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Why doesn't my tileset show in the Editor?
Perhaps a stupid question and I may be totally missing something, but I'm having problems getting my tileset to load in the Graal Level Editor. Basically, it just doesn't appear in the Editor.
The file is an 8-bit .png, first saved as .gif and then converted using the program included with Graal. I've added an NPC to set the tiles using addtiledef and the appropriate line has been added in offlinetiledefs.txt or whatever it is, but it just won't appear... Any help, obvious or otherwise? I'm running Vista, if that changes things at all... I know that when I close the Level Editor I must do so through the task manager or it'll come up with some kind of runtime error... ugh. |
Use a NPC. And i use:
if (created) {removetiledefs; addtiledef tilesethere.gif,,0 } if (playertouchsme) { } Works fine for me on Vista. |
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On a side note, I wish people would stop saving things as GIFs and then using gif2mng to convert them to PNG. Just save them as an 8-bit PNG in the first place z.z EDIT: Also, for tilesets, can't you use up to 32-bit online? |
Yes, but the offline editor can only read 8-bit images currently.
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Thanks for the tips all, but that's basically what I've already done... it seems as though Graal just doesn't like my tile image, despite it being an 8-bit .png as required.
As far as saving as .gif and then converting, it's the easiest method for me as I don't know how to set the image to 8-bit when saving as a .png in Gimp whereas saving it into .gif works fine. |
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Personally, get Fireworks. |
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I'll have a look into Fireworks, though... no harm in trying out some new and interesting software. |
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