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-   -   Epoch will stand (https://forums.graalonline.com/forums/showthread.php?t=76895)

BonzaiXxXSRStudios 09-23-2007 05:44 AM

Epoch will stand
 
For years, i play with an urge of more variety, a desire for more power, a yern for something others cant match. Time has been bended and the ruler of my nation demands blood, destruction, and mere souls for his collecting. You may know us as the darker side, the damned, or merely, the unforgivable; I am part of a culture who is abstract, i am for The Dark Haven.

The world has turn a new, it has formed something of what is dead and grotesque. The side of riotousness and divine quality is now at the brink a war. We live to slaughter the evil souled carcases of this wretched planet. We are followers of the right, we are disciples of all that is good, we are of The Pillar Grove.

For centuries, we have been reduced to the idea that we were futile. We were mercenaries, in capable of holding our on. They say our bronze swords, wooden powder rifles, or black magic can not withstand their science for it was vast, even beyond our most intellectual individual power to craft and technologically advance, we were bound in destruction, extinctions. We have become stringent in our lifestyle, we are no longer what wondering eyes may come to see as good or evil. We are from a land where men die for honor, they die for vengeance, they die for The Agency.

To be continued...

10 Parasite classes
6 Mid-evil classes
11 Modern classes
6 Futuristic classes
5 Angelic/Demonic

28 Races
38 Main Classes
101 Subclasses
6 Worlds

Many tell me and my designers that we will not be able to create a game using a vast array of character classes, races, and fractions. I respect their opinions, I want them to continue to goad me on as to why it cant be done and inform me of the faults of what this idea might bring so that i can, simply, evolve off this idea to produce something better. The university i am at, will not allow me to connect to Graal's online client but it will not stop my development for i am working just as hard as i was previously. Please post your ideas and what you think should be added to this server. As for my staff, i appreciate all the help you gave me in the past and i appreciate the support.
Thank you.

smirt362 09-23-2007 05:51 AM

I don't doubt that with enough time you could come up with that many...the problem is giving each enough variety so that they are unique and not just carbon copies of one another.

Horrified 09-23-2007 05:56 AM

Quote:

Originally Posted by smirt362 (Post 1349235)
I don't doubt that with enough time you could come up with that many...the problem is giving each enough variety so that they are unique and not just carbon copies of one another.

I was thinking the same...

It's also just too much variety and work to attract most developers there dude. Might want to phase out a few.

BonzaiXxXSRStudios 09-23-2007 06:03 AM

I agree...my studio has spent majority of the summer alone, creating classes, races, towns, fractions, and subclasses. As of right now, we are currently in the process of creating descriptions, just 65% of the main classes is all we have done so far... My colleague is working on the combat system, from my knowledge, the progress is unknown. We are gladly accepting all the suggestions, we are trying to gain a player perceptive of what they might like, while we are still in the system's designing stage.

BonzaiXxXSRStudios 09-23-2007 06:07 AM

Quote:

Originally Posted by Horrified (Post 1349236)
I was thinking the same...

It's also just too much variety and work to attract most developers there dude. Might want to phase out a few.

Yeah, you could say that, but that would never be proven correct until someone actually attempts to do that. No one has attempted, as of my knowledge, to ever aim this high, though i could be wrong and maybe someone has. My question to the public is, why not? Would you prefer another zodiac? Do you possibly think that you can create something that would differentiate themselves from the rest of the mid-evil RPG servers?

Horrified 09-23-2007 06:42 AM

Quote:

Originally Posted by BonzaiXxXSRStudios (Post 1349238)
Yeah, you could say that, but that would never be proven correct until someone actually attempts to do that. No one has attempted, as of my knowledge, to ever aim this high, though i could be wrong and maybe someone has. My question to the public is, why not? Would you prefer another zodiac? Do you possibly think that you can create something that would differentiate themselves from the rest of the mid-evil RPG servers?

I have proof that it doesn't attract developers. My server originally had an idea that would take 3x the amount of effort to make then it is now. When I dumbed it down to what it is now, staff had horded in.

Think about it, doubt it's coincidence.

BonzaiXxXSRStudios 09-23-2007 07:00 AM

Quote:

Originally Posted by Horrified (Post 1349239)
I have proof that it doesn't attract developers. My server originally had an idea that would take 3x the amount of effort to make then it is now. When I dumbed it down to what it is now, staff had horded in.

Think about it, doubt it's coincidence.

Yeah I do believe that the amount of work that needs to be contributed is a major deal in staff alluring, but I also do believe, from personal experience and also from my colleagues reactions at that time, that the amount of work and effort the management staff puts in could effectively have a great deal of overall moral over the staff team majority. Seeing someone in charge, just lunging continuous orders and projects at you will demoralize your confidence in the project as a whole. That's why I am getting my team's (real-time friends) skills up-to-part, using this major downtime as a benefit. However though, I am not downing your opinion but merely explaining a solution as to whether it can be dealt with.

BonzaiXxXSRStudios 09-23-2007 06:04 PM

Class Descriptions

Knights, valiant builds of defense and offensive spells. Has the abilities to fortify himself and others in combat.

Monks, able bodied and physically fit damage dealers, are able to subdue enemies with their bare fist and powerful offensive combos.

Sorcerers, condemned wizards to the art of plague, sold their souls for the knowledge of disease and corruption, believe it when they say they have nothing to live for.

