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-   -   Latest. (https://forums.graalonline.com/forums/showthread.php?t=74371)

Luda 06-03-2007 10:26 PM

Latest.
 
1 Attachment(s)
Got bored so I decided to make a level today, I don't really care for detail.

Mursle 06-03-2007 10:29 PM

Lovely as allways :)

WanDaMan 06-03-2007 11:15 PM

Awesome. Very very nice!!

Rufus 06-04-2007 12:06 AM

Luda! I love it :frown:

Infernix 06-04-2007 12:35 AM

Well O_o, Im surprised. I didnt know you were so good at levels. Good job on this. Should have just used the default form of that house though. Lil thing on the side looks odd.

maximus_asinus 06-04-2007 03:40 AM

Tombstone on the cliff? With erosion...

The level looks neat, probably needs to be detailed a little more (especially the sand/paths).

Crono 06-04-2007 03:52 AM

Don't like the path at all, try to enclose the stones with the dirt path. Cliffs looking good, trees are good, but the detail...oh god the detail is awful. I don't care if you're a classic player, the detail is not good. :frown:

Luda 06-04-2007 04:49 AM

Thanks for the comments, and Crono you wanna show a quick screen of what you mean with the stone path? Also some examples of good detail, I'm going to try to get better at it...

Crono 06-04-2007 05:12 AM

1 Attachment(s)
Here's an example.

mmmmkay 06-05-2007 12:12 AM

Quote:

Originally Posted by Gerami (Post 1314881)
Here's an example.

Word.

Besides that put some variation in the dirt, take out the desert tiles because it's a tad unrealistic having desert and grass a foot apart and focus on the overall detail of your levels. Good cliff tiling is standard these days so try something different. Good job otherwise though.

Luda 06-05-2007 08:25 AM

1 Attachment(s)
Is this any better for the detail?

Pimmeh 06-05-2007 09:04 AM

I like it...but the path seems to have a few tile errors...but thats probably the tileset

syltburk 06-18-2007 01:23 AM

Didn't know you could make levels luda :). I like the level, but I wanna see something new.

Darklux 06-18-2007 11:26 AM

I liked the earlier better, as supporter of classic leveldesign.


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