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-   -   2 AWESOME idea's for battle isle (https://forums.graalonline.com/forums/showthread.php?t=77756)

Sheen_the_mage 11-29-2007 05:25 PM

2 AWESOME idea's for battle isle
 
Know how on Guild Wars you gain faction for killing players in a spar?
I was thinking it'd be a cool idea if GK can do something simaler to make Battle Island a lot more cooler and attractive to the players.

Heres 2 ideas for battle island that could really make it work.

1)
When you kill a player on battle island or in spars you will get pvp points.You can spend pvp points to buy various things from shops inside a hub(Mentioned in idea 2).However, some people have 2 accounts and there is laming.What can we do about that?We can make it so the more you can kill the same people in a row, the less points you get, and eventually, you can lose points.Now what can be done about level differences?To make stuff a bit more fair, the closer someone is to your level, the more points you gain.This way you will have to win fights when you are equilly matched and you cant get your level 110 friend to help you either.

2)
Know how there is a warper to battle island and we get warped all over the place then need to walk such a long distance to go to the shops etc?
I was thinking that the warper in the middle of main island can transport you to a hub that isnt pk but through this hub, it could directly warp you to various places on battle island of your choice.Lets say that all you want to do is boat battles.It could directly warp you to boat battles instead of spending 15 minutes trying to walk through the annoying rough terrain.It could also warp you to other places such as near the dungeon or to various spar arenas exclusive to battle island.Other than warping, it could have "special" shops that you can spend battle points on.In these shops, you can access various exclusive spells,equipment,prayers,weapons, and scrolls that can only be gotten at pvp island.Besides those though, it could possibly give access to diamonds and money along with EC(Which SHOULD be expensive)
Other then the special shops, it could also have your run of the mill "normal" shops and crafting places except the items can be good but really expensive and the crafting items can be really hard to forge requiring hard to get items and some stuff from the "special" shops idea.

Let me know what you think of my 2 ideas.This could really be a good idea to give battle island some playing-value and cold be a good way to gain acess to certain items without them being very easy to get.
It will also keep battle island as a pvp island instead of staff using it as an extra island to put rpg content on(That should be floating isle)

Ravenblade1979 11-29-2007 06:43 PM

I like these ideas but let me let you in on a secret.

with speed nerfed i could have that terrain perfectly flat and it would still be a pain.

Now then...Tig is working on something but the points system i like.

Galdor 11-29-2007 07:26 PM

losing points dosent sound that fun :P getting none after a while killing the same guy sounds better to me.

Sheen_the_mage 11-29-2007 07:36 PM

Quote:

Originally Posted by Galdor (Post 1361264)
losing points dosent sound that fun :P getting none after a while killing the same guy sounds better to me.

Losing points is to help reduce lamers who use thunder wall at a door:noob:

Galdor 11-29-2007 07:45 PM

Quote:

Originally Posted by Sheen_the_mage (Post 1361266)
Losing points is to help reduce lamers who use thunder wall at a door:noob:

well what if you just happend to bump into the same guy all the time then? :P

MajinDragon 11-29-2007 07:46 PM

I like the points thing, perhaps there could be a similar one for kingdom wars? So that players who kill many enemies are rewarded (i hope) in some way.

The warping idea, i don't like. There should be no warping, unsticking is the furthest i'd go and thats for when you're really stuck or just lazy :p
The only other type of warping i'd suggest is spell warping for advanced sorcerer's (lvl 50-60+) but the methods of levelling currently avaliable now aren't sufficient to allow that requirement to be realistic. So, warping shouldn't exist in gk, yet.

cyan3 11-29-2007 09:34 PM

Quote:

Originally Posted by Sheen_the_mage (Post 1361247)
To make stuff a bit more fair, the closer someone is to your level, the more points you gain.This way you will have to win fights when you are equilly matched and you cant get your level 110 friend to help you either.

How is that fair? just because your level 110 it does not mean your harder to kill, all 110 is higher Hit Point and you can EA armour +12.

CABAL49 11-30-2007 12:31 AM

I hate guild wars but this is not a bad idea.

Mousymee 11-30-2007 02:00 AM

teleporting for high magic levels would be pretty cool

Ravenblade1979 11-30-2007 02:53 AM

no to teleporting..not by magic anyways.

Sheen_the_mage 11-30-2007 03:37 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1361363)
no to teleporting..not by magic anyways.

I dont mean any teleporting skills.
I mean a warper in the town which will bring you to a spar arena or boat battles depending on were you select to go.
Something like zone in a way.
In zone you can teleport to the "planet" of your choice to go to war via warps on the drop ship.
This is a simaler idea.

MajinDragon 11-30-2007 08:52 AM

Quote:

Originally Posted by Ravenblade1979 (Post 1361363)
no to teleporting..not by magic anyways.

:oo: Teleporting should be restricted to a skill level cap (to learn the spell) and magic is the only skill that teleporting can fall under...

Quote:

Originally Posted by Sheen_the_mage (Post 1361374)
I dont mean any teleporting skills.
I mean a warper in the town which will bring you to a spar arena or boat battles depending on were you select to go.
Something like zone in a way.
In zone you can teleport to the "planet" of your choice to go to war via warps on the drop ship.
This is a simaler idea.

Yea, there shouldn't be teleporting like that at all, im annoyed at the current access route to Kaimetsu, it had like no storyline what-so-ever. Teleporting should only be introduced as a high level (not 20, i'm talking 50+) skill.

Mousymee 11-30-2007 09:07 AM

my magics 55 so im kinda set, bring it on

Pimmeh 11-30-2007 09:40 AM

Guys, doesnt anyone realize that this is an EXACT rip of WoW's current honor system?
It works, but not with the little amount of players we have.

Admins 11-30-2007 03:43 PM

Speed nerfing could be replaced by a lock system so that you cannot run away if you are in a fight, except for thieves who could press some key to try to escape


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