| DustyPorViva |
12-20-2007 10:55 PM |
Ah... I had missed that part for some reason. In that case ya, it's very simple to do. Here's something I pulled together... it was quick and I'm not sure if it'll work, but it should give you an idea of what to do... It's not a copy and paste thing, you need to figure it out yourself, or get a scripter to do it:
PHP Code:
function onActionserverside(action,level,newx,newy) { if (action=="warp") { setlevel2(level,newx,newy); } } //#CLIENTSIDE function onPlayerenters() { if (player.gmap!=null) this.lastgmap=player.gmap; }
function onCreated() { /* Defining the unstick me points: I recommend the unstick me's all on inside levels or all on the gmap... warping a player to a nw that's on a gmap=breakage. this is tailored to interior levels, not on a gmap */ this.unstickpoints={ {map1.gmap,levelinmap1.nw,warpx,warpy}, {map2.gmap,levelinmap2.nw,warpx,warpy}, {map3.gmap,levelinmap3.nw,warpx,warpy}, {map4.gmap,levelinmap4.nw,warpx,warpy} } } function onPlayerchats() { if (player.chat=="unstick me") { player.chat=""; for (i=0;i<this.unstickpoints.size();i++) { if (this.lastgmap==this.unstickpoints[i][0]) { triggerserver("gui",name,"warp",this.unstickpoints[i][1],this.unstickpoints[i][2],this.unstickpoints[i][3]); break; } } } }
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