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-   -   staff= (https://forums.graalonline.com/forums/showthread.php?t=76354)

zokemon 08-18-2007 03:05 PM

staff=
 
In server options you can do like
NPC Code:
gmaps=world,test,abc
gmaps=event,ballon



Would it be possible if we can do the same with staff=? I know both my server and Kingdoms Debug has a really long staff= list and fitting it on one line is rather awful.

Inverness 08-19-2007 05:22 AM

Quote:

Originally Posted by zokemon (Post 1341179)
In server options you can do like
NPC Code:
gmaps=world,test,abc
gmaps=event,ballon



Would it be possible if we can do the same with staff=? I know both my server and Kingdoms Debug has a really long staff= list and fitting it on one line is rather awful.

Wow, I was just thinking that :D

I'd also like it if player.isstaff would be set appropriately.

PrinceOfKenshin 08-19-2007 05:54 AM

yeah if we had player.isstaff would make scripting staff tools easy peasy

Admins 08-20-2007 07:22 PM

I think you can access the staff list with "serveroptions.staff". It is not an array though (if there are spaces in the account or so), just a string

zokemon 08-20-2007 09:37 PM

Quote:

Originally Posted by Stefan (Post 1341725)
I think you can access the staff list with "serveroptions.staff". It is not an array though (if there are spaces in the account or so), just a string

What about the purpose of this thread though? x_x

Crow 08-20-2007 11:08 PM

Quote:

Originally Posted by zokemon (Post 1341782)
What about the purpose of this thread though? x_x

Didnt you notice? He hijacked your thread >:]

Inverness 08-21-2007 07:42 AM

Now that we can have custom server options I don't think it would be too difficult to test.

Edit: For the serveroptions. thing, only the last instance is loaded, that probably doesn't go the same for how the server reads them.


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