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Epoch will stand
For years, i play with an urge of more variety, a desire for more power, a yern for something others cant match. Time has been bended and the ruler of my nation demands blood, destruction, and mere souls for his collecting. You may know us as the darker side, the damned, or merely, the unforgivable; I am part of a culture who is abstract, i am for The Dark Haven.
The world has turn a new, it has formed something of what is dead and grotesque. The side of riotousness and divine quality is now at the brink a war. We live to slaughter the evil souled carcases of this wretched planet. We are followers of the right, we are disciples of all that is good, we are of The Pillar Grove. For centuries, we have been reduced to the idea that we were futile. We were mercenaries, in capable of holding our on. They say our bronze swords, wooden powder rifles, or black magic can not withstand their science for it was vast, even beyond our most intellectual individual power to craft and technologically advance, we were bound in destruction, extinctions. We have become stringent in our lifestyle, we are no longer what wondering eyes may come to see as good or evil. We are from a land where men die for honor, they die for vengeance, they die for The Agency. To be continued... 10 Parasite classes 6 Mid-evil classes 11 Modern classes 6 Futuristic classes 5 Angelic/Demonic 28 Races 38 Main Classes 101 Subclasses 6 Worlds Many tell me and my designers that we will not be able to create a game using a vast array of character classes, races, and fractions. I respect their opinions, I want them to continue to goad me on as to why it cant be done and inform me of the faults of what this idea might bring so that i can, simply, evolve off this idea to produce something better. The university i am at, will not allow me to connect to Graal's online client but it will not stop my development for i am working just as hard as i was previously. Please post your ideas and what you think should be added to this server. As for my staff, i appreciate all the help you gave me in the past and i appreciate the support. Thank you. |
I don't doubt that with enough time you could come up with that many...the problem is giving each enough variety so that they are unique and not just carbon copies of one another.
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It's also just too much variety and work to attract most developers there dude. Might want to phase out a few. |
I agree...my studio has spent majority of the summer alone, creating classes, races, towns, fractions, and subclasses. As of right now, we are currently in the process of creating descriptions, just 65% of the main classes is all we have done so far... My colleague is working on the combat system, from my knowledge, the progress is unknown. We are gladly accepting all the suggestions, we are trying to gain a player perceptive of what they might like, while we are still in the system's designing stage.
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Think about it, doubt it's coincidence. |
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Class Descriptions
Knights, valiant builds of defense and offensive spells. Has the abilities to fortify himself and others in combat. Monks, able bodied and physically fit damage dealers, are able to subdue enemies with their bare fist and powerful offensive combos. Sorcerers, condemned wizards to the art of plague, sold their souls for the knowledge of disease and corruption, believe it when they say they have nothing to live for. A Dragoon, the druids driven into the dark side from their once peaceful life, is the most destructive beast class and causes an extremely large amount of their energy to transform themselves into an animal, monster, or even something as rare as a titan. And many more... Races Descriptions A Banshee is a celestial-like whom presence is an uncommon one. They have strength and agility as any great warrior. They can paralyze an enemy and dissolve all the fluids in your body just by pure fear. Parasite manipulate other races actions, attacks, magic, and skills. They can reside in your body or infect your with another parasite so they can know all of what you say and see before you even think about doing it. Leeches are a grotesque decayed human-like monster. They live off of blood and it alone. They cannot control there thirst for it. If their addiction gets worst then their visual world them begins to fade away and they only can see races with their favorite blood type. Barbarians are larger than their regular human-like counterparts. They have tougher skin and can withstand more damage as well as bone chilling temperatures. Razor's Prototype is a robotic creation with reinforced steel armor and a magnetic forcefield. Their main focus is stealthy based attacks and poison intoxications. Gate's Prototype is a robotic creation with a reinforced silver armor and magnetic forcefield. Their main focus is based on long ranged attacks and deadly traps. Neophytes is a developing race that evolves into the Trenches. Protectors of mother nature, they protect it with all that is earth and light. And many more... Towns and Cities Village of StormReach-VSR Town of StormReach-TSR City of StormReach-CSR Aqueducts of StormReach-AoSR Teplare Caverns-TC Ruins of the Teplare Caverns-RTC Ancient Caverns-AC Dark Haven Camp-DHC Ancient Forest-ATF Ancient Peaks-AR Graveyard Wastelands and more.. (When you start as a level 1, every time period is on the main planet but in its on time period, so other periods will not exist (for example, mid-evil players will be the only characters of that period seen and no other periods). Later on the player after a certain amount of levels will then leave and continue their journey on Epoch, where all period players can be found. This explains why the cities may change from a town to a city and that is because of their age. Epoch is the last period.) The reason why their are age differences in the town, cities, sewers, etc is to create a good background story about them, to give a little insight to the reader of its history and a little about its citizens and dwellers. Also a big part of alignment and fractions. I want to provide, not only a server with just lots of action and things to do, a world where their is a history and present events occurring on. I am not into the idea of a developed story-line that every character must follow whether good or evil, im more into the player being put into worlds he knows nothing about, learning about its history and then simply, creating his own story-line to build off of. |
You got some pretty dark ideas churning around in your head. Not a bad turn to take either. Lots of the current servers are bright and (somewhat) cheery. If you have some sort of dark storyline thats easy to understand and follow (like the Soul Caliber series), then I think you could be successful. As for the seemingly endless variants of classes you have going, if you could fit it into a working tech tree, you would be all set and better organized.
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But yeah I guess I agree with you Talon... |
You better have 25 dedicated staff members to get even a fraction of this done in a reasonable amount of time. Let me tell you from expierience. Start small.
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I couldn't follow along with it the storyline made no sense and they didn't talk about stuff it'd be better if they made CUTSCENES not made u read the whole damn description on the place >:O |
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way to get off topic Bonzai. pft. I kid, I kid.
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