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Playerkilling
Anytime I start developing a server, there's always one thing I focus on a lot when it comes to balancing... playerkilling. Usually I want to eliminate any unwanted PKing. I figure if you don't want to get PKed, you shouldn't get PKed... but reading the forum, it seems many people don't like limited or regulated PKing. Do you think changing the PKing on a server from anything less than kill anyone anytime(old Classic setup/Era-the newb protection) can majorly effect the servers playercount?
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I like to kill newbies as much as the next person because they stand no chance. I hate pking good pkers because it ends up being a normal spar 'cept people interfere.
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I never had an issue with free reign PK as such. It's part of the struggle of being a newbie. Rather than regulate on a certain person, it would be better to be a certain area - such as one start town that is No PK.
Perhaps something though so that if you make the first hit and try to run into this no PK zone, then it wont let you (or a timer from hitting someone to when you can enter a building or non-PK zone). |
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I am not a PKer, and I never PK but Free-reign PK is the right choice.
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