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-   -   Tileset problems (https://forums.graalonline.com/forums/showthread.php?t=74829)

JamesGarrow1 06-23-2007 03:14 PM

Tileset problems
 
I know how to change the tilesets in the editor from classic to something like era but i have a problem how do i get my character to walk on some tiles, for example when i test my level my character can't walk on a pavement it acts as if it is a wall and when the character goes up to a door he will sit down on it and all other things like that anyway to help.
Sorry if i worded a bit complicated.

Codein 06-23-2007 04:00 PM

There are two types. 0, which is what pics1.png is and 1 which an Era-like tileset would be.

Do this: addtiledef [image name],[level start],1;

:P

JamesGarrow1 06-23-2007 05:08 PM

What do i put in [levelstart]?

Codein 06-23-2007 05:12 PM

The level prefix, like say if it was loc_osl.nw, the levelstart would be "loc".

ArushenP2P 06-23-2007 06:49 PM

I think I might know your problem. When you add a tile which format/style is the tileset looking like.

The First one is the format Era uses and is used for "addtiledef" scripts. The one classic uses is "addtiledef2". So if your using the tileset Era is using. It'll probably look like this.

NPC Code:

//NPC made by Unknown
//Tiles
if (created && playerenters) {addtiledef tileset_name.ext,#L,0;}



Replace tileset_name.ext to a similar tileset for example. "tileset_era-summer.png"
#L is current level, and 0 is the mode of the addtiledef which in case Era is
using. If it's still not working than switch the 0 to 1. That should help, PM me if it doesn't work.

I prefer using the tileset type Era is using because it's easy to script with. Addtiledef2 requires the x,y coordinates
and I suck at those.

Codein 06-23-2007 07:19 PM

That's wrong. The way I did it is right. addtiledef2 is used for adding a group of tiles which doesn't necessarily mean changing the whole entire tileset. For example, if I wanted to change tall grass, I'd use addtiledef2 but if I had completely new tileset, I'd use addtiledef. Type 1 is what Era uses and is more organised where as type 0 is the one which classic uses and is used when you have a new tileset where you don't want to change the layout, mainly used if you already have an overworld.

ArushenP2P 06-23-2007 08:17 PM

Yeah what he said ^^

Angel_Light 06-24-2007 12:30 AM

also try removetiledefs; before the addtiledef part


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