A Dragoon, the druids driven into the dark side from their once peaceful life, is the most destructive beast class and causes an extremely large amount of their energy to transform themselves into an animal, monster, or even something as rare as a titan.

And many more...

Races Descriptions

A Banshee is a celestial-like whom presence is an uncommon one. They have strength and agility as any great warrior. They can paralyze an enemy and dissolve all the fluids in your body just by pure fear.

Parasite manipulate other races actions, attacks, magic, and skills. They can reside in your body or infect your with another parasite so they can know all of what you say and see before you even think about doing it.

Leeches are a grotesque decayed human-like monster. They live off of blood and it alone. They cannot control there thirst for it. If their addiction gets worst then their visual world them begins to fade away and they only can see races with their favorite blood type.

Barbarians are larger than their regular human-like counterparts. They have tougher skin and can withstand more damage as well as bone chilling temperatures.

Razor's Prototype is a robotic creation with reinforced steel armor and a magnetic forcefield. Their main focus is stealthy based attacks and poison intoxications.

Gate's Prototype is a robotic creation with a reinforced silver armor and magnetic forcefield. Their main focus is based on long ranged attacks and deadly traps.

Neophytes is a developing race that evolves into the Trenches. Protectors of mother nature, they protect it with all that is earth and light.

And many more...

Towns and Cities

Village of StormReach-VSR
Town of StormReach-TSR
City of StormReach-CSR
Aqueducts of StormReach-AoSR
Teplare Caverns-TC
Ruins of the Teplare Caverns-RTC
Ancient Caverns-AC
Dark Haven Camp-DHC
Ancient Forest-ATF
Ancient Peaks-AR
Graveyard
Wastelands

and more..

(When you start as a level 1, every time period is on the main planet but in its on time period, so other periods will not exist (for example, mid-evil players will be the only characters of that period seen and no other periods). Later on the player after a certain amount of levels will then leave and continue their journey on Epoch, where all period players can be found. This explains why the cities may change from a town to a city and that is because of their age. Epoch is the last period.)

The reason why their are age differences in the town, cities, sewers, etc is to create a good background story about them, to give a little insight to the reader of its history and a little about its citizens and dwellers. Also a big part of alignment and fractions.

I want to provide, not only a server with just lots of action and things to do, a world where their is a history and present events occurring on. I am not into the idea of a developed story-line that every character must follow whether good or evil, im more into the player being put into worlds he knows nothing about, learning about its history and then simply, creating his own story-line to build off of.

TalonShriner 09-23-2007 08:12 PM

You got some pretty dark ideas churning around in your head. Not a bad turn to take either. Lots of the current servers are bright and (somewhat) cheery. If you have some sort of dark storyline thats easy to understand and follow (like the Soul Caliber series), then I think you could be successful. As for the seemingly endless variants of classes you have going, if you could fit it into a working tech tree, you would be all set and better organized.

Switch 09-23-2007 11:08 PM

Quote:

Originally Posted by TalonShriner (Post 1349311)
...If you have some sort of dark storyline thats easy to understand and follow (like the Soul Caliber series)...

The hell's wrong with you O_o

But yeah I guess I agree with you Talon...

MrAnonymous_P2P 09-23-2007 11:14 PM

You better have 25 dedicated staff members to get even a fraction of this done in a reasonable amount of time. Let me tell you from expierience. Start small.

TalonShriner 09-23-2007 11:52 PM

Quote:

The hell's wrong with you O_o
lawl

Switch 09-24-2007 12:01 AM

Quote:

Originally Posted by TalonShriner (Post 1349333)
lawl

dude I'm being serious

I couldn't follow along with it the storyline made no sense and they didn't talk about stuff it'd be better if they made CUTSCENES not made u read the whole damn description on the place >:O

BonzaiXxXSRStudios 09-24-2007 12:20 AM

Quote:

Originally Posted by Switch (Post 1349336)
dude I'm being serious

I couldn't follow along with it the storyline made no sense and they didn't talk about stuff it'd be better if they made CUTSCENES not made u read the whole damn description on the place >:O

Thats why id agree just to leave the story-line to the players to decide. If you want to be evil and just get alot of quest from a guy that sends you off to kill him and her, then by God, your freedom will allow you to do it. If you choose to learn about the history of the Epoch and the 5 other periods..than its up to you, its not mandatory... I do not down the decision of a story-line but most of the players do and that could become a problem, perhaps if enough people aid me in conjuring up something that could work for or as a storyline and make everyone happy, then it could possibly change my opinion. Im here to take the opinions of the players. So feel free to distribute your ideas.

TalonShriner 09-24-2007 12:56 AM

way to get off topic Bonzai. pft. I kid, I kid.

Quote:

dude I'm being serious

I couldn't follow along with it the storyline made no sense and they didn't talk about stuff it'd be better if they made CUTSCENES not made u read the whole damn description on the place >:O
You might understand the story better if you read the story. :P The story made complete sense once you read the descriptions of each character and finished the story mode with each character. It is then when things start to tie together. But it is also good that you got confused by the story, 'cause if it made complete sense to you the first time around, it wouldn't be much of as story, now would it? A quality story for a game would have what any classic literature would have: dramatic irony, characters with depth, back stories, etcetera etcetera and of course, etcetera.


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