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Pet System
I figured there should be a thread about the topic Googi brought up.
We should all throw items and concepts on how the pet system should be improved/expanded upon Here's how I think it would work well (compiling different ideas from the other thread): EXP/Level -Pets should have different forms of exp just like people. (phys and magic, and overall) -Phys should improve a pet's ability to carry items Stats Str - effects pet's physical damage, and maximum weight one can carry Dex - effects chances for pets to dodge attacks or make a successful attack Con - effects pet's HP Int - effects pet's ability to learn skills and spells Power - effects mana (healing and attack spells for pets shouls fall into same category) Well, now, I kind of have the whole system mapped out in my head, so I had better stop here so other people can put their ideas into this Also, consider this: Event pets Limited-race pets (maybe allow the option for players to have "limited" pets reproduce if there's a male and female pet of the same species) A pet system might not save GK, but if it's done properly, it can attract some attention and keep people busy playing. Edit: Usefulness for players: -Carrying items and picking up monster drops -Working as a healer for the player -Help player kill monsters -Battle other players for fun (to be on a scoreboard and gain brag rights) -Pet-item economy |
you could also make armor for these pets. Also certain relics for them to add stuff like fire attacks, or maybe the relics added to your pet could make you attuned to a certain type of spell.
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I think some of you guys might be missing the point of what I was trying to get at. If you make the pets just another weapon, they become part of the current system and don't really market to those who aren't interested in the current system. The point of my suggestion of further developing the pet system was to make it into its own alternate system that could attract people not attracted to 2K2's current system.
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The idea of having pets aide you in PvP was more of a side idea. I guess I didn't make it clear, but the main idea I had was as everyone called it a "pokemon-like" thing. So theoretically, a level 20 player could defeat a level 110 player (because there pets would have seprate exp and skills, etc, from the player...). What I also had in mine was a lower level cap so it would be like a "minor leauge" of fighting. This way, you'll max level/stat/skills(whatever pets woul have), but if new items (or even spells) would continue to be released, players will keep trying to get better items. (Edit: I think I understand... are you saying that it's the same because the pets leveling, gaining items, mimics exactly what we already do on GK? Still...please explain so i have a better understanding) Actually, with these ideas, this is getting similar to a whole other idea i've had for the longest time (one that i believed had potential to be the basis of an economy like hats were to g2k1's best times, but more gameplay involved,... but i've always been too stubborn to release it due to my confidence in its potential... yeah, i know, it's a stupid attitude), but have never seen done. So now I think I'll incorporate my ideas from before into this... I'll repost here later when I better-organize those ideas, and see what everyone thinks. |
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