you could hit them with that is if your going straight into them. Which would make you open for boarding.

You wouldn't be able to board from a smaller ship.
And the cannon in front wouldn't be useless if it has good enough range.
Point your ship toward the other. Shoot. Turn away. All while moving and before crashing.

Tracker180 01-02-2008 10:54 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1367697)
You wouldn't be able to board from a smaller ship.
And the cannon in front wouldn't be useless if it has good enough range.
Point your ship toward the other. Shoot. Turn away. All while moving and before crashing.

drive-by lol

Gothika 01-03-2008 01:14 AM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1367697)
You wouldn't be able to board from a smaller ship.
And the cannon in front wouldn't be useless if it has good enough range.
Point your ship toward the other. Shoot. Turn away. All while moving and before crashing.

The ship being smaller, I'm asuming it would be faster? So wouldn't that make you crash too? Even if the cannon can shoot far.

kia345 01-03-2008 01:17 AM

Wouldn't it go faster being bigger, because it could support a bigger sail?

Not ridiculously big, but still, a huge ship could have huge, multiple sails.

grawlgamer 01-03-2008 01:33 AM

I'd like an extremely small, just bigger than a rowboat, river-boat. Now, it doesn't have to be sailed in a river, but navigating those big boats in rivers is just ridiculous. It could also have no cannons and be faster than a normal boat. Although most people would probably make these due to them being faster and probably not looking for a fight, so it could cost more to make them?

kia345 01-03-2008 02:02 AM

How would a row boat be faster than a ship who's sail is multiple times bigger than the row boat?


//besides sailing against the wind.

Pimmeh 01-03-2008 02:20 AM

I dont think you should discuss this on a forum, but make a good concept, with careful planning, and then pass it on to Dan or some other relatively young and ambitious admin... Ambitious?XD

Ziro_of_the_Turks 01-03-2008 09:54 AM

Quote:

Originally Posted by Gothika (Post 1367734)
The ship being smaller, I'm asuming it would be faster? So wouldn't that make you crash too? Even if the cannon can shoot far.

If the big ship turns to the side before crashing (making the small boat hit the side of the big ship), it should be able to continue moving. The small ship should be forced to stop in such a case, but not the big one. The only way to stop the big ship should be from the front.

And I'm not savvy on the physics of this stuff... but I think PoJo is right; a bigger ship could be faster.

command99999 01-03-2008 12:03 PM

Make a rowboat on ships. :D Would be cool even if you would be sinkin you could do last charge with rowboat or just try to run away. :P

Gothika 01-03-2008 02:32 PM

Quote:

Originally Posted by Ziro_of_the_Turks (Post 1367850)
And I'm not savvy on the physics of this stuff... but I think PoJo is right; a bigger ship could be faster.

Most likely. But the number of sails isn't all that matters. The ship being bigger will be heavier and create more drag. A bigger ship would have more cannons and armour which would make it heavier too. In reality it would need a lot more crew hands, and provisons. Taking those things into account, a smaller boat still could be faster.

command99999 01-04-2008 08:19 PM

All my suggestions die..

kia345 01-04-2008 08:23 PM

The small boat may go faster, but a bigger one covers more ground in the same amount of time.

If you're trying to get from point A to point B, a ship that's as long as the distance between those points would've beaten the personal boat.

Gothika 01-04-2008 10:21 PM

Quote:

Originally Posted by command99999 (Post 1368036)
All my suggestions die..

It's not just your suggestion. It's been brought up many times over the last 3 years.
So It's doomed to fail since everything has already been discussed about it already.


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