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Overloaded NPC-Server for Val Dev
Oi, I was going to do a stress test on Val Dev by simulating 5000 new player logins for the database system that I'm using. I'm guessing maybe I shouldn't have done those 5000 at once since when I did 50 at a time it worked fine.
Anyhow, the NPC-Server froze when I tried and wouldn't shut down or anything so I disconnected it and it wont start anymore other than it appearing in playerlist briefly for half a second then leaving again. :cry::cry::cry: |
Oh, its working now.
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Smooth Inver, real smooth.
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Quote:
NPC-Server needs some better ways of handling memory... I've already requested that dynanic memory should be limited... some error catching kinda like C++ instead of it just dying would be great :D |
Yes I know, stress testing ahead of time for possible future problems after deployment is real smooth. I'll need to design the system so it can unload forms that haven't been accessed for a certain amount of time.
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*Inverness: I broke the npcserver on dev -.- *Sulukra: oh way to go |
There is a new command /npckill but the new npcserver has not been uploaded to all servers yet, will do it soon.
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