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-   -   First map in 2 years. (https://forums.graalonline.com/forums/showthread.php?t=75138)

Xcessive54321 07-06-2007 07:09 AM

First map in 2 years.
 
Here is my first 'GRAAL' map in 2 years. I've mapped on other games and programs.

I don't particually like this map since it's for such a crappy event. "Team PK/Spar"

http://img230.imageshack.us/img230/6179/tpksj7.jpg

Crono 07-06-2007 07:45 AM

Reminds me of UN's waiting rooms.

Xcessive54321 07-06-2007 07:47 AM

It's supposed to be a 2v2 or 3v3 spar, you start out in the borders on each color. It's red vs blue.

PrinceOfKenshin 07-06-2007 05:14 PM

It's ok i mean the floor tiles aren't very appealing. The blue tiles and then that red square tile in the bottom right looks very out of place. 5/10 = )

Codein 07-06-2007 05:25 PM

A little small for your idea. I'm not too keen on all the pillars everywhere. They'll just get in your way and it can get annoying.

Xcessive54321 07-06-2007 06:24 PM

I did use basic tiles too. I got to figure out how to switch.

PrinceOfKenshin 07-07-2007 03:13 AM

Quote:

Originally Posted by Xcessive54321 (Post 1326168)
I did use basic tiles too. I got to figure out how to switch.

Do you mean add a custom tileset??

papajchris 07-07-2007 07:54 AM

BTW we call these things levels now, not maps >:O

Mighty 07-07-2007 02:59 PM

I'd actually say it's kind of good except that the pillars are a little here and there.

haunter 07-07-2007 03:40 PM

Poorly designed. Both asthetically and functionally. The level is bland over all. There's not much going on at all. The uneven nature of the wall tiles near the top is un-pleasing to the eye, and the viewer's deck at the top looks like it's just be propped up there, there's no dimension.

Though since this is supposed to be a sparring level how pretty it isn't nearly as important as how well it works... Which is also problem. First of all the starting boxes aren't the same size for both teams. Secondly - and much more importantly - the pillars. I understand that you wanted to use them as obstacles to spice up the action, but you didn't think it through too well. The pillars are spaced all willy-nilly and there are quite a few more placed on the blue side than there are on the red side.

So fix that. And make it pretty to look at.

Rapidwolve 07-07-2007 03:44 PM

I swear, I've seen this level before. -_-
It looks like the Bravo: Evolved waiting room for the Paintball event

Switch 07-07-2007 07:11 PM

Quote:

Originally Posted by Xcessive54321 (Post 1326168)
I did use basic tiles too. I got to figure out how to switch.

How the hell does ANYONE forget how to me? ^^
In an NPC:
NPC Code:
//#CLIENTSIDE
if (created) {
addtiledef2 tilesetgoeshere,,,0;
}



Quote:

Originally Posted by haunter (Post 1326501)
Poorly designed. Both asthetically and functionally. The level is bland over all. There's not much going on at all. The uneven nature of the wall tiles near the top is un-pleasing to the eye, and the viewer's deck at the top looks like it's just be propped up there, there's no dimension.

Though since this is supposed to be a sparring level how pretty it isn't nearly as important as how well it works... Which is also problem. First of all the starting boxes aren't the same size for both teams. Secondly - and much more importantly - the pillars. I understand that you wanted to use them as obstacles to spice up the action, but you didn't think it through too well. The pillars are spaced all willy-nilly and there are quite a few more placed on the blue side than there are on the red side.

So fix that. And make it pretty to look at.

Always negative... ;D atleast you always give GOOD constructive critisism unlike some people I know (names shall not be meantioned)

D4rKv310c1ty 07-08-2007 10:07 AM

4/10


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